"use strict";
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cc._RF.push(module, 'a7805qu2WZOHYBpcZ+Uf6vl', 'arena_champion_my_guess_item');
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// Scripts/mod/arena/view/champion/arena_champion_my_guess_item.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-04-26 16:06:14
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var ArenaConst = require("arena_const");
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var RoleHeadItem = require("role_head_item");
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var PlayerHead = require("playerhead");
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var BattleController = require("battle_controller");
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var FriendController = require("friend_controller");
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var ArenaController = require("arena_controller");
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var Arena_champion_my_guess_itemPanel = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("arena", "arena_champion_my_guess_item");
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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this.left_role_nd = this.seekChild("left_role");
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this.right_role_nd = this.seekChild("right_role");
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this.left_name_lb = this.seekChild("left_name", cc.Label);
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this.right_name_lb = this.seekChild("right_name", cc.Label);
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this.success_img_nd = this.seekChild("success_img");
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this.match_step_lb = this.seekChild("match_step", cc.Label);
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this.result_label_lb = this.seekChild("result_label", cc.Label);
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this.role_name_nd = this.seekChild("role_name");
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this.role_name_lb = this.seekChild("role_name", cc.Label);
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this.assets_img_sp = this.seekChild("assets_img", cc.Sprite);
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this.assets_value_lb = this.seekChild("assets_value", cc.Label);
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this.assets_value_nd = this.seekChild("assets_value");
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this.assets_container_nd = this.seekChild("assets_container");
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this.info_btn_nd = this.seekChild("info_btn");
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this.check_fight_btn_nd = this.seekChild("check_fight_btn");
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this.match_step_lb = this.seekChild("match_step", cc.Label);
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this.role_name_y = this.role_name_nd.y;
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this.assets_y = this.assets_container_nd.y;
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this.left_success_x = -268;
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this.right_success_x = -107;
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this.left_head = new PlayerHead();
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this.left_head.setParent(this.left_role_nd);
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this.left_head.show();
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this.right_head = new PlayerHead();
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this.right_head.setParent(this.right_role_nd);
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this.right_head.show();
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this.info_btn_nd.on(cc.Node.EventType.TOUCH_END, this.onClickInfoBtn, this);
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this.check_fight_btn_nd.on(cc.Node.EventType.TOUCH_END, this.onClickCheckFightBtn, this);
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this.left_role_nd.on(cc.Node.EventType.TOUCH_END, this.onClickLeftRole, this);
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this.right_role_nd.on(cc.Node.EventType.TOUCH_END, this.onClickRightRole, this);
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow(params) {
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if (this.data) this.updateWidgets();
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},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function onDelete() {},
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setData: function setData(data) {
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this.data = data;
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if (this.root_wnd) this.updateWidgets();
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},
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updateWidgets: function updateWidgets() {
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if (this.data.ret == 0) {
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// 正在进行中
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this.success_img_nd.active = false;
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this.info_btn_nd.active = false;
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this.check_fight_btn_nd.active = false;
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this.role_name_nd.active = true;
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this.assets_container_nd.y = this.assets_y;
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this.result_label_lb.string = Utils.TI18N("投注:");
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var color_1 = Config.color_data.data_color16[175];
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this.assets_value_nd.color = new cc.Color().fromHEX(color_1);
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this.assets_value_lb.string = this.data.bet;
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if (this.data.target == 1) {
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this.role_name_lb.string = this.data.a_name;
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} else {
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this.role_name_lb.string = this.data.b_name;
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}
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} else {
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this.success_img_nd.active = true;
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this.info_btn_nd.active = true;
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this.check_fight_btn_nd.active = true;
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this.role_name_nd.active = false;
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this.assets_container_nd.y = this.role_name_y;
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if (this.data.target == this.data.ret) {
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// 这个时候是胜利的
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this.result_label_lb.string = Utils.TI18N("得到:");
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var color_1 = Config.color_data.data_color16[202];
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this.assets_value_nd.color = new cc.Color().fromHEX(color_1);
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this.assets_value_lb.string = this.data.get_bet;
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} else {
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this.result_label_lb.string = Utils.TI18N("失去:");
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var color_1 = Config.color_data.data_color16[183];
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this.assets_value_nd.color = new cc.Color().fromHEX(color_1);
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this.assets_value_lb.string = this.data.bet;
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}
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if (this.data.ret == 1) {
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// 左边赢了
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this.success_img_nd.x = this.left_success_x;
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} else {
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this.success_img_nd.x = this.right_success_x;
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}
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}
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var item_res = PathTool.getItemRes(19);
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this.loadRes(item_res, function (item_sf) {
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this.assets_img_sp.spriteFrame = item_sf;
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}.bind(this));
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this.left_head.setHeadRes(this.data.a_face);
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this.right_head.setHeadRes(this.data.b_face);
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this.left_name_lb.string = this.data.a_name;
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this.right_name_lb.string = this.data.b_name;
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this.match_step_lb.string = ArenaConst.getMatchStepDesc2(this.data.step, this.data.round);
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},
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onClickInfoBtn: function onClickInfoBtn() {
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ArenaController.getInstance().openArenaChampionReportWindow(true, this.data);
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},
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onClickCheckFightBtn: function onClickCheckFightBtn() {
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if (this.data && this.data.replay_id != 0) {
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BattleController.getInstance().csRecordBattle(this.data.replay_id);
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}
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},
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onClickRightRole: function onClickRightRole() {
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FriendController.getInstance().openFriendCheckPanel(true, {
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srv_id: this.data.a_srv_id,
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rid: this.data.a_rid
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});
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},
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onClickLeftRole: function onClickLeftRole() {
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FriendController.getInstance().openFriendCheckPanel(true, {
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srv_id: this.data.b_srv_id,
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rid: this.data.b_rid
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});
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}
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});
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cc._RF.pop();
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