"use strict";
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cc._RF.push(module, '57876sOK9JAB7FwHa4QQqvh', 'primus_challenge_result_window');
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// Scripts/mod/primus/view/primus_challenge_result_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 星河神殿 战斗结算界面
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// <br/>Create: 2019-03-16 10:25:44
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var CommonScrollView = require("common_scrollview");
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var RoleController = require("role_controller");
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var PrimusChallengeResultItem = require("primus_challenge_result_item_panel");
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var Primus_challenge_resultWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("primus", "primus_challenge_result_window");
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this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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this.model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.root_wnd.getChildByName("background");
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this.background.scale = FIT_SCALE;
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this.main_container = this.root_wnd.getChildByName("main_container");
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this.title_container = this.main_container.getChildByName("title_container");
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this.title_width = this.title_container.getContentSize().width;
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this.title_height = this.title_container.getContentSize().height;
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this.title_img = this.main_container.getChildByName("title_img").getComponent(cc.Sprite);
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this.harm_btn = this.main_container.getChildByName("harm_btn");
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this.harm_btn.active = false;
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this.list_view = this.root_wnd.getChildByName("list_view");
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var size = this.list_view.getContentSize();
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var setting = {
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item_class: PrimusChallengeResultItem,
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start_x: 0,
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space_x: 0,
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start_y: 8,
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space_y: 12,
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item_width: 720,
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item_height: 43,
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row: 0,
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col: 1,
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need_dynamic: true
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};
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this.scroll_view = new CommonScrollView();
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this.scroll_view.createScroll(this.list_view, null, null, null, size, setting);
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this.goto_btn = this.main_container.getChildByName("goto_btn");
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var goto_lab = this.goto_btn.getChildByName("label").getComponent(cc.Label);
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goto_lab.string = Utils.TI18N("前往装备称号");
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this.comfirm_btn = this.main_container.getChildByName("comfirm_btn");
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var comfirm_lab = this.comfirm_btn.getChildByName("label").getComponent(cc.Label);
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comfirm_lab.string = Utils.TI18N("确 定");
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.background, function () {
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this.ctrl.openPrimusChallengeResultWindow(false);
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}.bind(this), 1);
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Utils.onTouchEnd(this.goto_btn, function () {
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this._onGoToEquipTitle();
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}.bind(this), 2);
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Utils.onTouchEnd(this.comfirm_btn, function () {
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this.ctrl.openPrimusChallengeResultWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.harm_btn, function () {
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this._onClickHarmBtn();
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}.bind(this), 1);
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},
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_onClickHarmBtn: function _onClickHarmBtn() {
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if (this.data && Utils.next(this.data) != null) {
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require("battle_controller").getInstance().openBattleHarmInfoView(true, this.data);
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}
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},
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// 前往装备称号
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_onGoToEquipTitle: function _onGoToEquipTitle() {
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this.ctrl.openPrimusChallengeResultWindow(false);
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RoleController.getInstance().openRoleDecorateView(true, 4);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(data) {
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this.handleEffect(true);
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if (data) {
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this.data = data;
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this.harm_btn.active = true;
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}
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this.local_data = Config.primus_data.data_upgrade[data.pos];
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if (this.local_data) {
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var honor_data = Config.honor_data.data_title[this.local_data.honor_id];
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this.scroll_view.setData(honor_data.attr);
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if (honor_data && this.title_img) {
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var res = PathTool.getHonorRes(honor_data.res_id);
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this.loadRes(res, function (resObject) {
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if (this.title_img) {
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this.title_img.spriteFrame = resObject;
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}
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}.bind(this));
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}
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}
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},
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handleEffect: function handleEffect(status) {
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if (status == false) {
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if (this.play_effect) {
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this.play_effect.setToSetupPose();
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this.play_effect.clearTracks();
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this.play_effect = null;
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}
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} else {
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var effect_id = 274;
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var action = PlayerAction.action_3;
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if (this.title_container && this.play_effect == null) {
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var node = new cc.Node();
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node.setAnchorPoint(0.5, 0.5);
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node.setPosition(0, 10);
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this.title_container.addChild(node, 0);
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this.play_effect = node.addComponent(sp.Skeleton);
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var anima_path = PathTool.getSpinePath(PathTool.getEffectRes(effect_id), "action");
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this.loadRes(anima_path, function (ske_data) {
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if (this.play_effect) {
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this.play_effect.skeletonData = ske_data;
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this.play_effect.setAnimation(0, action, false);
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}
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}.bind(this));
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}
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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if (this.scroll_view) {
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this.scroll_view.deleteMe();
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this.scroll_view = null;
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}
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this.handleEffect(false);
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this.ctrl.openPrimusChallengeResultWindow(false);
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}
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});
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cc._RF.pop();
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