"use strict";
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cc._RF.push(module, 'ec5e4GZ/kJJUZqoa4DyVHTD', 'guildskill_controller');
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// Scripts/mod/guildskill/guildskill_controller.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里填写详细说明,主要填写该模块的功能简要
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// <br/>Create: 2019-01-19 17:37:33
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// --------------------------------------------------------------------
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var BackpackConst = require("backpack_const");
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var GuildskillConst = require("guildskill_const");
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var RoleController = require("role_controller");
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var GuildskillController = cc.Class({
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"extends": BaseController,
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ctor: function ctor() {},
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// 初始化配置数据
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initConfig: function initConfig() {
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var GuildskillModel = require("guildskill_model");
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this.model = new GuildskillModel();
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this.model.initConfig();
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},
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// 返回当前的model
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getModel: function getModel() {
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return this.model;
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},
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// 注册监听事件
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registerEvents: function registerEvents() {
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//背包初始化之后,再请求公会信息,因为要判断是否可以升级技能的
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if (this.backpack_init_event == null) {
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this.backpack_init_event = gcore.GlobalEvent.bind(EventId.GET_ALL_DATA, function (bag_code) {
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if (bag_code != BackpackConst.Bag_Code.BACKPACK) return;
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this.role_vo = RoleController.getInstance().getRoleVo();
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if (this.role_vo == null) {
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if (this.init_role_event == null) {
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this.init_role_event = gcore.GlobalEvent.bind(EventId.EVT_ROLE_CREATE_SUCCESS, function () {
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gcore.GlobalEvent.unbind(this.init_role_event);
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this.role_vo = RoleController.getInstance().getRoleVo();
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if (this.role_vo) this.registerRoleEvent();
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}.bind(this));
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}
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} else {
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this.registerRoleEvent();
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}
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}.bind(this));
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if (this.re_link_game_event == null) {
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this.login_event_success = gcore.GlobalEvent.bind(EventId.EVT_RE_LINK_GAME, function () {
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var GuideController = require("guide_controller");
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if (!GuideController.getInstance().isInGuide()) this.openGuildSkillMainWindow(false);
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this.model.clearGuildCareerSkill();
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this.requestInitProtocal();
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}.bind(this));
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}
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}
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},
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registerRoleEvent: function registerRoleEvent() {
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this.requestInitProtocal(true);
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if (this.role_assets_event == null) {
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this.role_assets_event = this.role_vo.bind(EventId.UPDATE_ROLE_ATTRIBUTE, function (key, value) {
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if (key == "gid") this.requestInitProtocal();else if (key == "guild") this.model.checkGuildSkillRedStatus();
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}, this);
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}
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},
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//请求技能状态,用于初始化红点
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requestInitProtocal: function requestInitProtocal() {
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if (this.role_vo != null) {
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if (this.role_vo.gid != 0) {
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this.SendProtocal(23703, {});
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} else {
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this.openGuildSkillMainWindow(false);
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this.model.clearGuildCareerSkill();
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}
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}
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},
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// 注册协议接受事件
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registerProtocals: function registerProtocals() {
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// this.RegisterProtocal(1110, this.on1110);
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this.RegisterProtocal(23700, this.handle23700); // 获取指定职业技能信息
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this.RegisterProtocal(23701, this.handle23701); // 激活技能
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this.RegisterProtocal(23702, this.handle23702); // 更新当前分组技能
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this.RegisterProtocal(23703, this.handle23703); // 可学习技能状态
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},
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//打开公会技能的主界面
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openGuildSkillMainWindow: function openGuildSkillMainWindow(status) {
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if (status == false) {
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if (this.main_window != null) {
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this.main_window.close();
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this.main_window = null;
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}
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} else {
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if (this.main_window == null) this.main_window = Utils.createClass("guildskill_main_window");
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this.main_window.open();
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}
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},
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//请求指定职业的技能信息
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requestCareerSkillInfo: function requestCareerSkillInfo(career) {
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career = career || GuildskillConst.index.physics;
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var protocal = {};
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protocal.career = career;
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this.SendProtocal(23700, protocal);
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},
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handle23700: function handle23700(data) {
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this.model.initGuildCareerSkill(data);
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},
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//请求激活技能
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requestActivitySkill: function requestActivitySkill(skill_id) {
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var protocal = {};
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protocal.skill_id = skill_id;
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this.SendProtocal(23701, protocal);
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},
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handle23701: function handle23701(data) {
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message(data.msg);
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if (data.code == 1) this.model.updateGuildCareerSkill(data.career, data.skill_id);
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},
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//更新指定职业的分组技能信息,这个时候是主要升级
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handle23702: function handle23702(data) {
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this.model.upgradeGuildCareerSkill(data.career, data.group_id);
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},
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//可学习技能状态
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handle23703: function handle23703(data) {
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this.model.initGuildSkillStatus(data);
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}
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});
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module.exports = GuildskillController;
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cc._RF.pop();
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