"use strict";
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cc._RF.push(module, '8426eoT96BA1buBZtQ44tHm', 'hero_library_info_window');
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// Scripts/mod/hero/view/hero_library_info_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-03-19 17:52:23
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var HeroController = require("hero_controller");
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var HeroConst = require("hero_const");
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var SkillItem = require("skill_item");
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var Hero_library_infoWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("hero", "hero_library_info_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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//当前选择
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this.select_index = 0; //最大索引
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this.max_index = 2; //技能item
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this.skill_item_list = {};
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this.skill_container_size = cc.size(580, 130);
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this.ctrl = HeroController.getInstance();
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this.model = this.ctrl.getModel();
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.main_container = this.seekChild("main_container");
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this.close_btn = this.seekChild("close_btn");
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this.background_nd = this.seekChild("background");
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this.background_nd.scale = FIT_SCALE;
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this.loadRes(PathTool.getBigBg("hero/hero_draw_bg"), function (res) {
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this.background_nd.getComponent(cc.Sprite).spriteFrame = res;
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}.bind(this)); //名字背景
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this.hero_name_bg_nd = this.seekChild(this.main_container, "hero_name_bg"); //英雄立绘
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this.hero_draw_icon_sp = this.seekChild(this.main_container, "hero_draw_icon", cc.Sprite); //英雄名字
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this.hero_name_lb = this.seekChild(this.hero_name_bg_nd, "hero_name", cc.Label);
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this.title_name_lb = this.seekChild(this.hero_name_bg_nd, "title_name", cc.Label);
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this.title_bg_nd = this.seekChild(this.hero_name_bg_nd, "title_bg");
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this.box_6_nd = this.seekChild(this.main_container, "box_6"); //详细属性
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this.attr_btn = this.seekChild(this.box_6_nd, "attr_btn"); //查看传记
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this.story_btn = this.seekChild(this.box_6_nd, "story_btn"); //pageview
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this.left_btn_nd = this.seekChild(this.box_6_nd, "left_btn");
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this.left_btn = this.seekChild(this.box_6_nd, "left_btn", cc.Button);
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this.right_btn_nd = this.seekChild(this.box_6_nd, "right_btn");
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this.right_btn = this.seekChild(this.box_6_nd, "right_btn", cc.Button);
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this.light_1_sp = this.seekChild(this.box_6_nd, "light_1", cc.Sprite);
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this.light_2_sp = this.seekChild(this.box_6_nd, "light_2", cc.Sprite);
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this.page_view_nd = this.seekChild(this.box_6_nd, "pageview");
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this.page_view_pv = this.seekChild(this.box_6_nd, "pageview", cc.PageView);
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var view = this.seekChild(this.page_view_nd, "view");
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var content = this.seekChild(view, "content");
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var page_1 = this.seekChild(content, "page_1");
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var page_2 = this.seekChild(content, "page_2");
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this.skill_panel_nd = this.seekChild(page_1, "skill_panel");
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this.attr_name_lb = this.seekChild(this.skill_panel_nd, "attr_name", cc.Label);
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this.type_name_lb = this.seekChild(this.skill_panel_nd, "type_name", cc.Label);
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this.item_content = this.seekChild(this.skill_panel_nd, "content");
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this.voice_panel_nd = this.seekChild(page_2, "voice_panel");
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this.richlabel_rt = this.seekChild(this.voice_panel_nd, "richlabel", cc.RichText);
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this.voice_btn_nd = this.seekChild(this.voice_panel_nd, "voice_btn");
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this.adaptationScreen();
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},
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//设置适配屏幕
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adaptationScreen: function adaptationScreen() {},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.close_btn, function () {
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this.ctrl.openHeroLibraryInfoWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.attr_btn, function () {
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this.onClickAttrBtn();
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}.bind(this), 1);
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Utils.onTouchEnd(this.story_btn, function () {
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this.onClickStoryBtn();
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}.bind(this), 1);
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Utils.onTouchEnd(this.left_btn_nd, function () {
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this.onClickLeftBtn();
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}.bind(this), 1);
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Utils.onTouchEnd(this.right_btn_nd, function () {
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this.onClickRightBtn();
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}.bind(this), 1);
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Utils.onTouchEnd(this.voice_btn_nd, function () {
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this.onClickVoiceBtn();
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}.bind(this), 1);
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this.page_view_pv.node.on("page-turning", function () {
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var cur_page = this.page_view_pv.getCurrentPageIndex();
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this.setBtnVisable(cur_page);
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}, this);
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},
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//详细属性
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onClickAttrBtn: function onClickAttrBtn() {
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if (this.partner_config == null) return;
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var pokedex_config = gdata("partner_data", "data_partner_pokedex", [this.partner_config.bid]);
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if (pokedex_config && pokedex_config[0]) {
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var star = pokedex_config[0].star || 1;
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this.ctrl.openHeroInfoWindowByBidStar(this.partner_config.bid, star, function () {
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this.setVisible(true);
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}.bind(this));
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}
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this.setVisible(false);
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},
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//查看传记
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onClickStoryBtn: function onClickStoryBtn() {
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if (this.partner_config == null || this.library_config == null) return;
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if (this.library_config.story == null || this.library_config.story == "") {
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message(Utils.TI18N("该英雄暂无传记"));
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return;
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}
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var name = cc.js.formatStr("%s %s", this.library_config.title, this.partner_config.name);
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var content = this.library_config.story;
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this.ctrl.openHeroLibraryStoryPanel(true, name, content);
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},
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//播放语音
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onClickVoiceBtn: function onClickVoiceBtn() {
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if (!this.partner_config || !this.library_config) return;
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if (this.partner_config.voice && this.partner_config.voice != "") {
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var voice = this.partner_config.voice;
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var time = this.partner_config.voice_time;
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this.ctrl.onPlayHeroVoice(voice, time);
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}
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},
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//左边
