"use strict";
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cc._RF.push(module, '83a2eooCrpFxKbDaUq7wKuQ', 'arean_loop_rank_item');
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// Scripts/mod/arena/view/loop/arean_loop_rank_item.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-03-06 21:34:00
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var PlayerHead = require("playerhead");
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var RoleController = require("role_controller");
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var ArenaLoopRankItem = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("arena", "arean_loop_rank_item");
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {
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this.data_avatar = Config.avatar_data.data_avatar;
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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this.rank_img_nd = this.seekChild("rank_img");
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this.rank_img_sp = this.seekChild("rank_img", cc.Sprite);
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this.rank_txt_nd = this.seekChild("rank_txt");
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this.rank_txt_ct = this.rank_txt_nd.getComponent("CusRichText");
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this.loadRes(PathTool.getIconPath("num", "type1", "plist"), function (atlas) {
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this.rank_txt_ct.fontAtlas = atlas;
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}.bind(this));
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this.head_nd = this.seekChild("head");
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this.role_name_lb = this.seekChild("role_name", cc.Label);
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this.role_power_lb = this.seekChild("role_power", cc.Label);
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this.wish_num_lb = this.seekChild("wish_num", cc.Label);
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this.duanwei_num_lb = this.seekChild("duanwei_num", cc.Label);
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this.wish_container_sp = this.seekChild("wish_container", cc.Sprite);
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this.finger_sp = this.seekChild("finger", cc.Sprite);
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this.wish_container_btn = this.seekChild("wish_container", cc.Button);
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this.wish_container_nd = this.seekChild("wish_container");
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this.role_head = new PlayerHead();
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this.role_head.setParent(this.head_nd);
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this.role_head.show();
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this.wish_container_nd.on(cc.Node.EventType.TOUCH_END, this.onClickWishBtn, this);
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow(params) {
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if (this.role_data) this.updageWidgets();
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},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function onDelete() {},
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initRankList: function initRankList() {},
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setExtendData: function setExtendData() {},
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addCallBack: function addCallBack(click_cb) {
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this.click_cb = click_cb;
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},
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setData: function setData(data) {
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this.role_data = data;
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if (this.root_wnd) this.updageWidgets();
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},
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updageWidgets: function updageWidgets() {
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this.role_name_lb.string = this.role_data.name;
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this.role_power_lb.string = this.role_data.power;
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this.wish_num_lb.string = this.role_data.worship;
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this.duanwei_num_lb.string = this.role_data.score;
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this.role_head.setHeadRes(this.role_data.face);
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this.role_head.setLev(this.role_data.lev); // 头像
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if (this.data_avatar) {
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var avatar_cfg = this.data_avatar[this.role_data.avatar_id];
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var res_id = avatar_cfg.res_id || 0;
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var res_path = PathTool.getIconPath("headcircle", "txt_cn_headcircle_" + res_id);
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this.role_head.showBg(res_path);
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}
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if (this.role_data.rank <= 3) {
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this.rank_img_nd.active = true;
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this.rank_txt_nd.active = false;
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var icon_path = PathTool.getUIIconPath("common", "common_200" + this.role_data.rank);
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this.loadRes(icon_path, function (rank_sf) {
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this.rank_img_sp.spriteFrame = rank_sf;
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}.bind(this));
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} else {
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this.rank_img_nd.active = false;
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this.rank_txt_nd.active = true;
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this.rank_txt_ct.setNum(this.role_data.rank);
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} // 点赞
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if (this.role_data.worship_status) {
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this.wish_container_sp.setState(cc.Sprite.State.GRAY);
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this.finger_sp.setState(cc.Sprite.State.GRAY);
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this.wish_container_btn.interactable = false;
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} else {
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this.wish_container_btn.interactable = true;
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this.wish_container_sp.setState(cc.Sprite.State.NORMAL);
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this.finger_sp.setState(cc.Sprite.State.NORMAL);
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}
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},
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onClickWishBtn: function onClickWishBtn() {
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RoleController.getInstance().sender10316(this.role_data.rid, this.role_data.srv_id, this.role_data.rank); // if (this.click_cb)
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// this.click_cb();
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}
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});
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cc._RF.pop();
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