difenduandada
2024-12-31 34abe6963b344c882358274957f4b992456fee40
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"use strict";
cc._RF.push(module, '78c3aRo8gpItYMuh6K04FLu', 'partnersummon_show_window');
// Scripts/mod/partnersummon/view/partnersummon_show_window.js
 
"use strict";
 
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
//     这里是描述这个窗体的作用的
// <br/>Create: 2019-01-16 11:47:41
// --------------------------------------------------------------------
var PathTool = require("pathtool");
 
var GuideEvent = require("guide_event");
 
var PartnersummonConst = require("partnersummon_const");
 
var PartnersummonShowWindow = cc.Class({
  "extends": BaseView,
  properties: {
    skelton_data: null,
    conmmon_sp: null
  },
  ctor: function ctor() {
    this.prefabPath = PathTool.getPrefabPath("partnersummon", "partnersummon_show_window");
    this.viewTag = SCENE_TAG.dialogue; // 该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
 
    this.win_type = WinType.Full; // 是否是全屏窗体  WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
 
    this.ctrl = arguments[0];
    this.model = this.ctrl.getModel();
    this.show_bids = arguments[1];
    this.finish_cb = arguments[2];
    this.bg_type = arguments[3];
  },
  // 初始化一些配置数据,可以用于声明一些变量之类的
  initConfig: function initConfig() {
    this.partnersummon_config = Config.recruit_data.data_partnersummon_data;
  },
  // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
  openCallBack: function openCallBack() {},
  // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
  registerEvent: function registerEvent() {},
  // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
  openRootWnd: function openRootWnd(params) {
    this.initWidget();
    this.initBgInfo();
    this.showRecruit();
  },
  // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
  closeCallBack: function closeCallBack() {
    gcore.GlobalEvent.fire(GuideEvent.CloseTaskEffect);
 
    var PartnersummonController = require("partnersummon_controller");
 
    PartnersummonController.getInstance().openSummonGainShowWindow(false);
  },
  initBgInfo: function initBgInfo() {
    this.recruit_data = this.model.getRecruitData(); // 背景
 
    if (this.recruit_data) {
      var summon_cfg_item = this.partnersummon_config[this.recruit_data.group_id];
    }
 
    var resources_id = "partnersummon_call_bg_100";
 
    if (this.bg_type != null && this.bg_type == 2) {
      resources_id = "partnersummon_call_bg_200";
    }
 
    if (summon_cfg_item) resources_id = summon_cfg_item.call_bg;
    var bg_path = PathTool.getUIIconPath("bigbg/partnersummon", resources_id);
    this.loadRes(bg_path, function (bigbg_sf) {
      this.summon_bg_sp.spriteFrame = bigbg_sf;
    }.bind(this)); // 背景动画
    // var bg_effect_id = "140"
    // if (summon_cfg_item)
    //     bg_effect_id = summon_cfg_item.call_bg_action;
    // var effect_res = PathTool.getEffectRes(bg_effect_id);
    // var effect_path = PathTool.getSpinePath(effect_res, "action");
    // this.loadRes(effect_path, function(bg_sd) {
    //     this.bg_effect_sk.skeletonData = bg_sd;
    //     this.bg_effect_sk.setAnimation(0, "action", true);
    // }.bind(this));
  },
  initWidget: function initWidget() {
    this.summon_bg_sp = this.seekChild("summon_bg", cc.Sprite);
    this.bg_effect_sk = this.seekChild("bg_effect", sp.Skeleton);
    this.herocard_info_nd = this.seekChild("herocard_info");
    this.partnersummon_bg = this.seekChild("partnersummon_bg");
    this.summon_bg_nd = this.seekChild("summon_bg");
    this.summon_bg_nd.scale = this.summon_bg_nd.scale * FIT_SCALE;
    this.partnersummon_bg.scale = FIT_SCALE;
    this.share_conten_nd = this.seekChild("share_conten");
    this.show_conten_nd = this.seekChild("show_conten");
    this.skill_item_nd = this.seekChild("skill_item"); // 可复制的技能item
 
