"use strict";
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cc._RF.push(module, '9c76cpVyOZAK6PR35ywf08O', 'adventure_box_reward_item_panel');
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// Scripts/mod/adventure/view/adventure_box_reward_item_panel.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 冒险宝箱奖励item
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// <br/>Create: 2019-05-11 10:41:48
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var AdventureController = require("adventure_controller");
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var Adventure_box_reward_itemPanel = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("adventure", "adventure_box_reward_item");
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this.ctrl = AdventureController.getInstance();
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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var main_container = this.root_wnd.getChildByName("main_container");
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this.name_text = main_container.getChildByName("name_text").getComponent(cc.Label);
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this.btn_goto = main_container.getChildByName("btn_goto");
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this.btn_goto.active = false;
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var goText = this.btn_goto.getChildByName("Text_2").getComponent(cc.Label);
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goText.string = Utils.TI18N("前往");
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this.btn_get = main_container.getChildByName("btn_get");
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this.btn_get.active = false;
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var getText = this.btn_get.getChildByName("Text_2").getComponent(cc.Label);
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getText.string = Utils.TI18N("领取");
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this.spr_has = main_container.getChildByName("spr_has");
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this.spr_has.active = false;
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var good_cons = main_container.getChildByName("good_cons");
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var scroll_view_size = good_cons.getContentSize();
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var setting = {
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item_class: "backpack_item",
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 10,
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// x方向的间隔
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start_y: 5,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: 120 * 0.80,
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// 单元的尺寸width
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item_height: 120 * 0.80,
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// 单元的尺寸height
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row: 1,
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// 行数,作用于水平滚动类型
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col: 0,
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// 列数,作用于垂直滚动类型
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scale: 0.80 // 缩放
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};
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var CommonScrollView = require("common_scrollview");
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this.item_scrollview = new CommonScrollView();
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this.item_scrollview.createScroll(good_cons, cc.v2(0, 0), ScrollViewDir.horizontal, ScrollViewStartPos.top, scroll_view_size, setting);
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this.item_scrollview.setClickEnabled(false);
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if (this.data) {
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this.updateInfo();
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}
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.btn_goto, function () {
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this.ctrl.openAdventureBoxRewardView(false);
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}.bind(this), 1);
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Utils.onTouchEnd(this.btn_get, function () {
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if (this.data && this.data.id) {
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this.ctrl.send20635(this.data.id);
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}
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}.bind(this), 1);
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},
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setData: function setData(data) {
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if (!data) return;
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this.data = data;
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if (!this.root_wnd) return;
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this.updateInfo();
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},
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updateInfo: function updateInfo() {
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this.btn_goto.active = this.data.status == 0;
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this.btn_get.active = this.data.status == 1;
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this.spr_has.active = this.data.status == 2;
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var str = cc.js.formatStr(Utils.TI18N("击杀%d个守卫 (%d/%d)"), this.data.count, this.kill_index, this.data.count);
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this.name_text.string = str;
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var list = [];
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for (var i in this.data.items) {
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var vo = {};
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if (vo) {
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vo.bid = this.data.items[i][0];
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vo.num = this.data.items[i][1];
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list.push(vo);
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}
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}
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this.item_scrollview.setData(list);
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this.item_scrollview.addEndCallBack(function () {
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var list = this.item_scrollview.getItemList();
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for (var i in list) {
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list[i].setDefaultTip(); // list[i].setSwallowTouches(false);
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}
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}.bind(this));
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},
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setExtendData: function setExtendData(index) {
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this.kill_index = index;
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow(params) {},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function onDelete() {
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if (this.item_scrollview) {
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this.item_scrollview.deleteMe();
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}
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this.item_scrollview = null;
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}
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});
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cc._RF.pop();
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