"use strict";
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cc._RF.push(module, 'a44ddcS7C5MjLOVeWR4DPKD', 'arena_loop_challenge_check_window');
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// Scripts/mod/arena/view/loop/arena_loop_challenge_check_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-06-04 17:26:23
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var PlayerHead = require("playerhead");
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var ArenaController = require("arena_controller");
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var ArenaLoopChallengeCheckWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("arena", "arena_loop_challenge_check_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Mini; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = ArenaController.getInstance();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.item_list = [];
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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var self = this;
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self.background = self.root_wnd.getChildByName("background");
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var container = self.root_wnd.getChildByName("container");
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self.close_btn = container.getChildByName("close_btn");
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self.scroll_view = container.getChildByName("scroll_view").getComponent(cc.ScrollView);
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self.scroll_size = self.scroll_view.node.getContentSize();
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self.challenge_btn = container.getChildByName("challenge_btn");
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self.challenge_btn_label = self.challenge_btn.getChildByName("label").getComponent(cc.Label);
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self.challenge_btn_label.string = Utils.TI18N("挑 战");
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self.role_name = container.getChildByName("role_name").getComponent(cc.Label);
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self.role_score = container.getChildByName("role_score").getComponent(cc.Label);
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self.score_title = container.getChildByName("score_title").getComponent(cc.Label);
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self.score_title.string = Utils.TI18N("竞技场积分:");
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this.role_head = new PlayerHead();
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this.role_head.setParent(container);
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this.role_head.show();
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this.role_head.setPosition(-218, 113);
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this.fight_label = container.getChildByName('power_img').getChildByName("num").getComponent("CusRichText");
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self.container = container;
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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this.background.on("touchend", function () {
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Utils.playButtonSound(2);
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this.ctrl.openCheckLoopChallengeRole(false);
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}, this);
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this.close_btn.on("click", function () {
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Utils.playButtonSound(2);
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this.ctrl.openCheckLoopChallengeRole(false);
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}, this);
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this.challenge_btn.on('click', function () {
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Utils.playButtonSound(1);
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if (this.data != null) {
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this.ctrl.openCheckLoopChallengeRole(false);
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this.ctrl.sender20203(this.data.rid, this.data.srv_id);
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}
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}, this);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(data) {
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this.data = data;
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var self = this;
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if (this.data != null) {
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self.role_name.string = self.data.name;
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self.fight_label.setNum(self.data.power);
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self.role_head.setHeadRes(self.data.face);
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self.role_head.setLev(self.data.lev);
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self.role_score.string = self.data.score;
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}
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self.setCheckRoleHero();
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},
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setCheckRoleHero: function setCheckRoleHero() {
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var _this = this;
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var self = this;
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if (self.data == null || self.data.p_list == null) return;
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var p_list_size = self.data.p_list.length;
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var total_width = p_list_size * 104 + (p_list_size - 1) * 6;
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var start_x = (self.scroll_size.width - total_width) / 2;
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var _loop = function _loop(i) {
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var v = self.data.p_list[i];
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Utils.delayRun(self.container, i / 40, function () {
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var partner_item = ItemsPool.getInstance().getItem("hero_exhibition_item");
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partner_item.setRootScale(0.8);
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partner_item.show();
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var x = start_x + 104 * 0.5 + i * (104 + 6);
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partner_item.setPosition(x, self.scroll_size.height * 0.5);
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partner_item.setData(v);
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partner_item.addCallBack(function () {
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if (self.data) {
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self.ctrl.requestRabotInfo(self.data.rid, self.data.srv_id, v.pos);
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}
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});
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partner_item.setParent(self.scroll_view.content);
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self.item_list.push(partner_item);
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}.bind(_this));
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};
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for (var i = 0; i < self.data.p_list.length; ++i) {
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_loop(i);
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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if (this.role_head) {
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this.role_head.deleteMe();
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}
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if (this.item_list) {
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for (var i = 0; i < this.item_list.length; ++i) {
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this.item_list[i].deleteMe();
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this.item_list[i] = null;
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}
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this.item_list = null;
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}
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this.ctrl.openCheckLoopChallengeRole(false);
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}
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});
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cc._RF.pop();
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