difenduandada
2024-12-31 34abe6963b344c882358274957f4b992456fee40
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"use strict";
cc._RF.push(module, 'ae30fDIOj1A/53G+jrrGUOn', 'guild_main_window');
// Scripts/mod/guild/view/guild_main_window.js
 
"use strict";
 
// --------------------------------------------------------------------
// @author: shiraho@syg.com(必填, 创建模块的人员)
// @description:
//      公会主窗体
// <br/>Create: new Date().toISOString()
// --------------------------------------------------------------------
var PathTool = require("pathtool");
 
var GuildController = require("guild_controller");
 
var GuildBossController = require("guildboss_controller");
 
var GuildskillController = require("guildskill_controller");
 
var RedbagController = require("redbag_controller");
 
var GuildWarController = require("guildwar_controller");
 
var RoleController = require("role_controller");
 
var GuildConst = require("guild_const");
 
var GuildEvent = require("guild_event");
 
var RoleEvent = require("role_event");
 
var TaskMainWindow = cc.Class({
  "extends": BaseView,
  ctor: function ctor() {
    this.prefabPath = PathTool.getPrefabPath("guild", "guild_main_window");
    this.win_type = WinType.Full;
    this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
 
    this.rleasePrefab = false;
    this.ctrl = GuildController.getInstance();
    this.model = this.ctrl.getModel();
    this.role_vo = RoleController.getInstance().getRoleVo();
    this.gb_model = GuildBossController.getInstance().getModel();
    this.skill_model = GuildskillController.getInstance().getModel();
    this.redbag_model = RedbagController.getInstance().getModel();
    this.gw_model = GuildWarController.getInstance().getModel();
  },
  openCallBack: function openCallBack() {
    var main_container = this.seekChild("main_container");
    var main_panel = this.seekChild(main_container, "main_panel");
    this.main_view = this.seekChild(main_panel, "container");
    this.sign_btn = this.seekChild(this.main_view, "sign_btn", cc.Button);
    this.guild_sign_value = this.seekChild(this.main_view, "guild_sign_value", cc.Label);
    this.background = this.seekChild("background");
    this.background.scale = FIT_SCALE;
    this.loadRes(PathTool.getBigBg("bigbg_2"), function (res) {
      this.background.getComponent(cc.Sprite).spriteFrame = res;
    }.bind(this));
    this.change_name_btn = this.seekChild(this.main_view, "change_name_btn", cc.Button);
    this.action_goal_btn = this.seekChild(this.main_view, "action_goal_btn", cc.Button);
    this.redpacket_btn = this.seekChild(this.main_view, "redpacket_btn", cc.Button);
    this.redpacket_btn.tips = this.seekChild(this.redpacket_btn.node, "tips");
    this.donate_btn = this.seekChild(this.main_view, "donate_btn", cc.Button);
    this.donate_btn.tips = this.seekChild(this.donate_btn.node, "tips");
    this.rank_btn = this.seekChild(this.main_view, "skill_btn", cc.Button);
    this.shop_container = this.seekChild(this.main_view, "shop_container"); //公会商店标签
 
    this.shop_container.notice = this.seekChild(this.main_view, "guild_shop_notice", cc.Label);
    this.shop_container.tips = this.seekChild(this.shop_container, "tips"); //红点状态
 
    this.shop_container.tips.active = false;
    this.shop_container.is_unlock = true; //解锁状态
 
