"use strict";
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cc._RF.push(module, 'f4a95Msbo5DzIi6Az5LohiF', 'endless_trail_main_window');
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// Scripts/mod/endless_trail/view/endless_trail_main_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-03-04 21:13:06
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var PlayerHead = require("playerhead");
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var CommonScrollView = require("common_scrollview");
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var MainuiController = require("mainui_controller");
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var HeroController = require("hero_controller");
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var PartnerConst = require("partner_const");
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var CommonAlert = require("commonalert");
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var Endless_trailEvent = require("endless_trail_event");
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var Endless_trail_mainWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("endlesstrail", "endlesstrail_window");
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this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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this.model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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// 今日已挑战或者今日没挑战的状态
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this.ack_status = 0;
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this.rank_list = {};
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.seekChild(this.root_wnd, "bigbackground");
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this.background.scale = FIT_SCALE;
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this.bigbackground = this.seekChild(this.root_wnd, "bigbackground", cc.Sprite);
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this.loadRes(PathTool.getBigBg("bigbg_2", "jpg"), function (resObject) {
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this.bigbackground.spriteFrame = resObject;
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}.bind(this));
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this.title_label = this.root_wnd.getChildByName("title_label").getComponent(cc.Label);
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this.title_label.string = Utils.TI18N("无尽试炼");
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this.main_panel = this.root_wnd.getChildByName("main_panel");
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this.bg_node = this.main_panel.getChildByName("bg");
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this.bg_node.scale = 2;
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this.bg = this.bg_node.getComponent(cc.Sprite);
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this.loadRes(PathTool.getBigBg("bigbg_51"), function (resObject) {
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this.bg.spriteFrame = resObject;
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}.bind(this));
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this.friend_btn = this.main_panel.getChildByName("friend_btn");
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this.firend_red_point = this.friend_btn.getChildByName("red_point");
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this.firend_red_point.active = false;
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var label = this.friend_btn.getChildByName("label").getComponent(cc.Label);
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label.string = Utils.TI18N("好友助阵");
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this.ack_btn = this.main_panel.getChildByName("ack_btn");
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this.ack_btn_label = this.ack_btn.getChildByName("label").getComponent(cc.Label);
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this.ack_btn_label.string = Utils.TI18N("开始挑战");
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this.ack_btn_red_point = this.ack_btn.getChildByName("red_point");
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this.tips_button = this.main_panel.getChildByName("tips_button");
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this.rank_container = this.main_panel.getChildByName("rank_container");
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var rank_desc_label = this.rank_container.getChildByName("rank_desc_label").getComponent(cc.Label);
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rank_desc_label.string = Utils.TI18N("闯关排行榜");
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this.rank_info_btn = this.rank_container.getChildByName("rank_info_btn");
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this.first_container = this.main_panel.getChildByName("first_container");
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this.get_btn = this.first_container.getChildByName("get_btn");
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var label = this.get_btn.getChildByName("label").getComponent(cc.Label);
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label.string = Utils.TI18N("领取");
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this.first_label = Utils.createRichLabel(24, new cc.Color(0xff, 0xff, 0xff, 0xff), cc.v2(0, 1), cc.v2(0, this.first_container.height), 30, 1000);
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this.first_label.horizontalAlign = cc.macro.TextAlignment.LEFT;
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this.first_container.addChild(this.first_label.node);
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this.limit_label = Utils.createRichLabel(22, new cc.Color(0xff, 0xff, 0xff, 0xff), cc.v2(1, 0.5), cc.v2(this.first_container.width, this.first_container.height / 2), 30, 1000);
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this.limit_label.node.active = false;
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this.limit_label.horizontalAlign = cc.macro.TextAlignment.RIGHT;
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this.first_container.addChild(this.limit_label.node);
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this.sum_reward_container = this.main_panel.getChildByName("sum_reward_container");
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this.info_btn = this.sum_reward_container.getChildByName("info_btn");
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var reward_desc_label = this.sum_reward_container.getChildByName("reward_desc_label").getComponent(cc.Label);
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reward_desc_label.string = Utils.TI18N("玩法\n奖励");
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this.rank_reward_container = this.main_panel.getChildByName("rank_reward_container");
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var rank_reward_lab = this.rank_reward_container.getChildByName("label").getComponent(cc.Label);
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rank_reward_lab.string = Utils.TI18N("排名奖励");
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var rank_my_title_lab = this.rank_reward_container.getChildByName("my_title").getComponent(cc.Label);
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rank_my_title_lab.string = Utils.TI18N("我的排名:");
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this.my_rank_value = this.rank_reward_container.getChildByName("my_rank").getComponent(cc.Label);
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;
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this.rank_notice = this.rank_reward_container.getChildByName("rank_notice").getComponent(cc.Label);
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this.rank_notice.string = Utils.TI18N("暂无排行奖励");
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this.my_round_container = this.main_panel.getChildByName("my_round_container");
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var round_desc_label = this.my_round_container.getChildByName("round_desc_label").getComponent(cc.Label);
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round_desc_label.string = Utils.TI18N("个人记录");
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this.close_btn = this.main_panel.getChildByName("close_btn");
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this.floor_round = this.my_round_container.getChildByName("floor_round").getComponent("CusRichText");
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this.friend_container = this.main_panel.getChildByName("friend_container");
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var friend_lab = this.friend_container.getChildByName("label_1").getComponent(cc.Label);
