"use strict";
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cc._RF.push(module, '8aa66VG6x9NoZYTXDQlxD8U', 'seerpalace_change_panel');
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// Scripts/mod/seerpalace/view/seerpalace_change_panel.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的 (英雄转换)
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// <br/>Create: 2019-03-22 14:37:35
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var SeerpalaceController = require("seerpalace_controller");
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var HeroConst = require("hero_const");
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var SeerpalaceConst = require("seerpalace_const");
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var CommonScrollView = require("common_scrollview");
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var SeerpalaceEvent = require("seerpalace_event");
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var HeroController = require("hero_controller");
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var BaseRole = require("baserole");
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var Seerpalace_change_Panel = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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var self = this;
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this.prefabPath = PathTool.getPrefabPath("seerpalace", "seerpalace_change_panel");
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this.ctrl = SeerpalaceController.getInstance();
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this.model = SeerpalaceController.getInstance().getModel();
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self.camp_list = {};
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self.cur_role_vo = {};
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self.cur_role_item = null;
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self.cur_camp_type = HeroConst.CampType.eNone;
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self.left_stars_1 = {};
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self.left_stars_2 = {};
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self.right_stars_1 = {};
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self.right_stars_2 = {};
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self.is_first_open = true; // 首次打开界面标识
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self.change_partner_id = 0; // 有置换结果但未保存的英雄,0为没有
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self.change_new_partner_bid = 0; // 有置换结果但未保存的新英雄,0为没有
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self.lock_partner_ids = {}; // 锁住不能置换的英雄
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self.cancel_partner_id = 0; // 缓存取消保存的英雄id,取消之后要依然选中它
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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var self = this;
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var main_container = self.root_wnd.getChildByName("main_container");
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self.change_btn = main_container.getChildByName("change_btn");
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self.change_btn.active = false;
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self.cancel_btn = main_container.getChildByName("cancel_btn");
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self.cancel_btn.active = false;
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self.save_btn = main_container.getChildByName("save_btn");
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self.save_btn.active = false;
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self.left_panel = main_container.getChildByName("left_panel");
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self.left_panel.active = false;
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self.left_lv_label = this.seekChild("left_lv_label", cc.Label);
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self.right_panel = main_container.getChildByName("right_panel");
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self.right_panel.active = false;
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self.right_lv_label = this.seekChild("right_lv_label", cc.Label);
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self.change_lb = this.seekChild("change_label", cc.Label);
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self.left_effect_node = main_container.getChildByName("left_effect_node");
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self.right_effect_node = main_container.getChildByName("right_effect_node");
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self.role_layout = main_container.getChildByName("role_layout");
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self.toggle_nd = this.seekChild("toogle");
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this.left_name_label = this.seekChild("left_name_label", cc.Label);
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this.right_name_label = this.seekChild("right_name_label", cc.Label);
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this.left_item_sp = this.seekChild("left_item", cc.Sprite);
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this.right_item_sp = this.seekChild("right_item", cc.Sprite);
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this.right_name_label_sp = this.seekChild("right_name_label", cc.Sprite);
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var bgSize = self.role_layout.getContentSize();
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self.btn_summon_sp = this.seekChild("item", cc.Sprite);
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var scale = 0.9;
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var scroll_view_size = cc.size(bgSize.width - 80, 108);
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var setting = {
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item_class: "hero_exhibition_item",
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//-- 单元类
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start_x: 0,
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//-- 第一个单元的X起点
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space_x: 15,
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//-- x方向的间隔
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start_y: 0,
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//-- 第一个单元的Y起点
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space_y: 0,
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//-- y方向的间隔
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item_width: 119 * scale,
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//-- 单元的尺寸width
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item_height: 119 * scale,
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//-- 单元的尺寸height
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row: 1,
