"use strict";
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cc._RF.push(module, 'f9f85gsuRFP1bL+xjnN74p3', 'guildwar_award_box_window');
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// Scripts/mod/guildwar/view/guildwar_award_box_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-05-08 15:12:20
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// --------------------------------------------------------------------
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var CommonScrollView = require("common_scrollview");
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var GuildwarEvent = require("guildwar_event");
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var GuildwarConst = require("guildwar_const");
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var TimeTool = require("timetool");
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var GuildwarAwardBoxItem = require("guildwar_award_box_item");
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var PathTool = require("pathtool");
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var Guildwar_award_boxWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("guildwar", "guildwar_award_box_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.ctrl = require("guildwar_controller").getInstance();
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this.model = this.ctrl.getModel();
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.seekChild("background");
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this.background.scale = FIT_SCALE;
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var main_container = this.seekChild("main_container");
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this.time_tips_lb = this.seekChild(main_container, "time_tips", cc.Label);
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this.tips_txt_lb = this.seekChild(main_container, "tips_txt", cc.Label);
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this.tips_txt_lb.string = Utils.TI18N("宝箱在公会战结束后产生,成员每人可开启1次,试试你的手气吧!");
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this.title_label_lb = this.seekChild(main_container, "title_label", cc.Label);
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this.line_1_nd = this.seekChild(main_container, "line_1");
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this.line_2_nd = this.seekChild(main_container, "line_2");
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this.explain_btn = this.seekChild(main_container, "explain_btn");
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this.preview_btn = this.seekChild(main_container, "preview_btn");
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this.preview_btn.active = false;
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this.no_box_image_nd = this.seekChild(main_container, "no_box_image");
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var box_list = this.seekChild(main_container, "box_list");
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var tab_size = box_list.getContentSize();
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var setting = {
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item_class: GuildwarAwardBoxItem,
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 6,
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// x方向的间隔
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start_y: 0,
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// 第一个单元的Y起点
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space_y: 6,
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// y方向的间隔
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item_width: 206,
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// 单元的尺寸width
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item_height: 218,
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// 单元的尺寸height
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row: 0,
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// 行数,作用于水平滚动类型
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col: 3,
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// 列数,作用于垂直滚动类型
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need_dynamic: true
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};
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this.box_scrollview = new CommonScrollView();
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this.box_scrollview.createScroll(box_list, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, tab_size, setting, cc.v2(0.5, 0.5));
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.background, function () {
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this.ctrl.openAwardBoxWindow(false);
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}.bind(this), 2);
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this.explain_btn.on(cc.Node.EventType.TOUCH_END, function (event) {
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Utils.playButtonSound(1);
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var pos = event.touch.getLocation();
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require("tips_controller").getInstance().showCommonTips(Config.guild_war_data.data_const.box_rule.desc, pos);
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});
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Utils.onTouchEnd(this.preview_btn, function () {
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this.ctrl.openAwardBoxPreview(true);
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}.bind(this), 1); //宝箱数据
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this.addGlobalEvent(GuildwarEvent.UpdateGuildWarBoxDataEvent, function (data) {
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this.setData(data);
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}, this); //玩家领取了宝箱
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this.addGlobalEvent(GuildwarEvent.UpdateMyAwardBoxEvent, function () {
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this.refreshTimeTips();
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}, this);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(params) {
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this.ctrl.requestAwardBoxData();
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},
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setData: function setData(data) {
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if (!data) return;
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this.data = data;
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var box_data = this.model.getGuildWarBoxData();
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var cur_time = gcore.SmartSocket.getTime(); //领取时间已到或进行中或没有宝箱数据
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if (this.data.end_time <= cur_time || Utils.next(box_data) == null) {
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this.no_box_image_nd.active = true;
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this.title_label_lb.node.active = false;
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this.time_tips_lb.node.active = false;
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this.line_1_nd.active = false;
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this.line_2_nd.active = false;
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this.box_scrollview.setVisible(false);
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this.box_scrollview.setData([]);
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} else {
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this.no_box_image_nd.active = false;
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this.title_label_lb.node.active = true;
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this.time_tips_lb.node.active = true;
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this.line_1_nd.active = true;
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this.line_2_nd.active = true;
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this.box_scrollview.setVisible(true);
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this.refreshTimeTips();
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if (this.data.result == GuildwarConst.box_type.gold) {
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this.title_label_lb.string = Utils.TI18N("公会战荣耀黄金宝箱");
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} else {
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this.title_label_lb.string = Utils.TI18N("公会战激励青铜宝箱");
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}
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this.box_scrollview.setData(box_data);
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}
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},
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//刷新领取状态
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refreshTimeTips: function refreshTimeTips() {
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if (this.data && this.time_tips_lb) {
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//是否有权限领取(活跃人员可以领取)
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if (this.data.status == 0) {
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this.time_tips_lb.string = cc.js.formatStr(Utils.TI18N("您此前处于不活跃状态,不可开启宝箱"));
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this.time_tips_lb.node.color = new cc.Color(217, 80, 20);
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this.openBoxAwardTimer(false);
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} else if (this.model.checkIsGetBoxAward()) {
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this.time_tips_lb.string = cc.js.formatStr(Utils.TI18N("您已开启过宝箱"));
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this.time_tips_lb.node.color = new cc.Color(36, 144, 3);
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this.openBoxAwardTimer(false);
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} else {
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var cur_time = gcore.SmartSocket.getTime();
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var left_time = this.data.end_time - cur_time;
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if (left_time < 0) {
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left_time = 0;
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}
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this.time_tips_lb.string = cc.js.formatStr(Utils.TI18N("请在%s内领取宝箱"), TimeTool.getTimeFormat(left_time));
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this.time_tips_lb.node.color = new cc.Color(36, 144, 3);
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this.openBoxAwardTimer(true);
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}
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}
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},
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//剩余领取时间倒计时
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openBoxAwardTimer: function openBoxAwardTimer(status) {
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if (status == true) {
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if (!this.box_award_timer) {
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this.box_award_timer = gcore.Timer.set(function () {
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if (this.data) {
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var cur_time = gcore.SmartSocket.getTime();
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var left_time = this.data.end_time - cur_time;
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if (left_time < 0) {
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left_time = 0;
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gcore.Timer.del(this.box_award_timer);
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this.box_award_timer = null;
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}
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this.time_tips_lb.string = cc.js.formatStr(Utils.TI18N("请在%s内领取宝箱"), TimeTool.getTimeFormat(left_time));
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} else {
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gcore.Timer.del(this.box_award_timer);
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this.box_award_timer = null;
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}
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}.bind(this), 1000, -1);
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}
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} else {
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if (this.box_award_timer != null) {
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gcore.Timer.del(this.box_award_timer);
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this.box_award_timer = null;
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}
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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if (this.box_scrollview) {
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this.box_scrollview.deleteMe();
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this.box_scrollview = null;
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}
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this.openBoxAwardTimer(false);
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this.ctrl.openAwardBoxWindow(false);
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}
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});
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cc._RF.pop();
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