"use strict";
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cc._RF.push(module, '4db18pMGZFH1LnrSDd0ty0u', 'battle_drama_event');
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// Scripts/mod/battle_drama/battle_drama_event.js
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"use strict";
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var _module$exports;
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function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
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module.exports = (_module$exports = {
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BattleDrama_Update_Data: "BattleDrama_Update_Data",
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BattleDrama_Boss_Update_Data: "BattleDrama_Boss_Update_Data",
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BattleDrama_Quick_Battle_Data: "BattleDrama_Quick_Battle_Data",
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BattleDrama_Top_Update_Data: "BattleDrama_Top_Update_Data",
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BattleDrama_Drama_Reward_Data: "BattleDrama_Drama_Reward_Data",
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BattleDrama_Update_Max_Id: "BattleDrama_Update_Max_Id",
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// 更新剧情副本最大章节数,这个事件只有变化的时候才会推送
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BattleDrama_Drama_Next_Dungeon: "BattleDrama_Drama_Next_Dungeon",
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BattleDrama_Drama_Unlock_View: "BattleDrama_Drama_Unlock_View",
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BattleDrama_Drama_Buff_View: "BattleDrama_Drama_Buff_View",
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UpdatePartnerRedStatus: "UpdatePartnerRedStatus",
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BattleDrama_Update_Dun_Id: "BattleDrama_Update_Dun_Id",
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UpdateHookAccumulateTime: "UpdateHookAccumulateTime",
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UpdatePassVedioDataEvent: "UpdatePassVedioDataEvent",
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UpdateDramaProgressDataEvent: "UpdateDramaProgressDataEvent",
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BattleDrama_Update_Cool_Time: "BattleDrama_Update_Cool_Time"
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}, _defineProperty(_module$exports, "BattleDrama_Update_Dun_Id", "BattleDrama_Update_Dun_Id"), _defineProperty(_module$exports, "BattleDramaConst", {
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Normal: 1,
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Diffcult: 2
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}), _module$exports);
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cc._RF.pop();
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