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//-- 行数,作用于水平滚动类型
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col: 0,
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//-- 列数,作用于垂直滚动类型
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scale: scale
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};
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this.role_scrollview = new CommonScrollView();
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this.role_scrollview.createScroll(self.role_layout, cc.v2(40, 128), ScrollViewDir.horizontal, ScrollViewStartPos.top, scroll_view_size, setting, cc.v2(0, 0)); // this.role_scrollview.setSwallowTouches(false)
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var path = PathTool.getIconPath("item", SeerpalaceConst.Good_XianZhi);
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this.loadRes(path, function (SpriteFrame) {
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this.btn_summon_sp.spriteFrame = SpriteFrame;
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}.bind(this)); // if(this.model.change_info){
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// self.setData(this.model.change_info)
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// }
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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var _this = this;
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var self = this;
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this.change_btn.on("touchend", this._onClickChangeBtn, this);
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this.cancel_btn.on("touchend", this._onClickCancelBtn, this);
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this.save_btn.on("touchend", this._onClickSaveBtn, this);
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this.addGlobalEvent(SeerpalaceEvent.Change_Role_Info_Event, function (data) {
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self.setData(data);
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}.bind(this));
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this.addGlobalEvent(SeerpalaceEvent.Change_Role_Success, function () {
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self.handleRightChangeEffect(true);
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}.bind(this));
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var _loop = function _loop(i) {
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var camp_btn = self.toggle_nd.getChildByName("camp_btn_" + i);
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if (camp_btn) {
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self.camp_list[i] = camp_btn;
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camp_btn.on("touchend", function () {
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this._onClickCampBtn(i);
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Utils.playButtonSound(3);
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}, _this);
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}
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};
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for (var i = 1; i <= 4; ++i) {
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_loop(i);
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}
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this.ctrl.requestSeerpalaceChangeInfo();
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow(params) {},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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addToParent: function addToParent(status) {
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status = status || false;
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if (status) {
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this.show();
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} else {
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this.hide();
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} // if (this.is_first_open) {
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// // -- 初次打开界面时请求置换相关数据
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// this.ctrl.requestSeerpalaceChangeInfo( )
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// this.is_first_open = false
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// }
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},
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// -- 置换
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_onClickChangeBtn: function _onClickChangeBtn() {
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Utils.playButtonSound(1);
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var self = this;
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if (self.cur_role_vo && self.cur_role_vo.id) {
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this.ctrl.requestSeerpalaceChangeRole(self.cur_role_vo.id, 1);
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} else {
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message("请先选择一位英雄");
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}
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},
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// -- 取消
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_onClickCancelBtn: function _onClickCancelBtn() {
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Utils.playButtonSound(1);
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var self = this;
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if (self.change_partner_id && self.change_partner_id != 0) {
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self.cancel_partner_id = self.change_partner_id;
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this.ctrl.requestSeerpalaceChangeRole(self.change_partner_id, 0);
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}
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},
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// -- 保存
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_onClickSaveBtn: function _onClickSaveBtn() {
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Utils.playButtonSound(1);
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var self = this;
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if (self.change_partner_id && self.change_partner_id != 0) {
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this.ctrl.requestSeerpalaceChangeRole(self.change_partner_id, 2);
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}
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},
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setData: function setData(data) {
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var self = this;
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self.data = data || {};
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self.change_partner_id = data.partner_id || 0;
