"use strict";
|
cc._RF.push(module, '572a1ZLe2VFIrdWJZ0Q2cLR', 'artifact_skill_window');
|
// Scripts/mod/forgehouse/view/artifact_skill_window.js
|
|
"use strict";
|
|
// --------------------------------------------------------------------
|
// @author: xxx@syg.com(必填, 创建模块的人员)
|
// @description:
|
// 这里是描述这个窗体的作用的
|
// <br/>Create: 2019-03-30 14:24:32
|
// --------------------------------------------------------------------
|
var PathTool = require("pathtool");
|
|
var ArtifactSKillItem = require("artifact_skill_item");
|
|
var HeroController = require("hero_controller");
|
|
var CommonScrollView = require("common_scrollview");
|
|
var Artifact_skillWindow = cc.Class({
|
"extends": BaseView,
|
ctor: function ctor() {
|
this.prefabPath = PathTool.getPrefabPath("forgehouse", "artifact_skill_window");
|
this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
|
|
this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
|
|
this.show_type = arguments[0];
|
},
|
// 初始化一些配置数据,可以用于声明一些变量之类的
|
initConfig: function initConfig() {
|
this.tab_list = {};
|
this.ctrl = HeroController.getInstance();
|
},
|
// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
|
openCallBack: function openCallBack() {
|
this.background = this.seekChild("background");
|
this.background.scale = FIT_SCALE;
|
this.main_container = this.seekChild("main_container");
|
this.explain_btn = this.seekChild("explain_btn");
|
this.close_btn = this.seekChild("close_btn");
|
var tab_container = this.seekChild("tab_container");
|
|
if (this.show_type == 2) {
|
this.explain_btn.active = false;
|
}
|
|
for (var i = 1; i <= 3; i++) {
|
var object = {};
|
var tab_btn = this.seekChild(tab_container, "tab_btn_" + i);
|
|
if (tab_btn) {
|
var title_lb = this.seekChild(tab_container, "title_" + i, cc.Label);
|
var btn = tab_btn.getComponent(cc.Button);
|
object.tab_btn = tab_btn;
|
object.btn = btn;
|
object.title_lb = title_lb;
|
object.index = i;
|
this.tab_list[i] = object;
|
}
|
}
|
|
var skill_panel = this.seekChild(this.main_container, "skill_panel");
|
var tab_size = skill_panel.getContentSize();
|
var setting = {
|
item_class: ArtifactSKillItem,
|
// 单元类
|
start_x: 0,
|
// 第一个单元的X起点
|
space_x: 33,
|
// x方向的间隔
|
start_y: 0,
|
// 第一个单元的Y起点
|
space_y: 12,
|
// y方向的间隔
|
item_width: 119,
|
// 单元的尺寸width
|
item_height: 149,
|
// 单元的尺寸height
|
row: 0,
|
// 行数,作用于水平滚动类型
|
col: 4,
|
// 列数,作用于垂直滚动类型
|
need_dynamic: true
|
};
|
this.item_scrollview = new CommonScrollView();
|
this.item_scrollview.createScroll(skill_panel, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, tab_size, setting, cc.v2(0.5, 0.5));
|
},
|
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
|
registerEvent: function registerEvent() {
|
var _this = this;
|
|
Utils.onTouchEnd(this.close_btn, function () {
|
this.ctrl.openArtifactSkillWindow(false);
|
}.bind(this), 2);
|
Utils.onTouchEnd(this.background, function () {
|
this.ctrl.openArtifactSkillWindow(false);
|
}.bind(this), 2);
|
this.explain_btn.on(cc.Node.EventType.TOUCH_END, function (event) {
|
Utils.playButtonSound(1);
|
var pos = event.touch.getLocation();
|
|
require("tips_controller").getInstance().showCommonTips(Config.partner_artifact_data.data_artifact_const.recastskill_rule.desc, pos);
|
});
|
|
var _loop = function _loop() {
|
var object = _this.tab_list[k];
|
object.tab_btn.on(cc.Node.EventType.TOUCH_END, function () {
|
Utils.playButtonSound(1);
|
this.changeSelectedTab(object.index);
|
}, _this);
|
};
|
|
for (var k in this.tab_list) {
|
_loop();
|
}
|
},
|
changeSelectedTab: function changeSelectedTab(index) {
|
if (this.tab_object && this.tab_object.index == index) return;
|
|
if (this.tab_object) {
|
this.tab_object.btn.interactable = false;
|
this.tab_object.title_lb.node.color = new cc.Color(0xcf, 0xb5, 0x93);
|
}
|
|
this.tab_object = this.tab_list[index];
|
|
if (this.tab_object) {
|
this.tab_object.btn.interactable = true;
|
this.tab_object.title_lb.node.color = new cc.Color(0xfe, 0xed, 0xd6);
|
}
|
|
var skill_list = Config.partner_artifact_data.data_artifact_skill[index] || {};
|
var skill_data = [];
|
|
for (var i in skill_list) {
|
var skill_cfg = gdata("skill_data", "data_get_skill", [skill_list[i]]);
|
|
if (skill_cfg) {
|
skill_data.push(skill_cfg);
|
}
|
}
|
|
this.item_scrollview.setData(skill_data);
|
},
|
// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
|
openRootWnd: function openRootWnd() {
|
this.changeSelectedTab(1);
|
},
|
// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
|
closeCallBack: function closeCallBack() {
|
if (this.item_scrollview) {
|
this.item_scrollview.deleteMe();
|
this.item_scrollview = null;
|
}
|
|
this.ctrl.openArtifactSkillWindow(false);
|
}
|
});
|
|
cc._RF.pop();
|