"use strict";
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cc._RF.push(module, '9a860cYdWJKhYDaL1wlolBh', 'artifact_award_window');
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// Scripts/mod/forgehouse/view/artifact_award_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-04-08 21:01:16
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var HeroController = require("hero_controller");
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var Artifact_awardWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("forgehouse", "artifact_award_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Mini; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.ctrl = HeroController.getInstance();
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.seekChild("background");
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this.background.scale = FIT_SCALE;
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var main_panel = this.seekChild("main_panel");
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var main_container = this.seekChild(main_panel, "main_container");
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this.close_btn = this.seekChild("close_btn");
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this.ok_btn = this.seekChild("ok_btn");
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this.ok_btn_btn = this.ok_btn.getComponent(cc.Button);
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this.ok_btn_lb = this.seekChild(this.ok_btn, "label", cc.Label);
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this.ok_btn_lo = this.seekChild(this.ok_btn, "label", cc.LabelOutline);
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this.ok_btn_lb.string = Utils.TI18N("领取");
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var content_lb = this.seekChild(main_container, "content_label", cc.Label);
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var lucky_cfg = Config.partner_artifact_data.data_artifact_const["change_condition"];
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var award_cfg = Config.partner_artifact_data.data_artifact_const["change_gift"];
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if (lucky_cfg && award_cfg && award_cfg.val && award_cfg.val[0]) {
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var bid = award_cfg.val[0][0];
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var num = award_cfg.val[0][1];
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var item_config = Utils.getItemConfig(bid);
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if (item_config) {
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this.award_item_bid = bid;
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content_lb.string = cc.js.formatStr(Utils.TI18N("熔炼值达到%s点后可领取[%s]x%s"), lucky_cfg.val, item_config.name, num);
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if (!this.award_item) {
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this.award_item = ItemsPool.getInstance().getItem("backpack_item");
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this.award_item.initConfig(false, 1, false, true);
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this.award_item.addCallBack(this._onClickItemCallBack.bind(this));
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this.award_item.setData({
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bid: bid,
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num: num
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});
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this.award_item.setPosition(0, -20);
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this.award_item.show();
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this.award_item.setParent(main_container);
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}
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}
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}
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.close_btn, function () {
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this.ctrl.openArtifactAwardWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.background, function () {
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this.ctrl.openArtifactAwardWindow(false);
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}.bind(this), 2);
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this.ok_btn.on("click", function () {
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this.ctrl.sender11038();
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this.ctrl.openArtifactAwardWindow(false);
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Utils.playButtonSound(1);
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}, this);
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},
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_onClickItemCallBack: function _onClickItemCallBack() {
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if (this.award_item_bid) {
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this.ctrl.openArtifactComTipsWindow(true, this.award_item_bid);
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(params) {
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this.refreshBtnStatus();
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},
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//刷新领取按钮状态
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refreshBtnStatus: function refreshBtnStatus() {
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var cur_lucky = this.ctrl.getModel().getArtifactLucky();
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var max_lucky = 0;
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var lucky_cfg = Config.partner_artifact_data.data_artifact_const["change_condition"];
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if (lucky_cfg && lucky_cfg.val) {
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max_lucky = lucky_cfg.val;
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}
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if (cur_lucky >= max_lucky) {
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Utils.setGreyButton(this.ok_btn_btn, false);
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this.ok_btn_lo.enabled = true;
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} else {
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Utils.setGreyButton(this.ok_btn_btn, true);
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this.ok_btn_lo.enabled = false;
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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this.ctrl.openArtifactAwardWindow(false);
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if (this.award_item) {
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this.award_item.deleteMe();
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this.award_item = null;
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}
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}
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});
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cc._RF.pop();
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