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self.change_new_partner_bid = data.new_partner_bid || 0;
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self.lock_partner_ids = data.partner_ids || {};
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self.role_layout.active = self.change_partner_id == 0;
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self.cancel_btn.active = self.change_partner_id != 0;
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self.save_btn.active = self.change_partner_id != 0;
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if (self.change_partner_id == 0) {
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if (!self.cur_index) {
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self.toggle_nd.getChildByName("camp_btn_1").getComponent(cc.Toggle).isChecked = true;
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self._onClickCampBtn(1);
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} else {
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self.refreshRoleList();
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}
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} else {
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self.cur_index = null;
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self.cur_role_vo = {};
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self.cur_camp_type = HeroConst.CampType.eNone;
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if (self.cur_role_item) {
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self.cur_role_item.setSelected(false);
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self.cur_role_item = null;
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}
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}
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self.refreshRoleSpine();
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},
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// -- 刷新英雄头像列表
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refreshRoleList: function refreshRoleList() {
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var self = this;
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self.cur_role_data = [];
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var all_role_list = HeroController.getInstance().getModel().getAllHeroArray();
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var camp_type = HeroConst.CampType.eNone;
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if (self.cur_index == SeerpalaceConst.Change_Index_Camp.All) {
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camp_type = HeroConst.CampType.eNone;
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} else if (self.cur_index == SeerpalaceConst.Change_Index_Camp.Water) {
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camp_type = HeroConst.CampType.eWater;
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} else if (self.cur_index == SeerpalaceConst.Change_Index_Camp.Fire) {
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camp_type = HeroConst.CampType.eFire;
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} else if (self.cur_index == SeerpalaceConst.Change_Index_Camp.Wind) {
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camp_type = HeroConst.CampType.eWind;
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}
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self.cur_camp_type = camp_type;
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for (var k in all_role_list || {}) {
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// k,role_vo in pairs(all_role_list.items or {}) do
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var role_vo = all_role_list[k];
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if (role_vo.star == 4 || role_vo.star == 5) {
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var is_lock = self.checkIsLockedRole(role_vo.id);
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if (camp_type == HeroConst.CampType.eNone) {
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if (role_vo.camp_type == HeroConst.CampType.eWater || role_vo.camp_type == HeroConst.CampType.eFire || role_vo.camp_type == HeroConst.CampType.eWind) {
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var role_data = Utils.deepCopy(role_vo);
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role_data.is_locked = is_lock;
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self.cur_role_data.push(role_data); // table_insert(self.cur_role_data, role_data)
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}
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} else if (role_vo.camp_type == camp_type) {
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var _role_data = Utils.deepCopy(role_vo);
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_role_data.is_locked = is_lock;
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self.cur_role_data.push(_role_data); // table_insert(self.cur_role_data, role_data)
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}
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}
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}
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this.cur_role_data.sort(function (objA, objB) {
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var is_lock_a = self.checkIsLockedRole(objA.id);
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var is_lock_b = self.checkIsLockedRole(objB.id);
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if (is_lock_a && !is_lock_b) {
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return 1;
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} else if (!is_lock_a && is_lock_b) {
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return -1;
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} else if (objA.star == objB.star) {
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if (objA.camp_type == objB.camp_type) {
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return objB.lev - objA.lev;
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} else {
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return objB.camp_type - objA.camp_type;
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}
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} else {
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return objB.star - objA.star;
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}
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});
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if (self.cur_role_item) {
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self.cur_role_item.setSelected(false);
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}
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var extendData = {
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scale: 0.85,
