"use strict";
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cc._RF.push(module, '99ffdFAolFPBJURf0PC+9vw', 'vedio_look_window');
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// Scripts/mod/vedio/view/vedio_look_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-06-04 11:49:06
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// --------------------------------------------------------------------
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var VedioMainItem = require("vedio_item_panel");
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var PathTool = require("pathtool");
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var VedioController = require("vedio_controller");
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var VedioConst = require("vedio_const");
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var Vedio_lookWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("vedio", "vedio_look_panel");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Mini; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = VedioController.getInstance();
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this._model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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var self = this;
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self.background = self.root_wnd.getChildByName("background");
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self.main_container = self.root_wnd.getChildByName("main_container");
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self.main_panel = self.main_container.getChildByName("main_panel");
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self.title_lb = self.main_panel.getChildByName("win_title").getComponent(cc.Label);
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self.title_lb.string = Utils.TI18N("录像详情");
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self.cell = new VedioMainItem();
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self.cell.addCallBack(function (world_pos) {
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self.onShowSharePanel(world_pos);
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});
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self.cell.addPlayCallBack(function () {
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self.onClickBtnClose();
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});
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self.cell.setPosition(0, 0);
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self.cell.setParent(self.main_panel);
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self.cell.show(true);
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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this.background.on("touchend", function () {
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this.ctrl.openVedioLookPanel(false);
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Utils.playButtonSound(2);
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}, this);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(data) {
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this.setData(data);
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},
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setData: function setData(data) {
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this.data = data;
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this.cell.setData(data);
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},
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onShowSharePanel: function onShowSharePanel(world_pos) {
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if (!world_pos) return;
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if (!this.data) return;
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this.ctrl.openVedioSharePanel(true, this.data.id, world_pos, function (share_btn_type) {
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this.updateData(share_btn_type);
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}.bind(this), this.data.a_srv_id, this.data.combat_type);
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},
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onClickBtnClose: function onClickBtnClose() {
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this.ctrl.openVedioLookPanel(false);
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},
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updateData: function updateData(share_btn_type) {
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if (!this.data) return;
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if (share_btn_type == VedioConst.Share_Btn_Type.eGuildBtn) {
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this.data.share = this.data.share + 1;
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} else {
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// -- share_btn_type == VedioConst.Share_Btn_Type.eWorldBtn
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// -- 默认世界分享
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this.data.share = this.data.share + 1;
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}
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this.cell.setData(this.data);
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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if (this.cell) {
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this.cell.deleteMe();
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this.cell = null;
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}
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this.ctrl.openVedioLookPanel(false);
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}
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});
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cc._RF.pop();
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