// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-01-14 11:35:40
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// --------------------------------------------------------------------
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var GuildConst = require("guild_const");
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var PathTool = require("pathtool");
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var GuildinitWindow = cc.Class({
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extends: BaseView,
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ctor: function () {
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this.prefabPath = PathTool.getPrefabPath("guild", "guild_init_window");
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this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig:function(){
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this.panel_list = {};
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this.tab_list = {};
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this.normal_color = new cc.Color(0xd3, 0xb4, 0x9b, 0xff)
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this.normal_outlinecolor = new cc.Color(0x40, 0x22, 0x15, 0xff)
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this.select_color = new cc.Color(0xff, 0xff, 0xff, 0xff)
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this.select_outlinecolor = new cc.Color(0x6d, 0x35, 0x07, 0xff)
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this.controller = require("guild_controller").getInstance()
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack:function(){
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this.background_nd = this.seekChild("background");
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this.background_nd.scale = FIT_SCALE;
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this.loadRes(PathTool.getBigBg("bigbg_2"),function(res){
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this.background_nd.getComponent(cc.Sprite).spriteFrame = res;
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}.bind(this))
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this.title_list = [Utils.TI18N("公会列表"), Utils.TI18N("创建公会"), Utils.TI18N("查找公会")]
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var tab_container = this.seekChild("tab_container")
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this.win_title = this.seekChild("win_title",cc.Label);
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this.container = this.seekChild("container");
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for (let index = 0; index < 3; index++) {
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var object = {}
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var new_index = index + 1
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object.btn = tab_container.getChildByName("tab_btn_" + new_index) //获取主节点
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object.normal = object.btn.getChildByName("unselect_bg") //普通状态
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object.select = object.btn.getChildByName("select_bg") //选中状态
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object.title = object.btn.getChildByName("title").getComponent(cc.Label) //label对象
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object.title_outline = object.title.getComponent(cc.LabelOutline) //描边
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object.title.string = this.title_list[index]
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object.index = new_index
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this.tab_list[new_index] = object;
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}
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent:function(){
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for(var key in this.tab_list){
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const element = this.tab_list[key]
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if (element.btn) {
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element.btn.on(cc.Node.EventType.TOUCH_END, (function (event) {
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this.changeTabView(element.index)
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}).bind(this))
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}
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd:function(params){
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var index = params || 1
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this.changeTabView(index)
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},
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/**
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* 切换标签页
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* @param {*} index
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*/
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changeTabView:function(index){
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if(this.cur_index == index) {
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return;
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}
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if (this.cur_tab){
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this.cur_tab.select.active = false
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this.cur_tab.title.node.color = this.normal_color
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this.cur_tab.title_outline.color = this.normal_outlinecolor
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}
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this.cur_index = index
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this.cur_tab = this.tab_list[index]
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if (this.cur_tab) {
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this.cur_tab.select.active = true
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this.cur_tab.title.node.color = this.select_color
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this.cur_tab.title_outline.color = this.select_outlinecolor
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}
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this.setPanelData()
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},
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// 设置标签
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setPanelData:function(){
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if(this.cur_index == null) {
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return;
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}
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this.win_title.string = this.title_list[this.cur_index-1];
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if(this.cur_panel != null){
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this.cur_panel.addToParent(false);
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this.cur_panel = null;
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}
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var index = this.cur_index;
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var cur_panel = this.panel_list[index];
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if(cur_panel == null){
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if (index == GuildConst.init_type.create){
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var GuildCreatePanel = require("guild_create_panel");
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cur_panel = new GuildCreatePanel();
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}else if(index == GuildConst.init_type.list){
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var GuildListPanel = require("guild_list_panel");
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cur_panel = new GuildListPanel();
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}else if (index == GuildConst.init_type.search){
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var GuildSearchPanel = require("guild_search_panel");
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cur_panel = new GuildSearchPanel();
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}
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this.panel_list[index] = cur_panel;
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cur_panel.show();
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if(cur_panel != null)
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cur_panel.setParent(this.container);
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}
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if(cur_panel != null){
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cur_panel.addToParent(true);
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this.cur_panel = cur_panel;
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// this.cur_index = index;
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack:function(){
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this.controller.openGuildInitWindow(false)
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for (var k in this.panel_list){
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var panel = this.panel_list[k];
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panel.deleteMe();
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panel = null;
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}
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this.panel_list = null;
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},
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})
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