    this.star_item_nd = this.seekChild("star_item"); // 可复制的星星
 
    this.herocard_sp = this.seekChild("herocard", cc.Sprite);
    this.stars_conten_nd = this.seekChild("stars_conten");
    this.hero_type_sp = this.seekChild("hero_type", cc.Sprite);
    this.hero_name_lb = this.seekChild("hero_name", cc.Label);
    this.hero_slogn_lb = this.seekChild("hero_slogn", cc.Label);
    this.camp_type_sp = this.seekChild("camp_type", cc.Sprite); // 展示相关
 
    this.share_btn_nd = this.seekChild("share_btn");
    this.partnersummon_tag_bg_nd = this.seekChild("partnersummon_tag_bg");
    this.again_one_txt_nd = this.seekChild("again_one_txt");
    this.again_ten_txt_nd = this.seekChild("again_ten_txt");
    this.confirm_btn_nd = this.seekChild("confirm_btn");
 
    if (PLATFORM_TYPR == "QQ_SDK") {
      this.share_btn_nd.active = true; //临时屏蔽
    } else {
      this.share_btn_nd.active = false; //临时屏蔽
 
      this.confirm_btn_nd.x = 360;
    }
 
    this.skills_content_nd = this.seekChild("skills_content");
    this.reward_nd = this.seekChild("reward");
    this.reward_nd.active = false; //临时屏蔽
 
    this.get_des_nd = this.seekChild("get_des");
    this.gongxi_img_nd = this.seekChild("gongxi_img"); // 分享相关
 
    this.return_btn_nd = this.seekChild("return_btn");
    this.weixin_btn_nd = this.seekChild("weixin_btn");
    this.friend_btn_nd = this.seekChild("friend_btn");
    this.card_skeleton = this.seekChild("card_skelton", sp.Skeleton);
    this.card_skeleton.setCompleteListener(this.animaComplete.bind(this));
    this.get_anima_sp = this.seekChild("get_anima", sp.Skeleton);
    this.share_btn_nd.on(cc.Node.EventType.TOUCH_END, this.didClickShareBtn, this);
    this.confirm_btn_nd.on(cc.Node.EventType.TOUCH_END, this.didClickConfimBtn, this);
    this.return_btn_nd.on(cc.Node.EventType.TOUCH_END, this.didClickReturnBtn, this);
  },
  updateWidget: function updateWidget(bid_info) {
    if (!this.par_base_config || !this.par_star_config || !bid_info) return;
 
    if (bid_info.show_type && bid_info.show_type == PartnersummonConst.Gain_Show_Type.Skin_show) {
      var skin_config = Config.partner_skin_data.data_skin_info[bid_info.skin_id];
 
      if (skin_config) {
        this.hero_name_lb.string = skin_config.skin_name;
        this.hero_slogn_lb.string = cc.js.formatStr(Utils.TI18N("%s·皮肤"), this.par_base_config.name);
        this.stars_conten_nd.active = false;
        this.partnersummon_tag_bg_nd.active = false;
        return;
      }
    }
 
    var camp_path = PathTool.getHeroCampRes(this.par_base_config.camp_type); // var common_res_path = PathTool.getUIIconPath("partnersummon", camp_path);
    // this.loadRes(common_res_path, function(sf_obj){
    //     this.camp_type_sp.spriteFrame = sf_obj;
    // }.bind(this))
 
    this.loadRes(PathTool.getUIIconPath("common", camp_path), function (sf_obj) {
      this.camp_type_sp.spriteFrame = sf_obj;
    }.bind(this));
    var common_res_path_2 = PathTool.getUIIconPath("partnersummon", "partnersummon_type_" + this.par_base_config.type);
    this.loadRes(common_res_path_2, function (sf_obj) {
      this.hero_type_sp.spriteFrame = sf_obj;
    }.bind(this));
 
    if (this.par_base_config.voice) {
      Utils.playEffectSound(AUDIO_TYPE.DUBBING, this.par_base_config.voice);
    } // 星星
 
 
    this.stars_conten_nd.removeAllChildren();
 
    for (var i = 0; i < bid_info.init_star; i++) {
      var star_nd = cc.instantiate(this.star_item_nd);
      this.stars_conten_nd.addChild(star_nd);
    }
 
