"use strict";
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cc._RF.push(module, '51c39RrYg1Km6tlXUD8eUhM', 'seerpalace_shop_window');
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// Scripts/mod/seerpalace/view/seerpalace_shop_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-03-21 18:35:21
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var BackpackController = require("backpack_controller");
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var SeerpalaceConst = require("seerpalace_const");
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var CommonScrollView = require("common_scrollview");
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var MallItem = require("mall_item");
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var MallController = require("mall_controller");
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var MallConst = require("mall_const");
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var MallEvent = require("mall_event");
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var SeerpalaceController = require("seerpalace_controller");
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var HeroConst = require("hero_const");
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var RoleController = require("role_controller");
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var RoleEvent = require("role_event");
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var Shopwindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("seerpalace", "seerpalace_shop_window");
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this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.cur_index = 1;
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this.ctrl = SeerpalaceController.getInstance();
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this.role_vo = RoleController.getInstance().getRoleVo();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.cur_camp_type = HeroConst.CampType.eNone;
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.res_lb = this.seekChild("res_label", cc.Label);
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this.close_nd = this.seekChild("close_btn");
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this.background_nd = this.seekChild("background");
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this.background_nd.scale = FIT_SCALE;
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this.res_lb.string = BackpackController.getInstance().getModel().getBackPackItemNumByBid(SeerpalaceConst.Good_JieJing);
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this.list_panel = this.seekChild("list_panel");
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this.camp_list_nd = this.seekChild("btn").children;
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var setting = {
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item_class: MallItem,
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start_x: 2,
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// 第一个单元的X起点
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space_x: 2,
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// x方向的间隔
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start_y: 8,
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// 第一个单元的Y起点
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space_y: 2,
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// y方向的间隔
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item_width: 306,
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// 单元的尺寸width
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item_height: 143,
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// 单元的尺寸height
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row: 0,
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// 行数,作用于水平滚动类型
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col: 2,
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// 列数,作用于垂直滚动类
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need_dynamic: true
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};
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this.item_scrollview = new CommonScrollView();
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var scroll_view_size = cc.size(this.list_panel.width, this.list_panel.height);
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this.item_scrollview.createScroll(this.list_panel, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, scroll_view_size, setting, cc.v2(0.5, 0));
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var res_icon_sp = this.seekChild("res_icon", cc.Sprite);
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var item_config = Utils.getItemConfig(SeerpalaceConst.Good_JieJing);
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this.loadRes(PathTool.getItemRes(item_config.icon), function (res) {
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res_icon_sp.spriteFrame = res;
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});
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this.res_lb.string = this.role_vo.recruithigh_hero;
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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var _this = this;
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var _loop = function _loop(i) {
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_this.camp_list_nd[i].on("touchend", function (event) {
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this._onClickCampBtn(i + 1);
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Utils.playButtonSound(3);
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}, _this);
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};
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for (var i = 0; i < this.camp_list_nd.length; ++i) {
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_loop(i);
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}
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this.background_nd.on("touchend", function () {
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Utils.playButtonSound(2);
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this.ctrl.openShop(false);
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}, this);
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this.close_nd.on("touchend", function () {
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Utils.playButtonSound(2);
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this.ctrl.openShop(false);
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}, this);
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if (!this.update_have_count) {
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this.update_have_count = this.addGlobalEvent(MallEvent.Open_View_Event, function (data) {
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this.srv_data = data || {};
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var list = this.getConfig();
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this.item_scrollview.setData(list, function (cell) {
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MallController.getInstance().openMallBuyWindow(true, cell);
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});
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}.bind(this));
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} // -- 积分资产更新
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if (this.role_vo) {
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if (this.role_assets_event == null) {
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this.role_assets_event = this.role_vo.bind(EventId.UPDATE_ROLE_ATTRIBUTE, function (key, value) {
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if (key == "recruithigh_hero") {
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this.res_lb.string = value;
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}
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}.bind(this));
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}
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(params) {
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MallController.getInstance().sender13401(MallConst.MallType.Seerpalace);
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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if (this.item_scrollview) {
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this.item_scrollview.DeleteMe();
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this.item_scrollview = null;
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}
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if (this.role_vo) {
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if (this.role_assets_event) {
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this.role_vo.unbind(this.role_assets_event);
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this.role_assets_event = null;
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}
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}
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this.ctrl.openShop(false);
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},
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getConfig: function getConfig() {
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var item_list = [];
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var config = Config.exchange_data.data_shop_exchage_seer;
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if (config && this.srv_data) {
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var list = JSON.parse(JSON.stringify(this.srv_data.item_list));
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for (var i in config) {
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var j = config[i];
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var item_config = Utils.getItemConfig(j.item_bid); //Config.item_data.getItemConfig[j.item_bid]
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if (item_config && (this.cur_camp_type == HeroConst.CampType.eNone || item_config.lev == this.cur_camp_type)) {
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// 碎片阵营限制
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if (list && Utils.next(list || {}) != null) {
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for (var k = 0; k < list.length; ++k) {
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//已经买过的限购物品
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var v = list[k];
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if (j.id == v.item_id) {
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if (v.ext[1].val) {
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//不管是什么限购 赋值已购买次数就好了。。
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j.has_buy = v.ext[1].val;
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list.splice(k, 1);
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}
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break;
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} else {
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j.has_buy = 0;
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}
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}
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} else {
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j.has_buy = 0;
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}
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item_list.push(j);
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}
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}
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}
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item_list.sort(function (a, b) {
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if (a.limit_count && a.limit_count > 0 && a.has_buy >= a.limit_count && (!b.limit_count || b.limit_count == 0 || b.has_buy < b.limit_count)) {
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return false;
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} else if (b.limit_count && b.limit_count > 0 && b.has_buy >= b.limit_count && (!a.limit_count || a.limit_count == 0 || a.has_buy < a.limit_count)) {
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return true;
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} else {
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return a.order < b.order;
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}
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});
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return item_list;
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},
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_onClickCampBtn: function _onClickCampBtn(index) {
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if (this.cur_index == index) return;
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this.cur_index = index;
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switch (index) {
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case 1:
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this.cur_camp_type = HeroConst.CampType.eNone;
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break;
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case 2:
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this.cur_camp_type = HeroConst.CampType.eWater;
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break;
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case 3:
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this.cur_camp_type = HeroConst.CampType.eFire;
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break;
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case 4:
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this.cur_camp_type = HeroConst.CampType.eWind;
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break;
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case 5:
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this.cur_camp_type = HeroConst.CampType.eLight;
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break;
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case 6:
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this.cur_camp_type = HeroConst.CampType.eDark;
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break;
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}
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var list = this.getConfig();
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this.item_scrollview.setData(list, function (cell) {
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MallController.getInstance().openMallBuyWindow(true, cell);
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});
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}
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});
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module.exports = Shopwindow;
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cc._RF.pop();
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