"use strict";
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cc._RF.push(module, '4650ey0MFlH0brrxF4CZKih', 'ladder_award_window');
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// Scripts/mod/ladder/view/ladder_award_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 天梯奖励
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// <br/>Create: 2019-07-24 16:51:25
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var CommonScrollView = require("common_scrollview"); // var LadderAwardItem = require("ladder_award_item");
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var LadderController = require("ladder_controller");
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var Ladder_awardWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("ladder", "ladder_award_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.ctrl = LadderController.getInstance();
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this.model = this.ctrl.getModel();
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this.color_1 = new cc.Color(169, 95, 15, 255);
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this.color_2 = new cc.Color(336, 144, 3, 255);
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.seekChild("background");
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this.background.scale = FIT_SCALE;
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this.main_container = this.seekChild("main_container");
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var win_title = this.seekChild("win_title", cc.Label);
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win_title.string = Utils.TI18N("排名奖励");
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var range_label = this.seekChild("range_label", cc.Label);
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range_label.string = Utils.TI18N("名次");
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var reward_label = this.seekChild("reward_label", cc.Label);
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reward_label.string = Utils.TI18N("奖励");
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this.close_btn = this.seekChild("close_btn");
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var my_rank_nd = this.seekChild("my_rank");
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var award_title = this.seekChild(my_rank_nd, "award_title", cc.Label);
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award_title.string = Utils.TI18N("保持排名可获得奖励:");
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var rank_title = this.seekChild(my_rank_nd, "rank_title", cc.Label);
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rank_title.string = Utils.TI18N("我的排名:");
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this.rank_label_lb = this.seekChild(my_rank_nd, "rank_label", cc.Label);
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var tips_label = this.seekChild(my_rank_nd, "tips_label", cc.Label);
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tips_label.string = Utils.TI18N("奖励将在周日23:00通过邮件发放");
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this.good_con = this.seekChild("good_con");
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this.item_list = this.seekChild(this.main_container, "item_list");
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var bgSize = this.item_list.getContentSize();
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var tab_size = cc.size(bgSize.width, bgSize.height - 8);
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var setting = {
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item_class: LadderAwardItem,
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 0,
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// x方向的间隔
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start_y: 0,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: 600,
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// 单元的尺寸width
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item_height: 124,
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// 单元的尺寸height
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row: 0,
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// 行数,作用于水平滚动类型
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col: 1,
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// 列数,作用于垂直滚动类型
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need_dynamic: true
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};
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this.award_scrollview = new CommonScrollView();
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this.award_scrollview.createScroll(this.item_list, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, tab_size, setting, cc.v2(0.5, 0.5));
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.close_btn, function () {
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this.ctrl.openLadderAwardWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.background, function () {
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this.ctrl.openLadderAwardWindow(false);
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}.bind(this), 2);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(params) {
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this.setData();
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},
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setData: function setData() {
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var award_config = Config.sky_ladder_data.data_award;
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if (award_config) {
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var award_data = [];
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for (var k in award_config) {
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var v = award_config[k];
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var award = Utils.deepCopy(v);
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award_data.push(award);
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}
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award_data.sort(Utils.tableLowerSorter(["min"]));
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this.award_scrollview.setData(award_data); //我的排名
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var myBaseData = this.model.getLadderMyBaseInfo();
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if (!myBaseData.rank || myBaseData.rank <= 0) {
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this.rank_label_lb.string = Utils.TI18N("未上榜");
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this.rank_label_lb.node.color = this.color_1;
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} else {
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this.rank_label_lb.string = myBaseData.rank;
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this.rank_label_lb.node.color = this.color_2;
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}
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var my_award = {};
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for (var i in my_award) {
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var _v = my_award[i];
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if (myBaseData.rank != null && myBaseData.rank >= _v.min && myBaseData.rank <= _v.max) {
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my_award = _v.reward;
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}
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}
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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this.ctrl.openLadderAwardWindow(false);
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if (this.award_scrollview) {
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this.award_scrollview.deleteMe();
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this.award_scrollview = null;
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}
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}
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});
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cc._RF.pop();
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