    this.war_container = this.seekChild(this.main_view, "war_container");
    this.war_container.notice = this.seekChild(this.main_view, "guild_war_notice", cc.Label);
    this.war_container.tips = this.seekChild(this.war_container, "tips");
    this.war_container.is_unlock = false;
    this.war_container.notice.node.active = false;
    this.war_container.notice.string = Utils.TI18N("敬请期待");
    this.dungeon_container = this.seekChild(this.main_view, "dungeon_container");
    this.dungeon_container.notice = this.seekChild(this.main_view, "guild_dun_notice", cc.Label);
    this.dungeon_container.tips = this.seekChild(this.dungeon_container, "tips");
    this.dungeon_container.is_unlock = false;
    this.skill_container = this.seekChild(this.main_view, "voyage_container");
    this.skill_container.notice = this.seekChild(this.main_view, "guild_voyage_notice", cc.Label);
    this.skill_container.tips = this.seekChild(this.skill_container, "tips");
    this.skill_container.is_unlock = false;
    this.check_member_btn = this.seekChild(this.main_view, "rank_btn", cc.Button);
    this.recruit_btn = this.seekChild(this.main_view, "recruit_btn", cc.Button);
    this.checkapply_btn = this.seekChild(this.main_view, "checkapply_btn", cc.Button);
    this.joinset_btn = this.seekChild(this.main_view, "joinset_btn", cc.Button);
    this.checkapply_btn.tips = this.seekChild(this.checkapply_btn.node, "tips");
    this.guild_name_value = this.seekChild(this.main_view, "guild_name_value", cc.Label);
    this.guild_leader_value = this.seekChild(this.main_view, "guild_leader_value", cc.Label);
    this.guild_lev_value = this.seekChild(this.main_view, "guild_lev_value", cc.Label);
    this.guild_exp_value = this.seekChild(this.main_view, "guild_exp_value", cc.Label);
    this.guild_member_value = this.seekChild(this.main_view, "guild_member_value", cc.Label);
  },
  registerEvent: function registerEvent() {
    this.sign_btn.node.on("click", function () {
      this.ctrl.openGuildChangeSignWindow(true);
    }, this);
    this.change_name_btn.node.on("click", function () {
      this.ctrl.openGuildChangeNameWindow(true);
    }, this);
    this.action_goal_btn.node.on("click", function () {
      require("mall_controller").getInstance().openMallPanel(true, require("mall_const").MallType.UnionShop);
    }, this);
    this.redpacket_btn.node.on("click", function () {
      RedbagController.getInstance().openMainView(true);
    }, this);
    this.donate_btn.node.on("click", function () {
      this.ctrl.openGuildDonateWindow(true);
    }, this);
    this.rank_btn.node.on("click", function () {
      require("rank_controller").getInstance().openRankView(true, require("rank_constant").RankType.union);
    }, this);
    this.shop_container.on("click", function () {
      if (this.role_vo != null) {
        var lev = gdata("guild_quest_data", "data_guild_action_data", "open_glev").val;
        if (this.role_vo.guild_lev >= lev) this.ctrl.openGuildActionGoalWindow(true);else message(cc.js.formatStr(Utils.TI18N("联盟达到%d级后开启"), lev));
      }
    }, this);
    this.war_container.on("click", function () {
      require("mainui_controller").getInstance().requestOpenBattleRelevanceWindow(require("battle_const").Fight_Type.GuildWar); //清除掉联盟战开启的红点
 
 
      this.gw_model.updateGuildWarRedStatus(GuildConst.red_index.guildwar_start, false);
    }, this);
    this.dungeon_container.on("click", function () {
      require("mainui_controller").getInstance().requestOpenBattleRelevanceWindow(require("battle_const").Fight_Type.GuildDun);
    }, this);
    this.skill_container.on("click", function () {
      GuildskillController.getInstance().openGuildSkillMainWindow(true);
    }, this);
    this.check_member_btn.node.on("click", function () {
      this.ctrl.openGuildMemberWindow(true);
    }, this);
    this.recruit_btn.node.on("click", function () {
      this.ctrl.requestGuildRecruit();
    }, this);
    this.checkapply_btn.node.on("click", function () {
      this.ctrl.openGuildApplyWindow(true);
    }, this);
    this.joinset_btn.node.on("click", function () {
      this.ctrl.openGuildApplySetWindow(true);
    }, this);
 
    if (this.role_vo != null) {
      if (this.role_assets_event == null) {
        this.role_assets_event = this.role_vo.bind(EventId.UPDATE_ROLE_ATTRIBUTE, function (key, value) {
          if (key == "position") this.updateJurisdiction();
        }, this);
      }
    }
 
