"use strict";
|
cc._RF.push(module, 'b87eeQcmM5AvYJNW92A50p4', 'ladder_rank_window');
|
// Scripts/mod/ladder/view/ladder_rank_window.js
|
|
"use strict";
|
|
// --------------------------------------------------------------------
|
// @author: xxx@syg.com(必填, 创建模块的人员)
|
// @description:
|
// 这里是描述这个窗体的作用的
|
// <br/>Create: 2019-07-24 16:55:57
|
// --------------------------------------------------------------------
|
var PlayerHead = require("playerhead");
|
|
var CommonScrollview = require('common_scrollview');
|
|
var LadderController = require("ladder_controller");
|
|
var PathTool = require("pathtool");
|
|
var Ladder_rankWindow = cc.Class({
|
"extends": BaseView,
|
ctor: function ctor() {
|
this.prefabPath = PathTool.getPrefabPath("ladder", "ladder_rank_window");
|
this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
|
|
this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
|
},
|
// 初始化一些配置数据,可以用于声明一些变量之类的
|
initConfig: function initConfig() {
|
this.ctrl = LadderController.getInstance();
|
this.model = this.ctrl.getModel();
|
},
|
// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
|
openCallBack: function openCallBack() {
|
this.background = this.seekChild("background");
|
this.background.scale = FIT_SCALE;
|
this.main_panel = this.seekChild("main_container");
|
this.close_btn = this.seekChild("close_btn");
|
var title_con = this.seekChild("title_con");
|
var title_lb = this.seekChild(title_con, "title_label", cc.Label);
|
title_lb.string = Utils.TI18N("排行榜");
|
this.no_log_image_nd = this.seekChild(this.main_panel, "no_log_image");
|
this.no_log_image_nd.active = false;
|
this.rank_panel = this.seekChild("rank_panel");
|
this.my_rank = this.seekChild(this.main_panel, "my_rank");
|
var title = this.seekChild(this.my_rank, "title", cc.Label);
|
title.string = Utils.TI18N("我的排名");
|
this.no_rank_label_nd = this.seekChild(this.my_rank, "no_rank_label");
|
this.no_rank_label_nd.active = false;
|
this.my_rank_id_nd = this.seekChild(this.my_rank, "rank_id");
|
this.my_name_lb = this.seekChild(this.my_rank, "my_name_label", cc.Label);
|
this.my_attk_lb = this.seekChild(this.my_rank, "my_attk_label", cc.Label);
|
this.my_guild_lb = this.seekChild(this.my_rank, "my_guild_label", cc.Label);
|
this.best_rank_lb = this.seekChild(this.my_rank, "best_rank_label", cc.Label);
|
this.my_head = new PlayerHead();
|
this.my_head.setScale(0.8);
|
this.my_head.setPosition(150, 66);
|
this.my_head.setParent(this.my_rank);
|
this.my_head.show();
|
var bgSize = this.rank_panel.getContentSize();
|
var tab_size = cc.size(bgSize.width, bgSize.height - 4);
|
var setting = {
|
item_class: LadderRankItem,
|
// 单元类
|
start_x: 5,
|
// 第一个单元的X起点
|
space_x: 0,
|
// x方向的间隔
|
start_y: 0,
|
// 第一个单元的Y起点
|
space_y: 0,
|
// y方向的间隔
|
item_width: 612,
|
// 单元的尺寸width
|
item_height: 112,
|
// 单元的尺寸height
|
row: 0,
|
// 行数,作用于水平滚动类型
|
col: 1,
|
// 列数,作用于垂直滚动类型
|
need_dynamic: true
|
};
|
this.order_scrollview = new CommonScrollView();
|
this.order_scrollview.createScroll(this.rank_panel, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, tab_size, setting, cc.v2(0.5, 0.5));
|
},
|
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
|
registerEvent: function registerEvent() {
|
Utils.onTouchEnd(this.close_btn, function () {
|
this.ctrl.openLadderRankWindow(false);
|
}.bind(this), 2);
|
Utils.onTouchEnd(this.background, function () {
|
this.ctrl.openLadderRankWindow(false);
|
}.bind(this), 2);
|
},
|
// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
|
openRootWnd: function openRootWnd(params) {},
|
// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
|
closeCallBack: function closeCallBack() {}
|
});
|
|
cc._RF.pop();
|