"use strict";
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cc._RF.push(module, '9069aLUvYREhYvdhCvJniwf', 'battle_drama_pass_vedio_item_panel');
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// Scripts/mod/battle_drama/view/battle_drama_pass_vedio_item_panel.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-03-13 19:20:02
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var BattleDramaPassVedioItemPanel = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("battledrama", "battle_drama_vedio_item");
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {
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this.controller = require("battle_controller").getInstance();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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this.container = this.seekChild("container"); // 容器
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this.type_label = this.seekChild("type_label", cc.Label); // 最低 最快 最近
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this.name_label = this.seekChild("name_label", cc.Label); // 玩家名字
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this.desc_label = this.seekChild("desc_label", cc.Label); // 通关时间
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this.empty_label = this.seekChild("empty_label"); // 虚位以待
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this.check_btn = this.seekChild("check_btn");
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this.check_btn_label = this.seekChild(this.check_btn, "Label", cc.Label);
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this.player_head = Utils.createClass("playerhead");
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this.player_head.setParent(this.container);
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this.player_head.setPosition(-205, 0);
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this.player_head.show();
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.check_btn, function () {
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if (this.data && this.data.repaly_id && this.data.sid) {
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this.controller.sender_20036(this.data.repaly_id, this.data.sid);
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}
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}.bind(this), 1);
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},
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// 设置数据
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setData: function setData(data) {
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this.data = data;
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if (this.root_wnd) {
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this.updateData();
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}
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},
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updateData: function updateData() {
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var data = this.data;
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if (data) {
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var head_desc = "";
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if (data.type == 1) {
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this.type_label.string = Utils.TI18N("最快");
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head_desc = Utils.TI18N("通关时间:");
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} else if (data.type == 2) {
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this.type_label.string = Utils.TI18N("最低");
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head_desc = Utils.TI18N("最低战力:");
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} else {
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this.type_label.string = Utils.TI18N("最近");
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head_desc = Utils.TI18N("通关时间:");
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}
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if (data.rid == null) {
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this.player_head.hide();
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this.empty_label.active = true;
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this.name_label.string = "";
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this.desc_label.string = "";
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this.check_btn.active = false;
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} else {
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this.player_head.show();
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this.player_head.setHeadRes(data.face_id);
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this.empty_label.active = false;
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this.name_label.string = data.name;
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this.check_btn.active = true;
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if (data.type == 1 || data.type == 3) {
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this.desc_label.string = head_desc + require("timetool").getTimeFormat(this.data.time);
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} else {
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this.desc_label.string = head_desc + data.power;
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}
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}
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow(params) {
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this.updateData();
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},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function onDelete() {
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if (this.player_head) {
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this.player_head.deleteMe();
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this.player_head = null;
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}
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}
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});
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cc._RF.pop();
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