"use strict";
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cc._RF.push(module, 'f062aPwM4pDG6wkV0tedQsh', 'battle_drama_drop_tips_panel');
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// Scripts/mod/battle_drama/view/battle_drama_drop_tips_panel.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 掉落信息查看面板
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// <br/>Create: 2019-03-28 11:01:26
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var BattleDramaController = require("battle_drama_controller");
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var BattleDramaDropSecBossItem = require("battle_drama_drop_sec_boss_item");
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var CommonScrollView = require("common_scrollview");
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var Battle_drama_drop_tipsPanel = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("battledrama", "battle_drama_drop_view");
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this.ctrl = BattleDramaController.getInstance();
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this.model = this.ctrl.getModel();
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this.drama_data = this.model.getDramaData();
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this.max_dun_id = arguments[0] || this.drama_data.max_dun_id;
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {
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this.item_list = {};
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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this.main_container = this.seekChild("root");
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this.scroll_nd = this.seekChild("scroll_nd");
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this.empty_bg_nd = this.seekChild("empty_bg");
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this.empty_bg_nd.active = true;
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var tab_size = this.scroll_nd.getContentSize();
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var setting = {
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item_class: BattleDramaDropSecBossItem,
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 0,
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// x方向的间隔
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start_y: 0,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: BattleDramaDropSecBossItem.WIDTH,
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// 单元的尺寸width
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item_height: BattleDramaDropSecBossItem.HEIGHT,
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// 单元的尺寸height
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row: 1,
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// 行数,作用于水平滚动类型
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col: 1,
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// 列数,作用于垂直滚动类型
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need_dynamic: true
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};
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this.scroll_view = new CommonScrollView();
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this.scroll_view.createScroll(this.scroll_nd, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, tab_size, setting, cc.v2(0.5, 0.5));
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if (this.max_dun_id && gdata("dungeon_data", "data_drama_dungeon_info", [this.max_dun_id])) {
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var data = gdata("dungeon_data", "data_drama_dungeon_info", [this.max_dun_id]);
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this.updateItemReward(data.hook_show_items);
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}
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow(params) {},
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updateItemReward: function updateItemReward(data) {
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if (data == null) return;
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this.empty_bg_nd.active = false;
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this.cur_item = new BattleDramaDropSecBossItem();
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this.cur_item.show();
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this.cur_item.setData(data, true);
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this.cur_item.setPosition(0, 230);
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this.cur_item.setParent(this.main_container);
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var base_data = this.model.getDramaData();
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if (base_data) {
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var list = this.model.getShowDescRewad(base_data.max_dun_id);
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if (list && Utils.next(list || {}) != null) {
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this.scroll_view.setData(list);
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}
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}
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},
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setVisibleStatus: function setVisibleStatus(bool) {
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bool = bool || false;
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this.setVisible(bool);
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},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function onDelete() {
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if (this.scroll_view) {
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this.scroll_view.deleteMe();
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this.scroll_view = null;
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}
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if (this.cur_item) {
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this.cur_item.deleteMe();
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this.cur_item = null;
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}
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}
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});
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cc._RF.pop();
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