"use strict";
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cc._RF.push(module, 'd5f88084JtEc45asqTJ6qQc', 'friend_glory_item');
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// Scripts/mod/friend/view/friend_glory_item.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-03-14 17:45:48
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var Friend_glory_itemPanel = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("friend", "friend_glory_item");
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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this.main_container = this.seekChild("main_container");
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this.my_title_lb = this.seekChild("my_title", cc.Label);
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this.my_val_lb = this.seekChild("my_val", cc.Label);
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this.rank_cr = this.seekChild("rank_cr").getComponent("CusRichText");
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this.no_rank_nd = this.seekChild("no_rank");
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this.no_rank_nd.active = false;
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this.power_nd = this.seekChild("power");
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this.power_nd.active = false;
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this.power_label_cr = this.power_nd.getChildByName("power_label").getComponent("CusRichText");
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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this.root_wnd.on(cc.Node.EventType.TOUCH_END, function () {
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Utils.playButtonSound(1);
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if (this.callback) {
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this.callback(this);
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}
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}.bind(this));
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},
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setData: function setData(data) {
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this.data = data;
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if (this.root_wnd) {
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this.onShow();
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow() {
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if (this.data == null) return;
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var data = this.data;
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if (data.type == 1) {
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this.my_title_lb.string = Utils.TI18N("玩家战斗力:");
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this.power_label_cr.setNum(data.val);
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this.power_nd.active = true;
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this.my_val_lb.string = "";
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} else if (data.type == 2) {
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this.my_title_lb.string = Utils.TI18N("玩家推图进度:"); // this.my_title_lb.node.x = this.my_title_lb.node.x + 15;
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var config = gdata("dungeon_data", "data_drama_dungeon_info", [data.val]);
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if (config) {
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this.my_val_lb.string = config.name;
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} else {
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this.my_val_lb.string = Utils.TI18N("暂无");
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}
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} else if (data.type == 3) {
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this.my_title_lb.string = Utils.TI18N("玩家天梯杯数:");
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this.my_val_lb.string = data.val; // this.my_title_lb.node.x = this.my_title_lb.node.x + 15;
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} else if (data.type == 4) {
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this.my_title_lb.string = Utils.TI18N("玩家伙伴数量:"); // this.my_title_lb.node.x = this.my_title_lb.node.x + 15;
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this.my_val_lb.string = data.val;
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} else if (data.type == 5) {
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this.my_title_lb.string = Utils.TI18N("试练塔排行:"); // this.my_title_lb.node.x = this.my_title_lb.node.x + 15;
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this.my_val_lb.string = data.val;
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}
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if (data.rank != 0) {
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this.no_rank_nd.active = false;
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this.rank_cr.node.active = true;
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this.rank_cr.setNum(data.rank);
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} else {
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this.no_rank_nd.active = true;
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this.rank_cr.node.active = false;
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}
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},
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addCallBack: function addCallBack(value) {
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this.callback = value;
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},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function onDelete() {}
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});
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cc._RF.pop();
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