"use strict";
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cc._RF.push(module, 'a0f5b71SbJAh7wPkWWoWuch', 'pokedex_comment_item');
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// Scripts/mod/pokedex/view/pokedex_comment_item.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-04-08 19:13:23
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var Pokedex_comment_itemPanel = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("pokedex", "pokedex_comment_item");
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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var self = this;
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self.main_panel = self.root_wnd.getChildByName("main_panel");
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self.bg = self.main_panel.getChildByName("bg"); // --热度图标
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self.hot_bg = self.main_panel.getChildByName("hot_bg");
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self.hot_bg.active = false; // --点赞按钮
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self.btn2 = self.main_panel.getChildByName("btn2");
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self.likes_lb = self.btn2.getChildByName("title").getComponent(cc.Label); // self.btn2:setCascadeOpacityEnabled(true)
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self.btn2_select = self.btn2.getChildByName("bg_select");
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self.btn2_unselect = self.btn2.getChildByName("bg_unselect");
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self.btn2_select.active = false;
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self.btn2_unselect.active = true; // --踩按钮
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self.btn1 = self.main_panel.getChildByName("btn1");
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this.dislike_lb = self.btn1.getChildByName("title").getComponent(cc.Label); // self.btn1:setCascadeOpacityEnabled(true)
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self.btn1_select = self.btn1.getChildByName("bg_select");
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self.btn1_unselect = self.btn1.getChildByName("bg_unselect");
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self.btn1_select.active = false;
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self.btn1_unselect.active = true; // --评论者名字
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self.goods_name_lb = self.main_panel.getChildByName("name").getComponent(cc.Label); // --评论内容
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self.comment_lb = self.main_panel.getChildByName("comment_label").getComponent(cc.Label);
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if (this.data) {
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this.setData(this.data);
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}
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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var self = this;
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self.btn1.on("touchend", function () {
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if (self.call_fun) {
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self.call_fun(self, self.data, 0);
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}
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}, this);
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self.btn2.on("touchend", function () {
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if (self.call_fun) {
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self.call_fun(self, self.data, 1);
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}
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}, this);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow(params) {},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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setData: function setData(data) {
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var self = this;
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self.data = data;
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if (!data || !this.root_wnd) return;
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var name = data.name || "";
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self.goods_name_lb.string = name;
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self.likes_lb.string = data.like_num;
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self.dislike_lb.string = data.no_like_num;
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var str = data.msg || "";
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self.comment_lb.string = str;
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if (data._index && data._index <= 3) {
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self.hot_bg.active = true;
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}
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if (data.is_like == 0) {
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self.btn1_unselect.active = false;
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self.btn1_select.active = true;
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self.btn2_unselect.active = true;
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self.btn2_select.active = false;
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} else if (data.is_like == 1) {
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self.btn2_unselect.active = false;
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self.btn2_select.active = true;
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self.btn1_unselect.active = true;
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self.btn1_select.active = false;
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} else {
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self.btn1_select.active = false;
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self.btn1_unselect.active = true;
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self.btn2_select.active = false;
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self.btn2_unselect.active = true;
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}
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},
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updateCommentNum: function updateCommentNum(vo) {
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var self = this;
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if (!vo) return;
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if (!self.data) return;
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var click_type = vo.type || 0;
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if (click_type == 0) {
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self.data.is_like = 0;
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var num = self.data.no_like_num;
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self.dislike_lb.string = num + 1; // --setChildDarkShader(true,self.btn1)
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self.btn1_unselect.active = false;
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self.btn1_select.active = true;
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self.btn2_unselect.active = true;
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self.btn2_select.active = false;
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} else {
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self.data.is_like = 1;
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var _num = self.data.like_num;
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self.likes_lb.string = _num + 1; // --setChildDarkShader(true,self.btn2)
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self.btn2_unselect.active = false;
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self.btn2_select.active = true;
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self.btn1_unselect.active = true;
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self.btn1_select.active = false;
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}
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},
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addCallBack: function addCallBack(call_fun) {
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this.call_fun = call_fun;
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},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function onDelete() {}
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});
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cc._RF.pop();
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