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onClickLeftBtn: function onClickLeftBtn() {
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var index = this.page_view_pv.getCurrentPageIndex() - 1;
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this.page_view_pv.scrollToPage(index);
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this.setBtnVisable(index);
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},
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//右边
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onClickRightBtn: function onClickRightBtn() {
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var index = this.page_view_pv.getCurrentPageIndex() + 1;
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this.page_view_pv.scrollToPage(index);
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this.setBtnVisable(index);
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},
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setBtnVisable: function setBtnVisable(index) {
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if (index < 1) {
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Utils.setGreyButton(this.left_btn, true);
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Utils.setGreyButton(this.right_btn, false);
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this.light_1_sp.node.x = -10;
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this.light_2_sp.node.x = 10;
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} else {
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Utils.setGreyButton(this.left_btn, false);
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Utils.setGreyButton(this.right_btn, true);
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this.light_1_sp.node.x = 10;
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this.light_2_sp.node.x = -10;
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(bid, library_config) {
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var partner_config = gdata("partner_data", "data_partner_base", [bid]);
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var library_config = gdata("partner_data", "data_partner_library", [bid]);
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if (![partner_config || !library_config]) return;
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this.partner_config = partner_config;
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this.library_config = library_config;
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this.updateHeroInfo();
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this.attr_name_lb.string = cc.js.formatStr("%s:%s%s", Utils.TI18N("属性"), String(HeroConst.CampAttrName[this.partner_config.camp_type]), String(HeroConst.CareerName[this.partner_config.type]));
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this.type_name_lb.string = cc.js.formatStr("%s:%s", Utils.TI18N("定位"), this.partner_config.hero_pos);
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this.richlabel_rt.string = " " + this.library_config.voice_str;
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this.setBtnVisable(0);
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this.initSkill();
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if (this.partner_config.voice && this.partner_config.voice != "") {
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this.voice_btn_nd.active = true;
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}
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},
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//更新英雄信息
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updateHeroInfo: function updateHeroInfo() {
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if (!this.partner_config || !this.library_config) return;
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var draw_res_id = this.partner_config.draw_res;
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var bg_res = PathTool.getIconPath("herodraw/herodrawres", draw_res_id);
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if (this.hero_draw_icon_sp) {
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this.loadRes(bg_res, function (bg_sf) {
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this.hero_draw_icon_sp.spriteFrame = bg_sf;
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}.bind(this));
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}
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if (this.library_config.scale == 0) {
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this.hero_draw_icon_sp.node.scale = 1;
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} else {
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this.hero_draw_icon_sp.node.scale = this.library_config.scale / 100;
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}
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if (this.library_config.draw_offset && Utils.next(this.library_config.draw_offset) != null) {
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var pos = this.hero_draw_icon_sp.node.getPosition();
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var offset_x = this.library_config.draw_offset[0][0] || 0;
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var offset_y = this.library_config.draw_offset[0][1] || 0;
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this.hero_draw_icon_sp.node.setPosition(pos.x + offset_x, pos.y + offset_y);
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}
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this.hero_name_lb.string = this.partner_config.name;
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if (this.library_config.title && this.library_config.title != "") {
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this.title_name_lb.string = this.library_config.title;
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} else {
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this.title_bg_nd.active = false;
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}
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},
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initSkill: function initSkill() {
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if (!this.partner_config.bid) return;
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var bid = this.partner_config.bid;
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var star = Config.partner_data.data_partner_max_star[bid] || this.partner_config.init_star;
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var key = Utils.getNorKey(bid, star);
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var star_config = gdata("partner_data", "data_partner_star", [key]);
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if (star_config == null) return;
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var skill_list = [];
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for (var k in star_config.skills) {
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var v = star_config.skills[k];
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if (v[0] != 1) {
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skill_list.push(v);
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}
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}
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var skill_width = 108;
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var item_width = skill_width + 28;
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for (var i in this.skill_item_list) {
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if (this.skill_item_list[i]) {
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this.skill_item_list[i].setVisible(false);
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}
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}
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var index = 0;
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for (var i in skill_list) {
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var skill = skill_list[i];
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var config = gdata('skill_data', 'data_get_skill', [skill[1]]);
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if (config) {
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if (this.skill_item_list[i] == null) {
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this.skill_item_list[i] = new SkillItem(true, true, true, 1, true);
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this.skill_item_list[i].setParent(this.item_content);
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this.skill_item_list[i].setShowTips(true);
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}
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this.skill_item_list[i].setData([skill[1]]);
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this.skill_item_list[i].setVisible(true);
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this.skill_item_list[i].setPosition(cc.v2(-item_width / 2 * (skill_list.length - 1) + item_width * index, 0));
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index = index + 1;
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} else {
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debug(cc.js.formatStr("技能表id: %s 没发现", String(skill.skill_bid)));
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}
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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this.ctrl.openHeroLibraryInfoWindow(false);
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if (this.skill_item_list) {
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for (var k in this.skill_item_list) {
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if (this.skill_item_list[k]) {
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this.skill_item_list[k].deleteMe();
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this.skill_item_list[k] = null;
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}
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}
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this.skill_item_list = null;
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}
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}
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});
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cc._RF.pop();
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