"use strict";
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cc._RF.push(module, 'ccc7biOgl5IAriQjFJqC6te', 'adventure_evt_other_npc_window');
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// Scripts/mod/adventure/view/adventure_evt_other_npc_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 另外一种npcd对话的
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// <br/>Create: 2019-05-13 19:52:45
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var AdventureEvent = require("adventure_event");
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var Adventure_evt_other_npcWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("adventure", "adventure_evt_other_npc_view");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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this.model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.data = null;
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this.config = null;
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this.btn_list = [];
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.root_wnd.getChildByName("background");
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this.background.scale = FIT_SCALE;
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var container = this.root_wnd.getChildByName("container");
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this.title_label = container.getChildByName("title_label").getComponent(cc.Label);
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this.title_label.string = Utils.TI18N("神秘事件");
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this.close_btn = container.getChildByName("close_btn");
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this.swap_desc_label = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 1), cc.v2(0, -container.height / 2 + 320), 30, 610);
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container.addChild(this.swap_desc_label.node);
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this.item_bg = container.getChildByName("item_bg");
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this.container = container;
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.close_btn, function () {
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this.ctrl.openEvtViewByType(false);
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}.bind(this), 2);
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this.addGlobalEvent(AdventureEvent.Update_Evt_Npc_Info, function (data) {
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this.updateAnswerData(data);
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}.bind(this));
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(data) {
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this.data = data;
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this.config = data.config;
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this.updatedata();
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if (this.data) {
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this.ctrl.send20620(this.data.id, AdventureEvent.AdventureEvenHandleType.requst, {});
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}
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},
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updateAnswerData: function updateAnswerData(data) {
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if (this.config && data) {
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var npc_answer_config = Config.adventure_data.data_adventure_npc_data[data.evt_id][data.id];
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if (npc_answer_config == null || Utils.next(npc_answer_config) == null) return;
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var temp_list = [];
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for (var i in npc_answer_config) {
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temp_list.push(npc_answer_config[i]);
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}
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var btn_size = cc.size(604, 87);
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var count = 0;
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temp_list.sort(function (a, b) {
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return a.num - b.num;
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});
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for (var i in temp_list) {
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var v = temp_list[i];
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if (i == 0) {
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this.swap_desc_label.string = v.lable_desc;
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}
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if (!this.btn_list[i]) {
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var node = new cc.Node();
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node.setAnchorPoint(0.5, 0.5);
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node.setContentSize(btn_size);
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this.item_bg.addChild(node);
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var btn_img = node.addComponent(cc.Sprite);
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btn_img.type = cc.Sprite.Type.SLICED;
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btn_img.sizeMode = cc.Sprite.SizeMode.CUSTOM;
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var btn = node.addComponent(cc.Button);
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btn.transition = cc.Button.Transition.SPRITE;
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this.loadRes(PathTool.getCommonIcomPath("common_1029"), function (btn, btn_img, sf_obj) {
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btn.normalSprite = sf_obj;
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btn_img.spriteFrame = sf_obj;
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}.bind(this, btn, btn_img));
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this.loadRes(PathTool.getCommonIcomPath("common_1020"), function (btn, sf_obj) {
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btn.pressedSprite = sf_obj;
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}.bind(this, btn));
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node.active = false;
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var title = Utils.createRichLabel(24, new cc.Color(0x68, 0x45, 0x2a, 0xff), cc.v2(0.5, 0.5), cc.v2(0, 0), 30, 600);
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node.addChild(title.node);
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btn.title = title;
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var tag = Utils.createImage(node, null, 250, 0, null, null, 3);
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tag.node.active = false;
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this.loadRes(PathTool.getUIIconPath("adventure", "adventure_54"), function (tag, resObject) {
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tag.spriteFrame = resObject;
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}.bind(this, tag));
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btn.i = parseInt(i) + 1;
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btn.tag = tag;
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this.btn_list[i] = btn;
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}
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var btn = this.btn_list[i];
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if (btn) {
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btn.node.active = true;
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var extend_str = "";
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if (v.lose) {
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for (var j in v.lose) {
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var item = v.lose[j];
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if (extend_str != "") {
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extend_str = extend_str + ",";
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}
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var bid = item[0];
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var num = item[1];
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var _config = Utils.getItemConfig(bid);
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if (_config) {
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extend_str = extend_str + cc.js.formatStr("<img src='%s'/> ", _config.icon) + num;
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this.loadRes(PathTool.getItemRes(_config.icon), function (title, resObject) {
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title.addSpriteFrame(resObject);
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}.bind(this, btn.title));
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}
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}
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if (extend_str != "") {
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extend_str = cc.js.formatStr(Utils.TI18N("<color=#a95f0f>(消耗 %s)</color>"), extend_str);
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}
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}
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btn.title.string = v.msg + " " + extend_str;
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btn.node.setPosition(0, -this.item_bg.getContentSize().height / 2 + 140 - (btn_size.height + 5) * i);
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if (btn) {
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btn.node.on(cc.Node.EventType.TOUCH_START, function (event) {
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if (this.btn_list) {
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for (var i in this.btn_list) {
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if (this.btn_list[i]) {
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this.btn_list[i].tag.node.active = false;
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}
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}
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}
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}, this);
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btn.node.on(cc.Node.EventType.TOUCH_CANCEL, function (btn) {
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btn.tag.node.active = false;
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}.bind(this, btn), this);
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btn.node.on(cc.Node.EventType.TOUCH_END, function (btn) {
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if (this.data) {
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var ext_list = [{
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type: 1,
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val: btn.i
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}];
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btn.tag.node.active = true;
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this.ctrl.send20620(this.data.id, AdventureEvent.AdventureEvenHandleType.handle, ext_list);
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}
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}.bind(this, btn), this);
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}
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}
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}
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}
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},
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updatedata: function updatedata() {
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if (this.config) {
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this.swap_desc_label.string = this.config.desc;
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this.createEffect(this.config.effect_str);
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}
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},
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createEffect: function createEffect(bid) {
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if (bid != "") {
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if (this.container && this.box_effect == null) {
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var top_node = new cc.Node();
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top_node.setAnchorPoint(0.5, 0.5);
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top_node.setPosition(0, -this.container.height / 2 + 433);
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top_node.setScale(1.5);
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this.container.addChild(top_node);
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this.box_effect = top_node.addComponent(sp.Skeleton);
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var anima_path = PathTool.getSpinePath(bid, "action");
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this.loadRes(anima_path, function (ske_data) {
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this.box_effect.skeletonData = ske_data;
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this.box_effect.setAnimation(0, PlayerAction.action, true);
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}.bind(this));
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}
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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this.ctrl.openEvtViewByType(false);
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}
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});
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cc._RF.pop();
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