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can_click: true,
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from_type: HeroConst.ExhibitionItemType.eHeroChange
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};
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self.role_scrollview.setData(self.cur_role_data, function (cell) {
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this._onClickPartner(cell);
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}.bind(this), extendData);
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self.role_scrollview.addEndCallBack(function () {
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if (self.cur_role_vo && Utils.next(self.cur_role_vo) && self.cur_camp_type != null) {
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// -- 记录了上一次选中英雄的数据,切换到全部或该英雄阵营时,该英雄继续为选中状态
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if (self.cur_role_vo.camp_type == self.cur_camp_type || self.cur_camp_type == HeroConst.CampType.eNone) {
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var list = self.role_scrollview.getItemList();
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for (var _k = 0; _k < list.length; ++_k) {
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var v = list[_k];
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var data = v.getData();
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if (data.id == self.cur_role_vo.id) {
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self._onClickPartner(v);
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break;
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}
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}
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}
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} else if (self.cancel_partner_id && self.cancel_partner_id != 0) {
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//--选中取消置换的英雄
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var _list = self.role_scrollview.getItemList();
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for (var _k2 = 0; _k2 < _list.length; ++_k2) {
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var _v = _list[_k2];
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var _data = _v.getData();
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if (_data.id == self.cancel_partner_id) {
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self._onClickPartner(_v);
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self.role_scrollview.jumpToMove(cc.v2(-(_k2 - 3) * (0.85 * 119 + 15), 0), 0.01);
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break;
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}
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}
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self.cancel_partner_id = 0;
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}
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}.bind(this));
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},
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_onClickPartner: function _onClickPartner(item) {
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var self = this;
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var vo = item.getData();
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if (vo.checkHeroLockTips(true)) {
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return;
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}
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if (self.cur_role_item) {
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self.cur_role_item.setSelected(false);
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}
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item.setSelected(true);
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self.cur_role_item = item;
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self.cur_role_vo = vo;
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var role_star = vo.star;
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var label_str = "";
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var cost_config = Config.recruit_high_data.data_seerpalace_const["hero_change" + role_star];
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if (cost_config && cost_config.val) {
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var bid = cost_config.val[0][0];
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var num = cost_config.val[0][1];
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var item_config = Utils.getItemConfig(bid);
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if (item_config) {
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label_str = num + " 置换";
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}
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}
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self.change_lb.string = label_str;
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self.refreshRoleSpine();
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},
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// -- 刷新英雄模型显示
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refreshRoleSpine: function refreshRoleSpine() {
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var self = this; // if (self.left_role){
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// self.left_role.deleteMe()
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// self.left_role = null
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// }
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// if (self.right_role) {
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// self.right_role.deleteMe()
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// self.right_role = null
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// }
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// -- 选中了某一个英雄或者有未保存的重置英雄
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if (self.cur_role_vo && Utils.next(self.cur_role_vo) || self.change_partner_id != 0) {
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var left_role_vo = {}; //-- 左侧英雄的数据
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if (self.change_partner_id == 0) {
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left_role_vo = self.cur_role_vo;
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self.change_btn.active = true;
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self.handleRightRandomEffect(true);
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} else {
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left_role_vo = HeroController.getInstance().getModel().getHeroById(self.change_partner_id);
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self.change_btn.active = false;
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self.handleRightRandomEffect(false);
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}
