"use strict";
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cc._RF.push(module, '3d53bsaLvBAzqAuZrycMbaP', 'role_faced_panel');
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// Scripts/mod/role/view/role_faced_panel.js
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"use strict";
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// --------------------------------------------------------------------
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// uthor: xxx@syg.com(必填, 创建模块的人员)
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// description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-04-17 10:35:09
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var RoleController = require("role_controller");
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var BackpackController = require("backpack_controller");
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var CommonScrollView = require("common_scrollview");
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var RoleFaceItem = require("role_face_item");
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var RoleEvent = require("role_event");
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var Role_facedPanel = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("roleinfo", "role_face_panel");
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {
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this.ctrl = RoleController.getInstance();
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this.item_list = {};
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this.group_list = {};
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this.have_list = {};
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this.is_first = true;
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this.role_vo = this.ctrl.getRoleVo();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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this.scroll_con = this.root_wnd.getChildByName("scroll_con");
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this.view = this.scroll_con.getChildByName("view");
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this.content = this.view.getChildByName("content");
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this.use_btn = this.root_wnd.getChildByName("ok_btn");
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this.use_btn_label = this.use_btn.getChildByName("Label").getComponent(cc.Label);
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this.item = this.root_wnd.getChildByName("item");
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var setting = {
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item_class: RoleFaceItem,
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// 单元类
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start_x: 5,
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// 第一个单元的X起点
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space_x: 4,
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// x方向的间隔
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start_y: 0,
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// 第一个单元的Y起点
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space_y: 10,
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// y方向的间隔
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item_width: 141,
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// 单元的尺寸width
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item_height: 120,
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// 单元的尺寸height
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row: 0,
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// 行数,作用于水平滚动类型
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col: 4,
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// 列数,作用于垂直滚动类型
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once_num: 4,
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need_dynamic: true
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};
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var scroll_view_size = cc.size(604, 514);
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this.item_scrollview = new CommonScrollView();
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this.item_scrollview.createScroll(this.scroll_con, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, scroll_view_size, setting, cc.v2(0.5, 0.5));
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this.ctrl.send21500();
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.use_btn, function () {
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if (this.select_item && this.select_item.getData()) {
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var data = this.select_item.getData();
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if (data && data.base_id) {
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var is_lock = this.select_item.getIsLock() || false;
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if (is_lock == true) {
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this.ctrl.send21503(data.base_id);
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return;
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}
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var bid = data.base_id;
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if (data.group == 110) {
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for (var i in this.have_list) {
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var v = this.have_list[i];
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for (var i in this.have_list) {
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if (this.isSameGroup(v.base_id, data.base_id)) {
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bid = v.base_id;
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}
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;
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}
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}
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}
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this.ctrl.send21501(bid);
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}
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}
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}.bind(this), 1);
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this.addGlobalEvent(RoleEvent.GetFaceList, function (data) {
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if (data && data.avatar_frame) {
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for (var i in data.avatar_frame) {
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var v = data.avatar_frame[i];
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if (v && v.base_id) {
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this.have_list[v.base_id] = v;
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var config = Config.avatar_data.data_avatar[v.base_id];
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if (config && config.group) {
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this.group_list[config.group] = config;
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}
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}
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}
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}
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this.createItemList();
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});
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if (!this.role_update_evt) {
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this.role_update_evt = this.role_vo.bind(EventId.UPDATE_ROLE_ATTRIBUTE, function (key, val) {
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if (key == "avatar_base_id") {
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if (this.role_vo && this.role_vo.avatar_base_id) {}
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}
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}, this);
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow(params) {},
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createItemList: function createItemList() {
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var num = Config.avatar_data.data_avatar_length || 0;
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var config = Config.avatar_data.data_avatar;
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if (!config) return;
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var index = 1;
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var array = [];
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for (var i in config) {
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var v = config[i];
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if (v.is_show == 1) {
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v.has = 3; //这个没激活
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if (v.loss && Utils.next(v.loss || {}) != null) {
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var loss_bid = v.loss[0][0];
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var loss_num = v.loss[0][1];
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if (!this.have_list[v.base_id]) {
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//如果是不存在已在列表又尚未激活的
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var has_num = BackpackController.getInstance().getModel().getBackPackItemNumByBid(loss_bid);
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if (has_num >= loss_num) {
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//可激活的
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v.has = 0;
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}
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}
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} else {
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v.has = 1;
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}
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array.push(v);
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}
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}
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for (var i = 0; i < array.length; i++) {
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var v = array[i];
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if (this.have_list[v.base_id]) {
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//已经拥有的
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v.has = 2;
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}
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}
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array.sort(Utils.tableLowerSorter(["has", "base_id"]));
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var func = function (face_item, vo) {
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if (this.select_item) {
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this.select_item.setSelected(false);
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}
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this.select_item = face_item;
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this.select_item.setSelected(true);
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var is_lock = this.select_item.getIsLock() || false;
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if (is_lock == true) {
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this.use_btn_label.string = Utils.TI18N("激 活");
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} else {
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this.use_btn_label.string = Utils.TI18N("更 换");
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}
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if (this.is_first == false) {// TipsManager:getInstance():showFaceTips(2,face_item:getData(),self.scroll_view:convertToWorldSpace(cc.p(self.select_item:getPositionX(),343)))
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} else {
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this.is_first = false;
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}
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}.bind(this);
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this.item_scrollview.setData(array);
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},
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//是否是同组的
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isSameGroup: function isSameGroup(bid1, bid2) {
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var config_1 = Config.avatar_data.data_avatar[bid1];
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if (!config_1) return false;
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var config_2 = Config.avatar_data.data_avatar[bid2];
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if (!config_2) return false;
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if (config_1.group && config_1.group == config_2.group) {
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return true;
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}
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return false;
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},
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//根据bid获取该组id
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getGroupByBid: function getGroupByBid(bid) {
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var config = Config.avatar_data.data_avatar[bid];
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if (!config) return 0;
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return config.group || 0;
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},
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setVisibleStatus: function setVisibleStatus(bool) {
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this.setVisible(bool);
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},
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createTimer: function createTimer(value) {},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function onDelete() {
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if (this.item_scrollview) {
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this.item_scrollview.deleteMe();
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this.item_scrollview = null;
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}
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if (this.role_update_evt) {
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this.role_vo.unbind(this.role_update_evt);
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}
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}
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});
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cc._RF.pop();
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