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| {
| "__type__": "cc.EffectAsset",
| "_name": "builtin-clear-stencil",
| "_objFlags": 0,
| "_native": "",
| "properties": null,
| "techniques": [
| {
| "passes": [
| {
| "blendState": {
| "targets": [
| {
| "blend": true
| }
| ]
| },
| "rasterizerState": {
| "cullMode": 0
| },
| "program": "builtin-clear-stencil|vs|fs"
| }
| ]
| }
| ],
| "shaders": [
| {
| "hash": 2075641479,
| "glsl3": {
| "vert": "\nprecision highp float;\nin vec3 a_position;\nvoid main () {\n gl_Position = vec4(a_position, 1);\n}",
| "frag": "\nprecision highp float;\nvoid main () {\n gl_FragColor = vec4(1.0);\n}"
| },
| "glsl1": {
| "vert": "\nprecision highp float;\nattribute vec3 a_position;\nvoid main () {\n gl_Position = vec4(a_position, 1);\n}",
| "frag": "\nprecision highp float;\nvoid main () {\n gl_FragColor = vec4(1.0);\n}"
| },
| "builtins": {
| "globals": {
| "blocks": [],
| "samplers": []
| },
| "locals": {
| "blocks": [],
| "samplers": []
| }
| },
| "defines": [],
| "blocks": [],
| "samplers": [],
| "record": null,
| "name": "builtin-clear-stencil|vs|fs"
| }
| ]
| }
|
|