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friend_lab.string = Utils.TI18N("已选择:");
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this.friend_power = this.friend_container.getChildByName("power").getComponent(cc.Label);
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this.friend_head = new PlayerHead();
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this.friend_head.setScale(0.5);
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this.friend_head.setPosition(-30, 0);
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this.friend_head.setParent(this.friend_container);
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this.friend_head.show(); //一些文本
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this.friend_label = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 0.5), cc.v2(134, 27), 30);
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this.main_panel.addChild(this.friend_label.node);
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this.from_label = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 0.5), cc.v2(494, 140), 30);
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this.main_panel.addChild(this.from_label.node);
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this.has_label = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 0.5), cc.v2(494, 27), 30);
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this.main_panel.addChild(this.has_label.node);
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this.can_reward_label = this.main_panel.getChildByName("can_reward_label").getComponent(cc.Label);
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this.can_reward_label.string = Utils.TI18N("(已获所有日常结算奖励)");
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.close_btn, function () {
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this.ctrl.openEndlessMainWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.get_btn, function () {
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if (this.first_data) {
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this.ctrl.send23904(this.first_data.id);
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}
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}.bind(this), 1);
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Utils.onTouchEnd(this.info_btn, function () {
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this.ctrl.openEndlessRewardWindow(true); // --ctrl:openEndlessBuffView(true)
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}.bind(this), 1);
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Utils.onTouchEnd(this.rank_info_btn, function () {
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this.ctrl.openEndlessRankView(true, Endless_trailEvent.type.rank);
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}.bind(this), 1);
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Utils.onTouchEnd(this.tips_button, function () {
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if (Config.endless_data.data_explain) {
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MainuiController.getInstance().openCommonExplainView(true, Config.endless_data.data_explain, Utils.TI18N("玩法规则"));
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}
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}.bind(this), 1);
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Utils.onTouchEnd(this.ack_btn, function () {
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var has_hire_list = this.model.getHasHirePartnerData() || {};
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var list = has_hire_list.list || {};
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if (this.ack_status == 2) {
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CommonAlert.show(Utils.TI18N("本日已不可获得通关累计奖励,但依然可以继续挑战<color=#289b14>首通奖励</color>和<color=#289b14>排行榜排名</color>,是否确认继续挑战?"), Utils.TI18N("确定"), function () {
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HeroController.getInstance().openFormGoFightPanel(true, PartnerConst.Fun_Form.EndLess, {
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has_hire_list: list
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});
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}, Utils.TI18N("取消"), null); //CommonAlert.type.rich
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} else {
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HeroController.getInstance().openFormGoFightPanel(true, PartnerConst.Fun_Form.EndLess, {
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has_hire_list: list
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});
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}
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}.bind(this), 1);
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Utils.onTouchEnd(this.friend_btn, function () {
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if (Config.endless_data.data_explain) {
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this.ctrl.openEndlessFriendHelpView(true);
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}
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}.bind(this), 1);
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this.addGlobalEvent(Endless_trailEvent.UPDATA_BASE_DATA, function (data) {
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if (data) {
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this.updateBaseInfo(data);
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}
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}.bind(this));
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this.addGlobalEvent(Endless_trailEvent.UPDATA_FIRST_DATA, function (data) {
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if (data) {
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this.updateFirstItem(data);
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}
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}.bind(this));
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this.addGlobalEvent(Endless_trailEvent.UPDATA_REDPOINT_SENDPARTNER_DATA, function (bool) {
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if (this.firend_red_point) {
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this.firend_red_point.active = bool;
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}
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}.bind(this));
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this.addGlobalEvent(Endless_trailEvent.UPDATA_REDPOINT_FIRST_DATA, function (status) {
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if (this.get_btn) {
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Utils.addRedPointToNodeByStatus(this.get_btn, status, 5, 5);
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}
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}.bind(this));
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this.addGlobalEvent(Endless_trailEvent.UPDATA_REDPOINT_REWARD_DATA, function (status) {
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if (this.ack_btn_red_point) {
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if (status == null) {
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status = false;
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}
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this.ack_btn_red_point.active = status;
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}
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}.bind(this));
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(params) {
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this.ctrl.send23900();
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this.ctrl.send23903();
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},
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updateBaseInfo: function updateBaseInfo(data) {
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this.base_data = data;
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if (this.base_data) {
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this.floor_round.setNum(data.max_round);
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this.from_label.string = cc.js.formatStr(Utils.TI18N("从%s关开始"), data.current_round);
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this.has_label.string = cc.js.formatStr(Utils.TI18N("今天已通关%s关"), data.day_pass_round);
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if (data.day_pass_round == 0) {
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this.ack_btn_label.string = Utils.TI18N("开始挑战");
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} else {
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this.ack_btn_label.string = Utils.TI18N("重新开始");
