"use strict";
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cc._RF.push(module, '66c4cMwBShHK6T0boMvYR8o', 'star_tower_award_window');
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// Scripts/mod/startower/view/star_tower_award_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 竖版星命塔奖励总览
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// <br/>Create: 2019-02-27 20:13:01
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var StartowerEvent = require("startower_event");
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var CommonScrollView = require("common_scrollview");
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var StarTowerAwardItem = require("star_tower_award_item_panel");
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var Star_tower_awardWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("startower", "star_tower_award");
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this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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this.model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.root_wnd.getChildByName("background");
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this.background.scale = FIT_SCALE;
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this.main_panel = this.root_wnd.getChildByName("main_panel");
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this.title = this.main_panel.getChildByName("title").getComponent(cc.Label);
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this.title.string = Utils.TI18N("奖励总览");
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this.close_btn = this.main_panel.getChildByName("close_btn");
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this.title_icon = this.main_panel.getChildByName("title_icon").getComponent(cc.Sprite);
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this.loadRes(PathTool.getBigBg("bigbg_71"), function (resObject) {
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this.title_icon.spriteFrame = resObject;
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}.bind(this));
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this.updateAwardList();
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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this.close_btn.on(cc.Node.EventType.TOUCH_END, function () {
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Utils.playButtonSound(ButtonSound.Close);
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this.ctrl.openAwardWindow(false);
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}, this);
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this.background.on(cc.Node.EventType.TOUCH_END, function () {
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Utils.playButtonSound(ButtonSound.Close);
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this.ctrl.openAwardWindow(false);
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}, this);
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this.addGlobalEvent(StartowerEvent.Update_Reward_Event, function () {
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if (this.list_view) {
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var list = Config.star_tower_data.data_get_floor_award;
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var voList = [];
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for (var i in list) {
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voList.push(list[i]);
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}
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this.list_view.setData(Utils.deepCopy(voList));
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}
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}.bind(this));
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(params) {},
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updateAwardList: function updateAwardList() {
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var scroll_view_size = cc.size(620, 585);
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if (!this.list_view) {
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var setting = {
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item_class: StarTowerAwardItem,
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 0,
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// x方向的间隔
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start_y: 0,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: 620,
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// 单元的尺寸width
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item_height: 173,
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// 单元的尺寸height
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row: 1,
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// 行数,作用于水平滚动类型
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col: 1,
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// 列数,作用于垂直滚动类型
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need_dynamic: true
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};
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this.list_view = new CommonScrollView();
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this.list_view.createScroll(this.main_panel, cc.v2(28, 66), ScrollViewDir.vertical, ScrollViewStartPos.top, scroll_view_size, setting, cc.v2(0, 0));
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}
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var list = Config.star_tower_data.data_get_floor_award;
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var voList = [];
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for (var i in list) {
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voList.push(list[i]);
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}
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this.list_view.setData(Utils.deepCopy(voList));
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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if (this.list_view) {
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this.list_view.deleteMe();
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this.list_view = null;
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}
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this.ctrl.openAwardWindow(false);
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}
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});
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cc._RF.pop();
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