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if (left_role_vo && (Utils.next(left_role_vo) || Utils.next(left_role_vo) == 0)) {
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if (self.left_role == null) {
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self.left_role = new BaseRole();
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self.left_role.setParent(self.left_panel);
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self.left_role.node.setPosition(cc.v2(100, 180));
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}
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self.left_role.setData(BaseRole.type.partner, left_role_vo, PlayerAction.show, true, 0.72);
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var type_res = PathTool.getHeroCampRes(left_role_vo.camp_type);
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var path = PathTool.getUIIconPath("common", type_res);
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self.right_item_sp.spriteFrame = null;
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this.loadRes(path, function (SpriteFrame) {
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self.left_item_sp.spriteFrame = SpriteFrame;
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self.right_item_sp.spriteFrame = SpriteFrame;
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}.bind(this));
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self.left_name_label.string = left_role_vo.name;
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self.left_lv_label.string = left_role_vo.lev;
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self.right_lv_label.string = left_role_vo.lev;
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var right_name = "????";
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if (self.change_new_partner_bid != 0) {
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var base_config = Config.partner_data.data_partner_base[self.change_new_partner_bid];
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var right_role_data = {
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bid: self.change_new_partner_bid,
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star: left_role_vo.star
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};
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if (self.right_role == null) {
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self.right_role = new BaseRole();
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self.right_role.setParent(self.right_panel);
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self.right_role.node.setPosition(cc.v2(100, 180));
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}
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self.right_role.node.active = true;
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self.right_role.setData(BaseRole.type.partner, right_role_data, PlayerAction.show, true, 0.72);
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if (base_config && base_config.name) {
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right_name = base_config.name;
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}
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} else {
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right_name = "????";
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if (self.right_role) {
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self.right_role.node.active = false;
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}
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}
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self.right_name_label.string = right_name;
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for (var i in self.left_stars_1) {
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var star = self.left_stars_1[i].node;
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star.active = false;
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}
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for (var _i in self.left_stars_2) {
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var _star = self.left_stars_2[_i].node;
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_star.active = false;
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}
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for (var _i2 in self.right_stars_1) {
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var _star2 = self.right_stars_1[_i2].node;
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_star2.active = false;
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}
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for (var _i3 in self.right_stars_2) {
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var _star3 = self.right_stars_2[_i3].node;
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_star3.active = false;
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}
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if (self.left_star10) {
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self.left_star10.node.active = false;
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}
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if (self.right_star10) {
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self.right_star10.node.active = false;
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}
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var role_star = left_role_vo.star;
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var _cStar = function _cStar(star_count, res, star_list, parent_node) {
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var _this2 = this;
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var star_pos = SeerpalaceConst.Change_Pos_X[star_count] || {};
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for (var _i4 = 0; _i4 < star_count; ++_i4) {
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if (!star_list[_i4]) {
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(function () {
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var star = Utils.createImage(parent_node, res, 0, 338, cc.v2(0.5, 0.5), true);
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self.loadRes(res, function (SpriteFrame) {
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star.spriteFrame = SpriteFrame;
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}.bind(_this2));
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star_list[_i4] = star;
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})();
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}
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star_list[_i4].node.active = true;
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var pos_x = star_pos[_i4];
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if (pos_x) {
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star_list[_i4].node.x = pos_x;