    this.addGlobalEvent(GuildEvent.UpdateGuildRedStatus, function (type, status) {
      this.updateSomeRedStatus(type, status);
    }, this); //监听开服天数变化
 
    this.addGlobalEvent(RoleEvent.OPEN_SRV_DAY, function (type, status) {
      this.checkGuildWarStatus();
    }, this);
  },
  openRootWnd: function openRootWnd() {
    if (this.my_guild_info == null) {
      this.my_guild_info = this.model.getMyGuildInfo();
 
      if (this.my_guild_info != null) {
        this.addGlobalEvent(GuildEvent.UpdateMyInfoEvent, function (key, value) {
          if (key == "sign") {
            this.updateGuildSignInfo();
          } else if (key == "members_num") {
            this.updateGuildMemberInfo();
          } else if (key == "lev" || key == "exp") {
            this.updateGuildBaseInfo();
          } else if (key == "name") {
            this.updateGuildNameInfo();
          } else if (key == "leader_name") {
            this.updateGuildLeaderInfo();
          }
        }, this);
      }
 
      this.updateGuildNameInfo();
      this.updateGuildSignInfo();
      this.updateGuildBaseInfo();
      this.updateGuildLeaderInfo();
      this.updateGuildMemberInfo();
      this.updateSomeRedStatus();
    }
 
    this.updateJurisdiction();
  },
  //一些权限控制
  updateJurisdiction: function updateJurisdiction() {
    if (this.role_vo == null) return;
 
    if (this.role_vo.position == GuildConst.post_type.member) {
      this.sign_btn.node.active = false;
      this.change_name_btn.node.active = false;
      Utils.setGreyButton(this.joinset_btn, true);
      Utils.setGreyButton(this.recruit_btn, true);
      Utils.setGreyButton(this.checkapply_btn, true);
    } else {
      this.sign_btn.node.active = true;
      this.change_name_btn.node.active = true;
      Utils.setGreyButton(this.joinset_btn, false);
      Utils.setGreyButton(this.recruit_btn, false);
      Utils.setGreyButton(this.checkapply_btn, false);
    }
  },
  //更新宣言
  updateGuildSignInfo: function updateGuildSignInfo() {
    if (this.my_guild_info == null) return;
    this.guild_sign_value.string = this.my_guild_info.sign;
  },
  //更新基础信息,等级,经验,成员数量,都是和等级相关的,所以在这里统一处理
  updateGuildBaseInfo: function updateGuildBaseInfo() {
    if (this.my_guild_info == null) return;
    this.guild_lev_value.string = cc.js.formatStr("%s级", this.my_guild_info.lev);
    var config = gdata("guild_data", "data_guild_lev", [this.my_guild_info.lev]);
 
    if (config != null) {
      if (config.exp == 0) this.guild_lev_value.string = Utils.TI18N("已满级");else this.guild_exp_value.string = cc.js.formatStr("%s/%s", this.my_guild_info.exp, config.exp);
    }
 
    this.guild_member_value.string = cc.js.formatStr("%s/%s", this.my_guild_info.members_num, this.my_guild_info.members_max); //一些按钮权限开启的东西
 
    this.checkGuildDunLockStatus();
    this.checkGuildWarStatus();
  },
  //更新公会名称
  updateGuildNameInfo: function updateGuildNameInfo() {
    if (this.my_guild_info == null) return;
    this.guild_name_value.string = this.my_guild_info.name;
  },
  //监测公会副本开启状态
  checkGuildDunLockStatus: function checkGuildDunLockStatus() {
    var is_unlock = false;
 
    if (this.dungeon_container.is_unlock == false) {
      var config = gdata("guild_dun_data", "data_const", "guild_lev");
 
      if (config) {
        is_unlock = this.my_guild_info && this.my_guild_info.lev >= config.val;
        this.dungeon_container.is_unlock = is_unlock;
        this.dungeon_container.notice.node.active = !is_unlock;
        Utils.setGreyButton(this.dungeon_container.getComponent(cc.Button), !is_unlock);
        if (is_unlock == false) this.dungeon_container.notice.string = config.desc;
      }
    }
  },
  //公会战开启状态
  checkGuildWarStatus: function checkGuildWarStatus() {
    var is_unlock = false;
 
