"use strict";
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cc._RF.push(module, 'dd5cf1eTI9Psqq2GzRvu4pN', 'arena_champion_report_item');
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// Scripts/mod/arena/view/champion/arena_champion_report_item.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-04-27 14:37:08
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var Arena_champion_report_itemPanel = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("arena", "arena_champion_report_item");
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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this.desc_1_lb = this.seekChild("desc_1", cc.Label);
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this.desc_2_lb = this.seekChild("desc_2", cc.Label);
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this.desc_3_lb = this.seekChild("desc_3", cc.Label);
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this.progress_1_pb = this.seekChild("progress_1", cc.ProgressBar);
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this.progress_2_pb = this.seekChild("progress_2", cc.ProgressBar);
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this.progress_3_pb = this.seekChild("progress_3", cc.ProgressBar);
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this.role_con_nd = this.seekChild("role_con");
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var hero_item = this.hero_item = ItemsPool.getInstance().getItem("hero_exhibition_item");
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;
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hero_item.setParent(this.role_con_nd);
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hero_item.setExtendData({
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scale: 0.8
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});
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hero_item.show();
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow(params) {
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if (this.data) this.updateWidgets();
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},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function onDelete() {},
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setData: function setData(data) {
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// cc.log("DDDDDDDDDDDDDDDDDDDDDD");
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// cc.log(data);
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this.data = data;
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if (this.root_wnd) this.updateWidgets();
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},
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setExtendData: function setExtendData(data) {
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this.total_hurt = data.total_hurt;
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this.total_behurt = data.total_behurt;
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this.total_curt = data.total_curt;
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},
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updateWidgets: function updateWidgets() {
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var data = this.data;
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this.desc_1_lb.string = data.hurt;
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this.desc_2_lb.string = data.behurt;
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this.desc_3_lb.string = data.curt;
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if (this.total_hurt == 0) {
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this.progress_1_pb.progress = 0;
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} else {
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this.progress_1_pb.progress = data.hurt / this.total_hurt;
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}
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if (this.total_behurt == 0) {
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this.progress_2_pb.progress = 0;
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} else {
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this.progress_2_pb.progress = data.behurt / this.total_behurt;
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}
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if (this.total_curt == 0) {
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this.progress_3_pb.progress = 0;
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} else {
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this.progress_3_pb.progress = data.curt / this.total_curt;
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}
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this.hero_item.setData(data);
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}
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});
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cc._RF.pop();
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