"use strict";
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cc._RF.push(module, '9095fKXR8FCVLm8dnTW5vou', 'backpack_sell_window');
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// Scripts/mod/backpack/view/backpack_sell_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 背包内出售物品的面板
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// <br/>Create: 2019-04-15 16:31:04
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var BackPackConst = require("backpack_const");
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var Backpack_sellWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("backpack", "backpack_sell_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Mini; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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this.model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.item_list = [];
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this.wait_sell_list = [];
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.root_wnd.getChildByName("background");
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this.container = this.root_wnd.getChildByName("container");
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this.total_width = this.container.getContentSize().width;
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this.cell_resoult = this.container.getChildByName("cell_resoult"); // img是资产图片节点,是个image value 是值
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this.cell_resoult.active = false;
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var aaaa = cc.instantiate(this.cell_resoult);
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this.container.addChild(aaaa);
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this.cancel_btn = this.container.getChildByName("cancel_btn");
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this.confirm_btn = this.container.getChildByName("confirm_btn");
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var label = this.cancel_btn.getChildByName("label").getComponent(cc.Label);
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label.string = Utils.TI18N("取消");
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this.cell_label = this.confirm_btn.getChildByName("label");
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this.win_title = this.container.getChildByName("win_title").getComponent(cc.Label);
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this.sell_desc = this.container.getChildByName("sell_desc").getComponent(cc.Label);
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this.sell_title = this.container.getChildByName("sell_title").getComponent(cc.Label);
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.cancel_btn, function () {
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this.ctrl.openSellWindow(false);
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}.bind(this), 1);
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Utils.onTouchEnd(this.background, function () {
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this.ctrl.openSellWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.confirm_btn, function () {
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if (Utils.next(this.wait_sell_list) && this.bag_code) {
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this.ctrl.sender10522(this.bag_code, this.wait_sell_list);
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}
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}.bind(this), 1);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(info) {
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var bag_code = info[0];
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this.bag_code = bag_code;
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this.wait_sell_list = [];
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var sell_value_list = [];
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var list = info[1];
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for (var i in list) {
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var v = list[i];
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if (v.id != null && v.config != null && v.config.value && Utils.next(v.config.value)) {
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this.wait_sell_list.push({
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id: v.id,
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bid: v.base_id,
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num: v.quantity
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});
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for (var j in v.config.value) {
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var value = v.config.value[j];
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if (sell_value_list[value[0]] == nil) {
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sell_value_list[value[0]] = {
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id: value[0],
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num: 0
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};
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}
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sell_value_list[value[0]].num = sell_value_list[value[0]].num + value[1] * v.quantity;
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} // 如果是装备,则还需要判断他的精炼附加
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if (this.bag_code == BackPackConst.Bag_Code.EQUIPS) {
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if (v.enchant != 0) {
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var config = gdata("partner_eqm_data", "data_partner_eqm", Utils.getNorKey(v.config.type, v.enchant));
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if (config != null && config.sell != null && Utils.next(config.sell) != null) {
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for (var j in config.sell) {
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var value = config.sell[j];
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if (sell_value_list[value[0]] == null) {
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sell_value_list[value[0]] = {
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id: value[0],
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num: 0
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};
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}
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sell_value_list[value[0]].num = sell_value_list[value[0]].num + value[1] * v.quantity;
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}
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}
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}
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var stone_id = 0;
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var stone_count = 0;
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for (var j in v.gemstones) {
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var key = Utils.getNorKey(v.config.type, d.lev);
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var stone_config = Config.partner_gemstone_data.data_upgrade[key];
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if (stone_config && Utils.next(stone_config.add)) {
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stone_id = stone_config.add[0][0];
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stone_count = stone_count + stone_config.add[0][1];
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}
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}
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if (stone_count > 0) {
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if (sell_value_list[stone_id] == null) {
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sell_value_list[stone_id] = {
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id: stone_id,
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num: 0
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};
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}
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sell_value_list[stone_id].num = sell_value_list[stone_id].num + stone_count;
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}
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}
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}
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}
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this.showSellItemValue(sell_value_list);
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var title = "";
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if (bag_code == BackPackConst.Bag_Code.BACKPACK) {
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title = Utils.TI18N("分解");
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} else if (bag_code == BackPackConst.Bag_Code.EQUIPS) {
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title = Utils.TI18N("熔炼");
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}
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this.win_title.string = title;
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this.cell_label.string = title;
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this.sell_desc.string = cc.js.formatStr(Utils.TI18N("%s后物品将不可找回"), title);
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this.sell_title.string = cc.js.formatStr(Utils.TI18N("%s后将获得下列物品:"), title);
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},
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/**
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* desc:展示待出售物品可获得资产
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* author:{author}
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* list
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* return
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*/
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showSellItemValue: function showSellItemValue(list) {
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if (list == null) return;
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if (!this.cell_resoult) return;
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var sum = 0;
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var sell_item = null;
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var sell_list = [];
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var max_column = 3; //最大列数
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var total_width = 0;
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var init_y = this.cell_resoult.y;
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var width = this.cell_resoult.getContentSize().width;
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var height = this.cell_resoult.getContentSize().height;
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for (var i in list) {
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var v = list[i];
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var config = Utils.getItemConfig(v.id);
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if (config != null) {
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sum = sum + 1;
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sell_item = cc.instantiate(this.cell_resoult);
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sell_item.active = true;
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this.container.addChild(sell_item);
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sell_item.img = sell_item.getChildByName("item_img").getComponent(cc.Sprite);
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this.loadRes(PathTool.getItemRes(config.icon), function (sf_obj) {
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sell_item.img.spriteFrame = sf_obj;
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}.bind(this));
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sell_item.value = sell_item.getChildByName("value").getComponent(cc.Label);
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sell_item.value.string = Math.floor(v.num); // -- sell_item:setPositionY(this.init_y)
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sell_list.push(sell_item);
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if (sum < 4) {
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total_width = total_width + sell_item.getContentSize().width;
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}
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}
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}
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var row_count = Math.floor((sell_list.length - 1) / max_column) + 1;
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var start_x = (this.total_width - (sell_list.length - 1) * 18 - total_width) * 0.5;
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var start_y = init_y + (row_count - 1) * height;
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if (row_count >= 2) {
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start_y = start_y - 10;
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}
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for (var i in sell_list) {
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var x = start_x + (i - 1) % max_column * (width + 18);
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var y = start_y - Math.floor((i - 1) / max_column) * (height + 10);
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item.setPosition(x, y);
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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this.ctrl.openSellWindow(false);
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}
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});
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cc._RF.pop();
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