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}
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if (data.day_pass_round != 0 && data.is_reward == 1) {
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this.ack_status = 2;
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} else {
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this.ack_status = 1;
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}
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if (data.is_employ == false && Utils.next(data.list || {}) == null) {
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//没雇佣伙伴
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this.friend_label.string = Utils.TI18N("选择一位好友的英雄帮助");
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this.friend_container.active = false;
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} else {
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if (data.list && data.list[0]) {
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var partner_data = data.list[0];
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this.friend_label.string = "";
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this.friend_container.active = true;
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this.friend_head.setHeadRes(partner_data.bid);
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this.friend_power.string = partner_data.power;
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}
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} // 达到上限
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if (data.is_reward == 1) {
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this.can_reward_label.node.active = true;
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this.has_label.node.y = 42;
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} else {
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this.can_reward_label.node.active = false;
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this.has_label.node.y = 27;
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}
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this.updateRankData();
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this.updateSumItem(); // 自己当前排名奖励
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this.updateRankItem();
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}
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},
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updateFirstItem: function updateFirstItem(data) {
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if (data && Config.endless_data.data_first_data && this.base_data) {
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this.first_data = data;
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var first_data = Config.endless_data.data_first_data[this.first_data.id];
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if (this.first_data.id == 0) {
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var str = Utils.TI18N("【已领完所有首通奖励!ヾ(*・ω・)ノ゜】");
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this.limit_label.string = str;
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this.limit_label.node.active = true;
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if (this.item_scrollview) {
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this.item_scrollview.active = false;
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}
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this.get_btn.active = false;
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} else {
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if (first_data) {
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if (!this.item_scrollview) {
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var setting = {
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item_class: "backpack_item",
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 2,
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// x方向的间隔
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start_y: -17,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: 119,
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// 单元的尺寸width
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item_height: 119,
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// 单元的尺寸height
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row: 1,
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// 行数,作用于水平滚动类型
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col: 0 // 列数,作用于垂直滚动类型
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};
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this.item_scrollview = new CommonScrollView();
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this.item_scrollview.createScroll(this.first_container, cc.v2(0, 0), ScrollViewDir.horizontal, ScrollViewStartPos.bottom, cc.size(300, 85), setting);
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}
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var str = cc.js.formatStr(Utils.TI18N("<color=#ffffff fontsize=22><outline color=#c45a14 width=1>首通奖励(第%s关)</outline></color>"), first_data.limit_id);
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this.first_label.string = str;
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if (this.first_data.status == 1) {
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this.get_btn.active = true;
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this.limit_label.node.active = false;
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} else {
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str = cc.js.formatStr(Utils.TI18N("<color=#249003>%s</color>关后可领"), first_data.limit_id - this.base_data.max_round);
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this.limit_label.string = str;
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this.limit_label.node.active = true;
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this.get_btn.active = false;
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}
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var temp_list = [];
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for (var i in first_data.items) {
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temp_list.push({
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bid: first_data.items[i][0],
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num: first_data.items[i][1]
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});
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}
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this.item_scrollview.setData(temp_list, null, {
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is_show_tips: true,
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scale: 0.7
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});
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this.item_scrollview.setRootVisible(true);
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}
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}
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}
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},
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// 更新玩法奖励
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updateSumItem: function updateSumItem() {
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if (Config.endless_data.data_const) {
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var item_list = Config.endless_data.data_const["reward_show"].val || {};
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if (!this.sum_item_scrollview) {
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var setting = {
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item_class: "backpack_item",
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: -24,
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// x方向的间隔
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start_y: -17,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: 119,
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// 单元的尺寸width
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item_height: 119,
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// 单元的尺寸height
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row: 1,
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// 行数,作用于水平滚动类型
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col: 0 // 列数,作用于垂直滚动类型
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};
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this.sum_item_scrollview = new CommonScrollView();
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this.sum_item_scrollview.createScroll(this.sum_reward_container, cc.v2(70, 26), ScrollViewDir.horizontal, ScrollViewStartPos.bottom, cc.size(400, 85), setting);
