"use strict";
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cc._RF.push(module, '5d7aacF4uNKgLoLHdGJut4E', 'esecsice_window');
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// Scripts/mod/esecsice/view/esecsice_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-01-07 15:32:46
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var EsecsiceController = require("esecsice_controller");
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var CommonScrollView = require("common_scrollview");
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var EsecsiceWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("esercise", "esercise_window");
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this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.seekChild(this.root_wnd, "bg");
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this.background.scale = FIT_SCALE * 2;
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this.bg = this.seekChild(this.root_wnd, "bg", cc.Sprite);
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this.main_container = this.seekChild(this.root_wnd, "main_container");
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this.loadRes(PathTool.getBigBg("bigbg_63"), function (resObject) {
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this.bg.spriteFrame = resObject;
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}.bind(this));
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var container = this.seekChild(this.main_container, "scoreView");
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var scroll_view_size = cc.size(690, 941);
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var EsecsiceItem = require("esecsice_item");
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var setting = {
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item_class: EsecsiceItem,
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 4,
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// x方向的间隔
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start_y: 0,
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// 第一个单元的Y起点
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space_y: 10,
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// y方向的间隔
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item_width: 690,
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// 单元的尺寸width
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item_height: 274,
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// 单元的尺寸height
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row: 0,
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// 行数,作用于水平滚动类型
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col: 1,
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// 列数,作用于垂直滚动类型
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once_num: 5,
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need_dynamic: true
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};
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this.item_scrollview = new CommonScrollView();
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this.item_scrollview.createScroll(container, cc.v2(345, -471), ScrollViewDir.vertical, ScrollViewStartPos.top, scroll_view_size, setting, cc.v2(0.5, 0.5));
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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var Stone_dungeonEvent = require("stone_dungeon_event");
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this.addGlobalEvent(Stone_dungeonEvent.Update_StoneDungeon_Data, function () {
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this.updateItemListRedStatus();
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}.bind(this));
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var Endless_trailEvent = require("endless_trail_event");
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this.addGlobalEvent(Endless_trailEvent.UPDATA_ESECSICE_ENDLESS_REDPOINT, function () {
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this.updateItemListRedStatus();
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}.bind(this));
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var HeroExpeditEvent = require("heroexpedit_event");
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this.addGlobalEvent(HeroExpeditEvent.Red_Point_Event, function () {
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this.updateItemListRedStatus();
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}.bind(this));
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var PrimusEvent = require("primus_event");
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this.addGlobalEvent(PrimusEvent.Updata_Primus_RedPoint, function () {
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this.updateItemListRedStatus();
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}.bind(this));
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},
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updateItemListRedStatus: function updateItemListRedStatus() {
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var item_list = this.item_scrollview.getItemList();
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for (var i in item_list) {
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item_list[i].updateRedStatus();
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(params) {
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var data_list = [];
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for (var k in Config.dailyplay_data.data_exerciseactivity) {
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data_list.push(Config.dailyplay_data.data_exerciseactivity[k]);
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}
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this.item_scrollview.setData(data_list);
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if (this.item_scrollview) {
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this.item_scrollview.addEndCallBack(function () {
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this.updateItemListRedStatus();
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}.bind(this));
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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if (this.item_scrollview) {
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this.item_scrollview.DeleteMe();
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}
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this.item_scrollview = null;
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EsecsiceController.getInstance().openEsecsiceView(false);
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}
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});
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cc._RF.pop();
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