    if (this.war_container.is_unlock == false) {
      var config_lv = gdata("guild_war_data", "data_const", "limit_lev"); //公会等级显示
 
      var config_day = gdata("guild_war_data", "data_const", "limit_open_time"); //开服天数限制
 
      if (config_lv && config_day) {
        is_unlock = this.my_guild_info && this.my_guild_info.lev >= config_lv.val;
        var tips_str = "";
 
        if (is_unlock == true) {
          var open_srv_day = RoleController.getInstance().getModel().getOpenSrvDay();
          is_unlock = open_srv_day > config_day.val;
          tips_str = config_day.desc;
        } else tips_str = config_lv.desc;
 
        if (IS_SHOW_CHARGE == false) {
          is_unlock = false;
          tips_str = Utils.TI18N("敬请期待!");
        }
 
        this.war_container.is_unlock = is_unlock;
        this.war_container.notice.node.active = !is_unlock;
        Utils.setGreyButton(this.war_container.getComponent(cc.Button), !is_unlock);
        if (is_unlock == false) this.war_container.notice.string = tips_str;
      }
    }
  },
  //更新公会帮主
  updateGuildLeaderInfo: function updateGuildLeaderInfo() {
    if (this.my_guild_info == null) return;
    this.guild_leader_value.string = this.my_guild_info.leader_name;
  },
  //更新成员数量
  updateGuildMemberInfo: function updateGuildMemberInfo() {
    if (this.my_guild_info == null) return;
    this.guild_member_value.string = cc.js.formatStr("%s/%s", this.my_guild_info.members_num, this.my_guild_info.members_max);
  },
  //更新红点状态,如果type未指定,则全部更新
  updateSomeRedStatus: function updateSomeRedStatus(type, status) {
    var red_status = false;
 
    if (type == GuildConst.red_index.apply) {
      this.checkapply_btn.tips.active = status;
    } else if (type == GuildConst.red_index.boss_times) {
      red_status = this.gb_model.checkGuildDunRedStatus();
      this.dungeon_container.tips.active = red_status;
    } else if (type == GuildConst.red_index.donate || type == GuildConst.red_index.donate_activity) {
      red_status = this.model.getDonateRedStatus();
      this.donate_btn.tips.active = red_status;
    } else if (type == GuildConst.red_index.skill_2 || type == GuildConst.red_index.skill_3 || type == GuildConst.red_index.skill_4 || type == GuildConst.red_index.skill_5) {
      this.skill_container.tips.active = this.skill_model.getRedTotalStatus();
    } else if (type == GuildConst.red_index.red_bag) {
      this.redpacket_btn.tips.active = status;
    } else if (type == GuildConst.red_index.goal_action) {
      this.shop_container.tips.active = status;
    } else if (type == GuildConst.red_index.guildwar_start || type == GuildConst.red_index.guildwar_match || type == GuildConst.red_index.guildwar_count) {
      this.war_container.tips.active = this.gw_model.checkGuildGuildWarRedStatus();
    } else {
      this.checkapply_btn.tips.active = this.model.getRedStatus(GuildConst.red_index.apply);
      this.donate_btn.tips.active = this.model.getDonateRedStatus();
      this.dungeon_container.tips.active = this.gb_model.checkGuildDunRedStatus();
      this.war_container.tips.active = this.gw_model.checkGuildGuildWarRedStatus();
      this.skill_container.tips.active = this.skill_model.getRedTotalStatus();
      this.redpacket_btn.tips.active = this.redbag_model.getAllRedBagStatus();
      this.shop_container.tips.active = this.model.getGoalRedStatus();
    }
  },
  closeCallBack: function closeCallBack() {
    if (this.role_vo != null) {
      if (this.role_assets_event != null) {
        this.role_vo.unbind(this.role_assets_event);
        this.role_assets_event = null;
      }
 
      this.role_vo = null;
    }
 
    this.ctrl.openGuildMainWindow(false);
  }
});
module.exports = TaskMainWindow;
 
cc._RF.pop();