"use strict";
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cc._RF.push(module, '89234ljtEdJ+p+0ojnwtmdf', 'ladder_top_three_window');
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// Scripts/mod/ladder/view/ladder_top_three_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 天梯英雄殿
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// <br/>Create: 2019-07-24 16:55:47
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var LadderController = require("ladder_controller");
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var LadderEvent = require("ladder_event");
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var RoleEvent = require("role_event");
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var RoleController = require("role_controller");
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var FriendController = require("friend_controller");
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var LadderConst = require("ladder_const");
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var Ladder_top_threeWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("ladder", "ladder_top_three_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.state_list = {};
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this.ctrl = LadderController.getInstance();
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this.model = this.ctrl.getModel();
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.seekChild("background");
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this.background.scale = FIT_SCALE;
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var main_container = this.seekChild("main_container");
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var title_label = this.seekChild(main_container, "title_label", cc.Label);
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title_label.string = Utils.TI18N("英雄殿");
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var tips_label = this.seekChild(main_container, "tips_label", cc.Label);
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tips_label.string = Utils.TI18N("*每日点赞可获天梯积分奖励");
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this.close_btn = this.seekChild("close_btn");
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for (var i = 1; i <= 3; i++) {
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var statue = this.seekChild(main_container, "statue_" + i);
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var desc = statue.getChildByName("desc").getComponent(cc.Label);
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desc.string = Utils.TI18N("虚位以待");
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var state_data = {};
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state_data.model = statue.getChildByName("model");
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state_data.role_name = statue.getChildByName("role_name").getComponent(cc.Label);
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state_data.guild_name = statue.getChildByName("guild_name").getComponent(cc.Label);
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state_data.worship_btn = statue.getChildByName("worship_btn").getComponent(cc.Button);
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state_data.label = statue.getChildByName("label").getComponent(cc.Label);
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state_data.btn_check = statue.getChildByName("btn_check").getComponent(cc.Button);
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state_data.desc = desc;
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state_data.worship_num = 0;
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this.state_list[i] = state_data;
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}
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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var _this = this;
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Utils.onTouchEnd(this.close_btn, function () {
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this.ctrl.openLadderTopThreeWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.background, function () {
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this.ctrl.openLadderTopThreeWindow(false);
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}.bind(this), 2);
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var _loop = function _loop(i) {
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var state_data = _this.state_list[i];
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if (state_data && state_data.worship_btn) {
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state_data.worship_btn.node.on("click", function () {
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this._onClickBtnWorship(i);
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}.bind(_this));
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}
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if (state_data && state_data.btn_check) {
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state_data.btn_check.node.on("click", function () {
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this._onClickBtnCheck(i);
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}.bind(_this));
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}
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};
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for (var i = 1; i <= 3; i++) {
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_loop(i);
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}
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this.addGlobalEvent(LadderEvent.UpdateLadderTopThreeRoleData, function (data) {
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this.setData(data);
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}, this);
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this.addGlobalEvent(RoleEvent.WorshipOtherRole, function (rid, srv_id, idx) {
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if (idx != null && this.state_data[idx]) {
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var state_panel = this.state_list[idx];
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state_panel.worship_num = state_panel.worship_num + 1;
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state_panel.label.string = state_panel.worship_num;
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Utils.setGreyButton(state_panel.worship_btn);
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}
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}, this);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(params) {
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this.ctrl.requestTopThreeRoleData();
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},
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_onClickBtnWorship: function _onClickBtnWorship(index) {
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var data = this.getRoleDataByRank(index);
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if (data) {
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var rid = data.rid;
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var srv_id = data.srv_id;
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RoleController.getInstance().sender10316(rid, srv_id, index, WorshipType.ladder);
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}
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},
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_onClickBtnCheck: function _onClickBtnCheck(index) {
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var data = this.getRoleDataByRank(index);
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if (data) {
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var rid = data.rid;
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var srv_id = data.srv_id;
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FriendController.getInstance().openFriendCheckPanel(true, {
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srv_id: srv_id,
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rid: rid
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});
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}
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},
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setData: function setData(data) {
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data = data || {};
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this.data = data;
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for (var i = 1; i <= 3; i++) {
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var state_panel = this.state_list[i];
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var role_data = this.getRoleDataByRank(i);
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if (role_data) {
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state_panel.model.x = 5000;
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state_panel.role_name.node.x = 5000;
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state_panel.guild_name.node.x = 5000;
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state_panel.worship_btn.node.x = 5000;
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state_panel.desc.node.x = 5000;
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state_panel.role_name.string = role_data.name;
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var gname = role_data.gname;
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if (!gname || gname == "") {
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gname = Utils.TI18N("暂无");
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}
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state_panel.guild_name.string = cc.js.formatStr(Utils.TI18N("公会:%s"), gname);
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state_panel.label.string = role_data.worship;
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state_panel.worship_num = role_data.worship;
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if (role_data.worship_status == 0) {}
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}
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}
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},
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getRoleDataByRank: function getRoleDataByRank(rank) {
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this.data = this.data || {};
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var role_data = null;
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for (var k in this.data) {
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var v = this.data[k];
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if (v.rank == rank) {
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role_data = v;
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break;
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}
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}
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return role_data;
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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this.model.updateLadderRedStatus(LadderConst.RedType.TopThree, false);
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this.ctrl.openLadderTopThreeWindow(false);
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}
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});
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cc._RF.pop();
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