"use strict";
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cc._RF.push(module, 'a777eyptYBHhZ5CfeQTUVjx', 'guildwar_defend_look_window');
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// Scripts/mod/guildwar/view/guildwar_defend_look_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-05-11 16:23:58
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var CommonScrollView = require("common_scrollview");
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var GuildwarDefendLookItem = require("guildwar_defend_look_item");
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var GuildwarBattleArrayPanel = require("guildwar_battle_array_panel");
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var Guildwar_defend_lookWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("guildwar", "guildwar_defend_look_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.ctrl = require("guildwar_controller").getInstance();
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this.model = this.ctrl.getModel();
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.seekChild("background");
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this.background.scale = FIT_SCALE;
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this.container = this.seekChild("container");
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this.close_btn = this.seekChild("close_btn");
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this.no_vedio_image_nd = this.seekChild("no_vedio_image");
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this.no_vedio_nd = this.seekChild("no_vedio_label");
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this.time_label_lb = this.seekChild("time_label", cc.Label);
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this.list_panel = this.seekChild("list_panel");
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this.time_label_lb.string = Config.guild_war_data.data_const.time_desc.desc || "";
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var tab_size = this.list_panel.getContentSize();
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var setting = {
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item_class: GuildwarDefendLookItem,
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 0,
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// x方向的间隔
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start_y: 0,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: 616,
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// 单元的尺寸width
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item_height: 218,
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// 单元的尺寸height
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row: 0,
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// 行数,作用于水平滚动类型
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col: 1,
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// 列数,作用于垂直滚动类型
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need_dynamic: true
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};
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this.box_scrollview = new CommonScrollView();
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this.box_scrollview.createScroll(this.list_panel, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, tab_size, setting, cc.v2(0.5, 0.5));
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.background, function () {
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this.ctrl.openDefendLookWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.close_btn, function () {
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this.ctrl.openDefendLookWindow(false);
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}.bind(this), 2);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(params) {
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this.ctrl.requestPositionDefendData(params.g_id, params.g_sid, params.pos);
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},
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setData: function setData(data) {
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data = data || {}; //敌方阵容
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if (!this.enemy_battle_array_panel) {
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this.enemy_battle_array_panel = new GuildwarBattleArrayPanel();
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this.enemy_battle_array_panel.show();
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this.enemy_battle_array_panel.setParent(this.container);
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this.enemy_battle_array_panel.setPanelContentSize(cc.size(616, 190));
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this.enemy_battle_array_panel.setPosition(0, 260);
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}
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var battle_array_data = {};
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var partner_list = [];
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for (var k in data.defense) {
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partner_list.push(data.defense[k]);
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}
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battle_array_data.partner_list = partner_list;
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battle_array_data.power = data.power;
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battle_array_data.formation_type = data.formation_type;
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battle_array_data.formation_lev = data.formation_lev;
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this.enemy_battle_array_panel.setData(battle_array_data); //防守列表
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if (data.guild_war_role_log && Utils.next(data.guild_war_role_log) != null) {
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this.box_scrollview.setData(data.guild_war_role_log);
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this.no_vedio_image_nd.active = false;
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this.no_vedio_nd.active = false;
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} else {
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this.no_vedio_image_nd.active = true;
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this.no_vedio_nd.active = true;
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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if (this.box_scrollview) {
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this.box_scrollview.deleteMe();
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this.box_scrollview = null;
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}
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if (this.enemy_battle_array_panel) {
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this.enemy_battle_array_panel.deleteMe();
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this.enemy_battle_array_panel = null;
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}
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this.ctrl.openDefendLookWindow(false);
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}
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});
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cc._RF.pop();
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