    this.hero_name_lb.string = this.par_base_config.name;
    this.hero_slogn_lb.string = this.par_base_config.hero_pos; // 技能
    // var SkillItem = require("skill_item");
    // this.skill_item = new SkillItem();
    // this.skill_item.setPosition(cc.v2(60, 90));
    // this.skill_item.setLeveStatus(false);
    // this.skill_item.setShowTips(true);
    // this.skill_item.setParent(this.container);
 
    this.skills_content_nd.removeAllChildren();
    var skill_list = this.par_star_config.skills;
 
    for (var skill_i = 0; skill_i < skill_list.length; skill_i++) {
      var skill_info = skill_list[skill_i];
 
      if (skill_info[0] != 1) {
        // var skill_config = gdata("skill_data", "data_get_skill", skill_info[1]);
        // var icon_path = PathTool.getIconPath("skillicon", skill_config.icon);
        var skill_nd = cc.instantiate(this.skill_item_nd);
        skill_nd.y = 0;
        var skill_con = skill_nd.getChildByName("skill_con"); // this.loadRes(icon_path, function(skill_item, sf_obj){
        //     if (skill_item && sf_obj) {
        //         var skill_item_sp = skill_item.getComponent(cc.Sprite);
        //         skill_item_sp.spriteFrame = sf_obj;
        //     }
        // }.bind(this, skill_item));
 
        this.skills_content_nd.addChild(skill_nd);
 
        var SkillItem = require("skill_item");
 
        var skill_item = new SkillItem();
        skill_item.setLeveStatus(false);
        skill_item.setShowTips(true);
        skill_item.setParent(skill_con);
        skill_item.setData(skill_info[1]);
        skill_item.showBG(false);
      }
    }
  },
  showRecruit: function showRecruit() {
    if (this.show_bids.length > 0) {
      // 重置显示
      this.show_conten_nd.active = false;
      this.herocard_info_nd.active = false;
      var bid_info = this.show_bids.shift();
      this.par_base_config = Config.partner_data.data_partner_base[bid_info.partner_bid];
      this.par_star_config = gdata("partner_data", "data_partner_star", bid_info.partner_bid.toString() + "_" + bid_info.init_star.toString()); // if (!this.conmmon_sp) {
      //     var common_atlas_path = PathTool.getResFrame("partnersummon", "partnersummon");
      //     this.loadRes(common_atlas_path, function(bid_info, atlas_obj) {
      //         this.conmmon_sp = atlas_obj;
      //         this.updateWidget(bid_info);
      //     }.bind(this, bid_info));
      // } else {
 
      this.updateWidget(bid_info); // }
      // 卡牌资源
 
      var card_path = null;
 
      if (bid_info.show_type && bid_info.show_type == PartnersummonConst.Gain_Show_Type.Skin_show) {
        var skin_config = Config.partner_skin_data.data_skin_info[bid_info.skin_id];
        card_path = PathTool.getBigBg("partnercard_" + skin_config.head_card_id, "png", "partnercard");
      } else {
        card_path = PathTool.getBigBg("partnercard_" + bid_info.partner_bid, "png", "partnercard");
      }
 
      this.loadRes(card_path, function (sf_bof) {
        this.herocard_sp.spriteFrame = sf_bof;
      }.bind(this)); // 卡牌动画
 
      var action_name = "action1";
 
      if (this.card_skeleton) {
        this.is_playing = true;
 
        if (this.card_skeleton.skeletonData) {
          this.card_skeleton.setAnimation(0, "action1");
        } else {
          var sketon_path = PathTool.getSpinePath("E51007", "action");
          this.loadRes(sketon_path, function (skeleton_data) {
            this.card_skeleton.skeletonData = skeleton_data;
            this.card_skeleton.setAnimation(0, "action1");
          }.bind(this));
        }
      } // 获得动作
 
 
      this.get_des_nd.scale = 1.5;
 