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}
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}
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};
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if (role_star > 0 && role_star <= 5) {
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var res = PathTool.getUIIconPath("common", "common_90074");
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_cStar(role_star, res, self.left_stars_1, self.left_panel);
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_cStar(role_star, res, self.right_stars_1, self.right_panel);
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} else if (role_star >= 6 && role_star <= 9) {
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var _res = PathTool.getUIIconPath("common", "common_90075");
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var count = role_star - 5;
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_cStar(count, _res, self.left_stars_2, self.left_panel);
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_cStar(count, _res, self.right_stars_2, self.right_panel);
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} else if (role_star >= 10) {
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var _res2 = PathTool.getUIIconPath("common", "common_90073");
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if (!self.left_star10) {
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self.left_star10 = Utils.createImage(self.left_panel, _res2, 100, 338, cc.v2(0.5, 0.5), true, 0, false);
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self.left_star10.setScale(1.2);
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} else {
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self.left_star10.node.active = true;
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}
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if (!self.right_star10) {
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self.right_star10 = Utils.createImage(self.right_panel, _res2, 100, 338, cc.v2(0.5, 0.5), true, 0, false);
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self.right_star10.setScale(1.2);
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} else {
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self.right_star10.node.active = true;
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}
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}
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}
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self.left_panel.active = true;
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self.right_panel.active = true;
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self.handleLeftEmptyEffect(false);
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} else {
|
self.left_panel.active = false;
|
self.right_panel.active = false;
|
self.change_btn.active = false;
|
self.handleLeftEmptyEffect(true);
|
self.handleRightRandomEffect(false);
|
}
|
},
|
_onClickCampBtn: function _onClickCampBtn(index) {
|
var self = this;
|
if (self.cur_index == index) return;
|
|
if (self.cur_index) {
|
var old_camp_data = self.camp_list[self.cur_index];
|
|
if (old_camp_data && old_camp_data.select_image) {
|
old_camp_data.select_image.active = false;
|
}
|
}
|
|
var cur_camp_data = self.camp_list[index];
|
|
if (cur_camp_data && cur_camp_data.select_image) {
|
cur_camp_data.select_image.active = true;
|
}
|
|
self.cur_index = index;
|
self.refreshRoleList();
|
},
|
// -- 判断是否为锁住的英雄
|
checkIsLockedRole: function checkIsLockedRole(id) {
|
var self = this;
|
var is_locked = false;
|
|
for (var i in self.lock_partner_ids) {
|
// k,v in pairs(self.lock_partner_ids) do
|
var v = self.lock_partner_ids[i];
|
|
if (v.id && v.id == id) {
|
is_locked = true;
|
break;
|
}
|
}
|
|
return is_locked;
|
},
|
// -- 左边为空时播放的特效
|
handleLeftEmptyEffect: function handleLeftEmptyEffect(status) {
|
var self = this;
|
|
if (status == false) {
|
if (self.left_empty_effect) {
|
self.left_empty_effect.skeletonData = null;
|
this.left_empty_effect.setToSetupPose();
|
this.left_empty_effect.clearTracks();
|
self.left_empty_effect = null;
|
}
|
} else {
|
if (this.left_effect_node && !this.left_empty_effect) {
|
var path = PathTool.getSpinePath("E24001", "action");
|
this.loadRes(path, function (skeleton_data) {
|
this.left_empty_effect = self.left_effect_node.getChildByName("action").getComponent(sp.Skeleton);
|
this.left_empty_effect.skeletonData = skeleton_data;
|
this.left_empty_effect.setAnimation(0, "action", true);
|
}.bind(this));
|
}
|
}
|
},
|
// -- 右边为随机时的特效
|
handleRightRandomEffect: function handleRightRandomEffect(status) {
|
var self = this;
|
|
if (status == false) {
|
if (self.right_random_effect) {
|
this.right_random_effect.setToSetupPose();
|
this.right_random_effect.clearTracks();
|
this.right_random_effect.skeletonData = null;
|
self.right_random_effect = null;
|
}
|
} else {
|
if (self.right_effect_node && !self.right_random_effect) {
|
var path = PathTool.getSpinePath("E24002", "action");
|
this.loadRes(path, function (skeleton_data) {
|
this.right_random_effect = self.right_effect_node.getChildByName("action").getComponent(sp.Skeleton);
|
this.right_random_effect.skeletonData = skeleton_data;
|
this.right_random_effect.setAnimation(0, "action", true);
|
}.bind(this));
|
}
|
}
|
},
|
//-- 右边置换成功的特效
|
handleRightChangeEffect: function handleRightChangeEffect(status) {
|
var self = this;
|
|
if (status == false) {
|
if (self.right_change_effect) {
|
self.right_change_effect.skeletonData = null;
|
this.right_change_effect.setToSetupPose();
|
this.right_change_effect.clearTracks();
|
self.right_change_effect = null;
|
}
|
} else {
|
if (self.right_effect_node && !self.right_change_effect) {
|
var path = PathTool.getSpinePath("E24003", "action");
|
this.loadRes(path, function (skeleton_data) {
|
self.right_change_effect = self.right_effect_node.getChildByName("action1").getComponent(sp.Skeleton);
|
self.right_change_effect.skeletonData = skeleton_data;
|
self.right_change_effect.setAnimation(0, "action", false);
|
}.bind(this));
|
} else if (self.right_change_effect) {
|
self.right_change_effect.setAnimation(0, "action", false);
|
}
|
}
|
},
|
// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
|
onDelete: function onDelete() {
|
var self = this;
|
|
if (self.role_change_info_event) {
|
gcore.GlobalEvent.unbind(self.role_change_info_event);
|
self.role_change_info_event = null;
|
}
|
|
if (self.change_success_event) {
|
gcore.GlobalEvent.unbind(self.change_success_event);
|
self.change_success_event = null;
|
}
|
|
if (self.left_role) {
|
self.left_role.deleteMe();
|
self.left_role = null;
|
}
|
|
if (self.right_role) {
|
self.right_role.deleteMe();
|
self.right_role = null;
|
}
|
|
this.handleRightRandomEffect(false);
|
this.handleLeftEmptyEffect(false);
|
this.handleRightChangeEffect(false);
|
}
|
});
|
module.exports = Seerpalace_change_Panel;
|
|
cc._RF.pop();
|