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}
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var temp_list = [];
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for (var i in item_list) {
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var vo = Utils.deepCopy(Utils.getItemConfig(item_list[i]));
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temp_list.push(vo);
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}
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this.sum_item_scrollview.setData(temp_list, null, {
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is_show_tips: true,
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scale: 0.7
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});
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}
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},
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// 排名奖励
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updateRankItem: function updateRankItem() {
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if (this.base_data == null) return;
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if (this.base_data.my_idx == null) return;
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var config = null;
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for (var i in Config.endless_data.data_rank_reward_data) {
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var v = Config.endless_data.data_rank_reward_data[i];
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if (this.base_data.my_idx >= v.min && this.base_data.my_idx <= v.max) {
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config = v;
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break;
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}
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}
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if (config == null) {
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//未上榜
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this.rank_notice.node.active = true;
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if (this.rank_item_scrollview) {
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this.rank_item_scrollview.setRootVisible(false);
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}
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this.my_rank_value.string = Utils.TI18N("暂未上榜");
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} else {
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this.rank_notice.node.active = false;
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this.my_rank_value.string = this.base_data.my_idx;
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var temp_list = [];
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for (var j in config.items) {
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temp_list.push({
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bid: config.items[j][0],
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num: config.items[j][1]
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});
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}
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if (!this.rank_item_scrollview) {
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var setting = {
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item_class: "backpack_item",
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start_x: -16,
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space_x: -40,
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start_y: -22,
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space_y: 0,
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item_width: 119,
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item_height: 119,
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row: 1,
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col: 0
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};
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this.rank_item_scrollview = new CommonScrollView();
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this.rank_item_scrollview.createScroll(this.rank_reward_container, cc.v2(10, 40), ScrollViewDir.horizontal, ScrollViewStartPos.bottom, cc.size(270, 70), setting);
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}
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this.rank_item_scrollview.setData(temp_list, null, {
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is_show_tips: true,
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scale: 0.55
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});
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this.rank_item_scrollview.setRootVisible(true);
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}
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},
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// 更新排行榜
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updateRankData: function updateRankData() {
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var rank_list = this.model.getRaknRoleTopThreeList();
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if (rank_list && Utils.next(rank_list || {}) != null) {
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for (var i in rank_list) {
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if (!this.rank_list[i]) {
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var item = this.createSingleRankItem(i, rank_list[i]);
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this.rank_container.addChild(item);
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this.rank_list[i] = item;
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}
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var item = this.rank_list[i];
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if (item) {
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item.setPosition(10, 136 - parseInt(i) * item.getContentSize().height);
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item.label.string = rank_list[i].name;
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item.value.string = (rank_list[i].val || 0) + Utils.TI18N("关");
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}
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}
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}
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},
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// 排行榜单项
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createSingleRankItem: function createSingleRankItem(i, data) {
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var container = new cc.Node();
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container.setAnchorPoint(0, 1);
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container.setContentSize(180, 50);
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var sp = Utils.createImage(container, null, 30, 40 / 2, cc.v2(0.5, 0));
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var res = PathTool.getCommonIcomPath("common_300" + (parseInt(i) + 1));
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this.loadRes(res, function (sf_obj) {
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sp.spriteFrame = sf_obj;
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}.bind(this));
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sp.node.scale = 0.7;
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var label = Utils.createLabel(20, new cc.Color(0xff, 0xff, 0xff, 0xff), null, 70, 20, "", container, 0, cc.v2(0, 0));
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var value = Utils.createLabel(20, new cc.Color(0xff, 0x9b, 0x1e, 0xff), null, 208, 20, "", container, 0, cc.v2(0, 0));
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container.label = label;
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container.value = value;
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return container;
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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if (this.item_scrollview) {
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this.item_scrollview.deleteMe();
|
this.item_scrollview = null;
|
}
|
|
if (this.sum_item_scrollview) {
|
this.sum_item_scrollview.deleteMe();
|
this.sum_item_scrollview = null;
|
}
|
|
if (this.rank_item_scrollview) {
|
this.rank_item_scrollview.deleteMe();
|
this.rank_item_scrollview = null;
|
}
|
|
if (this.friend_head) {
|
this.friend_head.deleteMe();
|
}
|
|
this.friend_head = null;
|
this.ctrl.openEndlessMainWindow(false);
|
}
|
});
|
|
cc._RF.pop();
|