"use strict";
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cc._RF.push(module, '9c78dNEg4tCBIyKysShc8vh', 'orderaction_reward_item_panel');
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// Scripts/mod/orderaction/view/orderaction_reward_item_panel.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-08-12 17:36:49
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var OrderactionController = require("orderaction_controller");
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var Orderaction_reward_itemPanel = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("orderaction", "reward_item1");
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this.ctrl = OrderactionController.getInstance();
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this.model = this.ctrl.getModel();
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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var main_container = this.root_wnd.getChildByName("main_container");
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this.goods_item = main_container.getChildByName("goods_item");
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this.good_item_content = this.goods_item.getChildByName("content");
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this.mark = main_container.getChildByName("mark");
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this.mark.active = false;
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this.lev_num = main_container.getChildByName("lev_num").getComponent(cc.Label);
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this.lev_num.string = "";
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this.common_goods_item = ItemsPool.getInstance().getItem("backpack_item");
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this.common_goods_item.initConfig(false, 0.8, null, true);
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this.common_goods_item.setParent(main_container);
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this.common_goods_item.setPosition(263, 58);
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this.common_goods_item.addActionCallBack(function () {
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if (this.data && this.data.lev && this.data.status != null) {
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if (this.data.status == 0) {
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this.ctrl.send25304(this.data.lev);
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}
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}
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}.bind(this));
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this.common_goods_item.show();
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if (this.data) {
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this.updateData(this.data);
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}
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {},
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updateData: function updateData(data) {
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this.lev_num.string = data.lev || 1;
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var common = true;
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if (this.common_goods_item) {
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if (data.reward && data.reward[0]) {
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this.common_goods_item.setData({
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bid: data.reward[0][0],
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num: data.reward[0][1]
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});
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this.common_goods_item.setVisible(true);
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this.common_goods_item.showOrderWarLock(true);
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} else {
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this.common_goods_item.setVisible(false);
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} // 领取状态
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if (data.status == 1) {
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this.common_goods_item.IsGetStatus(true);
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} else {
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this.common_goods_item.IsGetStatus(false);
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}
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}
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var is_locak_status = true;
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if (data.cur_lev >= data.lev) {
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if (this.common_goods_item) {
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this.common_goods_item.showOrderWarLock(false);
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common = false;
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}
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if (data.is_locak == 1) {
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is_locak_status = false;
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} else {
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is_locak_status = true;
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}
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} else {
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if (this.common_goods_item) {
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this.common_goods_item.showOrderWarLock(true);
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common = true;
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}
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is_locak_status = true;
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}
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if (common == false) {
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if (data.status == 1) {
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this.common_goods_item.showItemEffect(false);
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} else {
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this.common_goods_item.showItemEffect(true, 263, PlayerAction.action_1, true, 1.1);
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}
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} else {
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this.common_goods_item.showItemEffect(false);
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} // 普通奖励
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if (data.status != 0) {
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common = false;
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}
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this.common_goods_item.setDefaultTip(common); // 进阶奖励
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var advance = true;
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var effect_id;
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if (this.model.getGiftStatus() == 1) {
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if (data.rmb_status == 0) {
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if (data.cur_lev >= data.lev) {
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advance = false;
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}
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}
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}
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if (advance == false) {
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effect_id = 263;
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}
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var data_list = data.rmb_reward || [];
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var setting = {};
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setting.start_x = 10;
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setting.scale = 0.8;
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setting.max_count = 3;
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setting.lock = is_locak_status;
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setting.is_tip = advance;
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setting.show_effect_id = effect_id;
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var callback = function () {
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if (this.data && this.data.lev && this.data.rmb_status != null) {
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if (this.data.rmb_status == 0) {
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this.ctrl.send25304(this.data.lev);
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}
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}
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}.bind(this);
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setting.callback = callback;
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this.item_list = Utils.commonShowSingleRowItemList(this.goods_item, this.item_list, data_list, setting, this.good_item_content, true);
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},
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setData: function setData(data) {
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if (!data) return;
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this.data = data;
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if (this.root_wnd) {
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this.updateData(data);
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow(params) {},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function onDelete() {
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if (this.item_list) {
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for (var i in this.item_list) {
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this.item_list[i].deleteMe();
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}
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this.item_list = null;
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}
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if (this.common_goods_item) {
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this.common_goods_item.deleteMe();
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this.common_goods_item = null;
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} // self:removeAllChildren()
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// self:removeFromParent()
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}
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});
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cc._RF.pop();
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