"use strict";
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cc._RF.push(module, 'd8dc48kPMVIEZdTRkfYjvAa', 'arena_champion_report_window');
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// Scripts/mod/arena/view/champion/arena_champion_report_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-04-27 14:35:24
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var ReportItem = require("arena_champion_report_item");
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var CommonScrollView = require("common_scrollview");
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var ArenaChampionReportWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("arena", "arena_champion_report_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.close_btn_nd = this.seekChild("close_btn");
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this.mask_bg_nd = this.seekChild("mask_bg");
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this.check_btn_nd = this.seekChild("check_btn");
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this.mask_bg_nd.scale = FIT_SCALE; // baseinfo
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this.top_name_lb = this.seekChild("top_name", cc.Label);
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this.bottom_name_lb = this.seekChild("bottom_name", cc.Label);
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this.bottom_name_nd = this.seekChild("bottom_name");
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this.success_img_nd = this.seekChild("success_img");
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this.top_list_view_nd = this.seekChild("top_list_view");
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this.bottom_list_view_nd = this.seekChild("bottom_list_view");
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this.top_success_img_y = this.success_img_nd.y;
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this.bottom_success_img_y = this.bottom_name_nd.y;
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this.close_btn_nd.on(cc.Node.EventType.TOUCH_END, this.onClickCloseBtn, this);
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this.mask_bg_nd.on(cc.Node.EventType.TOUCH_END, this.onClickCloseBtn, this);
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this.check_btn_nd.on(cc.Node.EventType.TOUCH_END, this.onClickCheckBtn, this);
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(data) {
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this.data = data;
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this.updateWidgets();
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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this.ctrl.openArenaChampionReportWindow(false);
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},
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onClickCloseBtn: function onClickCloseBtn() {
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Utils.playButtonSound(2);
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this.ctrl.openArenaChampionReportWindow(false);
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},
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updateWidgets: function updateWidgets() {
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cc.log("DDDDDDDDDDDDDDD");
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cc.log(this.data);
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if (this.data) {
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this.setBaseInfo();
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this.setTopInfo();
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this.setBottomInfo();
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}
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},
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setBaseInfo: function setBaseInfo() {
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this.success_img_nd.active = this.data.ret != 0;
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if (this.data.ret == 1) {
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this.success_img_nd.y = this.top_success_img_y;
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} else if (this.data.ret == 2) {
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this.success_img_nd.y = this.bottom_success_img_y;
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}
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this.top_name_lb.string = this.data.a_name;
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this.bottom_name_lb.string = this.data.b_name;
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},
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setTopInfo: function setTopInfo() {
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var total_hurt = 0; // 总伤害
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var total_behurt = 0; // 总被伤害
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var total_curt = 0; // 总治疗
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for (var info_i in this.data.a_plist) {
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var info = this.data.a_plist[info_i];
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total_hurt += info.hurt;
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total_behurt += info.behurt;
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total_curt += info.curt;
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}
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var scorll_size = this.top_list_view_nd.getContentSize();
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var size = cc.size(scorll_size.width, scorll_size.height);
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var setting = {
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item_class: ReportItem,
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start_x: 0,
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space_x: 0,
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start_y: 0,
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space_y: 0,
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item_width: 122,
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item_height: 278,
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row: 1,
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col: 1,
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need_dynamic: false
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};
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this.topinfo_sv = new CommonScrollView();
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this.topinfo_sv.createScroll(this.top_list_view_nd, cc.v2(0, 0), ScrollViewDir.horizontal, ScrollViewStartPos.top, size, setting, cc.v2(0.5, 1));
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this.topinfo_sv.setData(this.data.a_plist, null, {
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total_hurt: total_hurt,
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total_behurt: total_behurt,
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total_curt: total_curt
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});
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},
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setBottomInfo: function setBottomInfo() {
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var total_hurt = 0; // 总伤害
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var total_behurt = 0; // 总被伤害
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var total_curt = 0; // 总治疗
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for (var info_i in this.data.b_plist) {
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var info = this.data.b_plist[info_i];
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total_hurt += info.hurt;
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total_behurt += info.behurt;
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total_curt += info.curt;
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}
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var scorll_size = this.bottom_list_view_nd.getContentSize();
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var size = cc.size(scorll_size.width, scorll_size.height);
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var setting = {
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item_class: ReportItem,
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start_x: 0,
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space_x: 0,
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start_y: 0,
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space_y: 0,
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item_width: 122,
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item_height: 278,
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row: 1,
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col: 1,
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need_dynamic: false
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};
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this.bottominfo_sv = new CommonScrollView();
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this.bottominfo_sv.createScroll(this.bottom_list_view_nd, cc.v2(0, 0), ScrollViewDir.horizontal, ScrollViewStartPos.top, size, setting, cc.v2(0.5, 1));
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this.bottominfo_sv.setData(this.data.b_plist, null, {
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total_hurt: total_hurt,
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total_behurt: total_behurt,
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total_curt: total_curt
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});
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},
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onClickCheckBtn: function onClickCheckBtn() {
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Utils.playButtonSound(1);
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if (this.data && this.data.replay_id != 0) {
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var BattleController = require("battle_controller");
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BattleController.getInstance().csRecordBattle(this.data.replay_id);
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}
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}
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});
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cc._RF.pop();
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