"use strict";
|
cc._RF.push(module, 'dfd4dCiT1hMkpWwqpw4C1eu', 'guildboss_rank_window');
|
// Scripts/mod/guildboss/view/guildboss_rank_window.js
|
|
"use strict";
|
|
// --------------------------------------------------------------------
|
// @author: xxx@syg.com(必填, 创建模块的人员)
|
// @description:
|
// 公会副本排行榜
|
// <br/>Create: 2019-02-21 17:18:55
|
// --------------------------------------------------------------------
|
var PathTool = require("pathtool");
|
|
var CommonScrollView = require("common_scrollview");
|
|
var GuildBossController = require("guildboss_controller");
|
|
var GuildBossRankItem = require("guildboss_rank_item_panel");
|
|
var Guildboss_rank_Window = cc.Class({
|
"extends": BaseView,
|
ctor: function ctor() {
|
this.prefabPath = PathTool.getPrefabPath("guildboss", "guildboss_rank_window");
|
this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
|
|
this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
|
},
|
// 初始化一些配置数据,可以用于声明一些变量之类的
|
initConfig: function initConfig() {
|
this.selected_tab = null;
|
this.tab_list = {};
|
this.panel_list = {};
|
},
|
// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
|
openCallBack: function openCallBack() {
|
this.background = this.seekChild("background");
|
var main_container = this.seekChild("main_container");
|
var main_panel = this.seekChild(main_container, "main_panel");
|
this.background.scale = FIT_SCALE;
|
var scroll_view = this.seekChild(main_panel, "scroll_view");
|
var list_size = scroll_view.getContentSize();
|
var setting = {
|
item_class: GuildBossRankItem,
|
// 单元类
|
start_x: 0,
|
// 第一个单元的X起点
|
space_x: 0,
|
// x方向的间隔
|
start_y: 0,
|
// 第一个单元的Y起点
|
space_y: 0,
|
// y方向的间隔
|
item_width: 596,
|
// 单元的尺寸width
|
item_height: 140,
|
// 单元的尺寸height
|
row: 0,
|
// 行数,作用于水平滚动类型
|
col: 1,
|
// 列数,作用于垂直滚动类型
|
need_dynamic: true
|
};
|
this.scroll_view = new CommonScrollView();
|
this.scroll_view.createScroll(scroll_view, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, list_size, setting, cc.v2(0.5, 0.5));
|
},
|
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
|
registerEvent: function registerEvent() {
|
this.background.on(cc.Node.EventType.TOUCH_END, function () {
|
GuildBossController.getInstance().openGuildBossRankWindow(false);
|
}, this);
|
},
|
// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
|
openRootWnd: function openRootWnd(data) {
|
if (data && data.config) {
|
var rewards_config = gdata("guild_dun_data", "data_rank_reward", [data.config.boss_id]);
|
|
if (rewards_config) {
|
var temp_config = Utils.deepCopy(rewards_config);
|
temp_config.sort(Utils.tableLowerSorter(["rank1"]));
|
this.scroll_view.setData(temp_config, null, this.item);
|
}
|
}
|
},
|
// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
|
closeCallBack: function closeCallBack() {
|
GuildBossController.getInstance().openGuildBossRankWindow(false);
|
|
if (this.scroll_view) {
|
this.scroll_view.deleteMe();
|
this.scroll_view = null;
|
}
|
|
for (var k in this.panel_list) {
|
this.panel_list[k].deleteMe();
|
this.panel_list[k] = null;
|
}
|
|
this.panel_list = null;
|
}
|
});
|
|
cc._RF.pop();
|