      if (!this.get_action) {
        var delay_act = cc.delayTime(0.1);
        var scale_act = cc.scaleTo(0.1, 1);
        var call_act = cc.callFunc(function () {
          // 获得动画
          if (this.get_anima_sp) {
            if (this.get_anima_sp.skeletonData) {
              this.get_anima_sp.setAnimation(0, "action");
            } else {
              var sketon_path = PathTool.getSpinePath("E50093", "action");
              this.loadRes(sketon_path, function (skeleton_data) {
                this.get_anima_sp.skeletonData = skeleton_data;
                this.get_anima_sp.setAnimation(0, "action");
              }.bind(this));
            }
          }
        }.bind(this));
        this.get_action = cc.sequence(call_act, delay_act, scale_act);
      }
 
      this.get_des_nd.runAction(this.get_action);
    }
  },
  didClickShareBtn: function didClickShareBtn(event) {
    Utils.playButtonSound(1);
 
    if (PLATFORM_TYPR == "QQ_SDK") {
      SDK.canvasToTempFilePath();
    } // this.share_conten_nd.active = true;
 
  },
  didClickConfimBtn: function didClickConfimBtn(event) {
    Utils.playButtonSound(1);
 
    if (this.show_bids.length > 0) {
      this.showRecruit();
    } else {
      if (this.finish_cb) this.finish_cb();
 
      var PartnersummonController = require("partnersummon_controller");
 
      PartnersummonController.getInstance().openSummonGainShowWindow(false);
    }
 
    if (window.TASK_TIPS) gcore.GlobalEvent.fire(GuideEvent.TaskNextStep, "confirm_btn"); //任务引导用到
  },
  didClickReturnBtn: function didClickReturnBtn() {
    Utils.playButtonSound(1);
    this.show_conten_nd.active = true;
    this.show_conten_nd.active = true;
    this.share_conten_nd.active = false;
  },
  animaComplete: function animaComplete(trackEntry, loopCount) {
    if (this.is_playing == false) return;
    var animationName = trackEntry.animation ? trackEntry.animation.name : "";
 
    if (animationName == "action1" || animationName == "action2") {
      this.card_skeleton.setAnimation(0, "action3", true);
      this.show_conten_nd.active = true;
      this.herocard_info_nd.active = true;
    }
 
    this.is_playing = false;
    this.shakeScreen(this.root_wnd);
  },
  shakeScreen: function shakeScreen(root_wnd) {
    var _this = this;
 
    var node = root_wnd;
 
    if (node.action) {
      this.is_shake = false;
      node.stopAllActions();
      node.action = null;
    }
 
    this.camera_shake_pos = root_wnd.getPosition();
    this.is_shake = true;
 
    var returnPos = function () {
      this.is_shake = false;
      node.setPosition(this.camera_shake_pos);
    }.bind(this);
 
    var order = [1, 4, 7, 8, 9, 6, 3, 2];
    var str = 15; //--振幅,单位像素
 
    var damp = 3; //--振动减衰, 单位像素
 
    var step = 0.015; //--振动间隔,单位秒
 
    var shakeXTime = 0.25; //--横向加倍
 
    var shakeYTime = 0.25; //--纵向加倍
 
    var shakeTime = 1; //--振动次数
 
    var xy_list = [[-0.7, 0.7], [0, 1], [0.7, 0.7], [-1, 0], [0, 0], [1, 0], [-0.7, -0.7], [0, -1], [0.7, -0.7]];
 
    var setRandomPos = function (index) {
      var pos_x, pos_y;
      pos_x = str * shakeYTime * xy_list[order[index] - 1][0];
      pos_y = -str * shakeXTime * xy_list[order[index] - 1][1];
      var pos = cc.v2(this.camera_shake_pos.x + pos_x, this.camera_shake_pos.y + pos_y);
      node.setPosition(pos);
    }.bind(this);
 
    var base_call = cc.delayTime(0);
 
    for (var j = 0; j < shakeTime; ++j) {
      var _loop = function _loop(i) {
        var delay = cc.delayTime(step);
        base_call = cc.sequence(base_call, cc.callFunc(function () {
          setRandomPos(i);
        }.bind(_this)), delay);
      };
 
      for (var i = 0; i < order.length; ++i) {
        _loop(i);
      }
 
      str = str - damp;
    }
 
    base_call = cc.sequence(base_call, cc.callFunc(returnPos));
    node.action = base_call;
    node.runAction(base_call);
  }
});
 
cc._RF.pop();