"use strict";
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cc._RF.push(module, 'b7fecFd7nxE7oTXdF/nhDYV', 'arena_champion_my_match_panel');
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// Scripts/mod/arena/view/champion/arena_champion_my_match_panel.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-03-13 11:40:16
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var ArenaEvent = require("arena_event");
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var ArenaConst = require("arena_const");
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var BattleController = require("battle_controller");
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var PartnerConst = require("partner_const");
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var HeroEvent = require("hero_event");
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var ArenaChampionMyMatchPanel = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("arena", "arena_champion_my_match_panel");
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this.ctrl = arguments[0];
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this.model = this.ctrl.getChamPionModel();
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this.vs_panel = null;
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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this.container_nd = this.seekChild("container");
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this.notice_txt_nd = this.seekChild("notice_txt");
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this.notice_txt_lb = this.seekChild("notice_txt", cc.Label); // 创建英雄panel
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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// 收到保存布阵成功,重新请求一下20252我的战斗信息。
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this.addGlobalEvent(HeroEvent.Update_Save_Form, function (data) {
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// 冠军赛个人信息
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// if not data then return end
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// if data.type && data.type == PartnerConst.Fun_Form.ArenaChampion then
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// this.is_save_form = true
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// controller:requestMyChampionMatch()
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// end
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// sender20252
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cc.log("UUUUUUUUUUUUUUUUUU");
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cc.log(data);
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if (data && data.type == PartnerConst.Fun_Form.ArenaChampion) {
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this.ctrl.sender20252();
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}
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}.bind(this));
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this.addGlobalEvent(ArenaEvent.UpdateMyMatchInfoEvent, function (data) {
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// 冠军赛个人信息
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this.updateFightInfo(data);
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}.bind(this));
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow(params) {
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this.updateBaseInfo();
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},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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onVisible: function onVisible(status) {
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if (status) {
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this.is_change_tab = true;
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}
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},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function onDelete() {
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if (this.vs_panel) {
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this.vs_panel.deleteMe();
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this.vs_panel = null;
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}
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},
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// 设置对战数据
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updateFightInfo: function updateFightInfo(data) {
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if (!data) return;
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if (!this.vs_panel) {
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var VsPanel = require("arena_champion_vs_panel");
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this.vs_panel = new VsPanel();
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this.vs_panel.setParent(this.container_nd);
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this.vs_panel.show();
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} // if self.is_change_tab == false then
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// local base_info = model:getBaseInfo()
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// if base_info and base_info.flag == 2 and data.replay_id ~= 0 and getNorKey(base_info.step, base_info.round) == getNorKey(data.step, data.round) then -- 这个时候要切换观战模式
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// BattleController:getInstance():csRecordBattle(data.replay_id)
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// end
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// end
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if (this.root_wnd && this.root_wnd.active && !this.is_change_tab) {
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var base_info = this.model.getBaseInfo();
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if (base_info && base_info.flag == 2 && data.replay_id != 0 && this.cur_data && !this.cur_data.replay_id) {
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var base_info_key = base_info.step + "_" + base_info.round;
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var data_key = data.step + "_" + data.round;
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if (base_info_key == data_key) {
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BattleController.getInstance().csRecordBattle(data.replay_id);
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}
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}
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}
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this.vs_panel.updateFightInfo(data);
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this.cur_data = data;
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this.is_change_tab = false;
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},
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// 更新双方基础信信息
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updateBothSidesBaseInfo: function updateBothSidesBaseInfo() {},
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// 主界面基础信息更新
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updateBaseInfo: function updateBaseInfo() {
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if (this.root_wnd) {
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this.updateChampionMyStepStatusInfo();
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this.ctrl.sender20252();
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}
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},
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// 显示自己是否进入到指定的阶段
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updateChampionMyStepStatusInfo: function updateChampionMyStepStatusInfo() {
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var base_info = this.model.getBaseInfo();
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var role_info = this.model.getRoleInfo();
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if (!base_info || !role_info) return; // 只要排名大于32,那么就是未进入32强
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this.notice_txt_nd.active = true;
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var title_str = null;
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if (base_info.step == ArenaConst.champion_step.match_32 && role_info.rank > 32) {
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title_str = Utils.TI18N("您未进入32强");
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} else {
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if (base_info.step == ArenaConst.champion_step.match_32) {
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if (base_info.round == 2 && role_info.rank > 16) {
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title_str = Utils.TI18N("您未进入16强");
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} else if (base_info.round == 3 && role_info.rank > 8) {
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title_str = Utils.TI18N("您未进入8强");
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} else {
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this.notice_txt_nd.active = false;
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}
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} else if (base_info.step == ArenaConst.champion_step.match_4) {
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if (base_info.round == 1 && role_info.rank > 4) {
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// 未进入4强强
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title_str = Utils.TI18N("您未进4强赛");
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} else if (base_info.round == 2 && role_info.rank > 2) {
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// 未进入决赛
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title_str = Utils.TI18N("您未进入决赛");
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} else {
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this.notice_txt_nd.active = false;
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}
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} else {
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this.notice_txt_nd.active = false;
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}
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}
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if (title_str) this.notice_txt_lb.string = title_str;
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}
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});
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cc._RF.pop();
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