"use strict";
|
cc._RF.push(module, '3befaOXQQVBrIJviA2smGiw', 'battle_pk_result_window');
|
// Scripts/mod/battle/view/battle_pk_result_window.js
|
|
"use strict";
|
|
// --------------------------------------------------------------------
|
// @author: xxx@syg.com(必填, 创建模块的人员)
|
// @description:
|
// 这里是描述这个窗体的作用的
|
// <br/>Create: 2019-04-28 14:44:44
|
// --------------------------------------------------------------------
|
var PathTool = require("pathtool");
|
|
var BattleController = require("battle_controller");
|
|
var RoleController = require("role_controller");
|
|
var ChatConst = require("chat_const");
|
|
var BattleConst = require("battle_const");
|
|
var BattlePkResultView = cc.Class({
|
"extends": BaseView,
|
ctor: function ctor() {
|
this.prefabPath = PathTool.getPrefabPath("battle", "battle_pk_result_view");
|
this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
|
|
this.win_type = WinType.Tips; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
|
|
this.ctrl = BattleController.getInstance();
|
},
|
// 初始化一些配置数据,可以用于声明一些变量之类的
|
initConfig: function initConfig() {},
|
// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
|
openCallBack: function openCallBack() {
|
var self = this;
|
Utils.playMusic(AUDIO_TYPE.BATTLE, "b_win");
|
self.background = self.root_wnd.getChildByName("background");
|
self.background.scale = FIT_SCALE;
|
self.source_container = self.root_wnd.getChildByName("container");
|
self.title_container = self.source_container.getChildByName("title_container");
|
self.title_width = self.title_container.getContentSize().width;
|
self.title_height = self.title_container.getContentSize().height;
|
self.world_btn = self.source_container.getChildByName("world_btn");
|
self.guild_btn = self.source_container.getChildByName("guild_btn");
|
self.record_btn = self.source_container.getChildByName("record_btn");
|
self.play_effect = self.title_container.getChildByName("action").getComponent(sp.Skeleton);
|
self.harm_btn = self.source_container.getChildByName("harm_btn");
|
self.harm_btn.active = false;
|
},
|
_onClickHarmBtn: function _onClickHarmBtn() {
|
Utils.playButtonSound(1);
|
|
if (this.data && Utils.next(this.data) != null) {
|
this.ctrl.openBattleHarmInfoView(true, this.data);
|
}
|
},
|
// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
|
registerEvent: function registerEvent() {
|
var self = this;
|
self.background.on("touchend", function () {
|
Utils.playButtonSound(2);
|
this.ctrl.openFinishView(false, self.fight_type);
|
}, this);
|
self.world_btn.on("click", function () {
|
Utils.playButtonSound(1);
|
|
if (self.data) {
|
if (self._is_cross) {
|
this.ctrl.on20034(self.data.replay_id, ChatConst.Channel.Cross, self.data.def_name, BattleConst.ShareType.SharePk);
|
} else {
|
this.ctrl.on20034(self.data.replay_id, ChatConst.Channel.World, self.data.def_name, BattleConst.ShareType.SharePk);
|
}
|
}
|
|
this.ctrl.openFinishView(false, self.fight_type);
|
}, this);
|
self.guild_btn.on('click', function () {
|
Utils.playButtonSound(1);
|
var role_vo = RoleController.getInstance().getRoleVo();
|
|
if (role_vo && role_vo.gid != 0 && role_vo.gsrv_id != "") {
|
this.ctrl.on20034(self.data.replay_id, ChatConst.Channel.Gang, self.data.def_name, BattleConst.ShareType.SharePk);
|
} else {
|
message("暂无公会");
|
}
|
}, this);
|
self.record_btn.on('click', function () {
|
Utils.playButtonSound(1);
|
this.ctrl.openFinishView(false, self.fight_type);
|
|
if (self.data) {
|
this.ctrl.csRecordBattle(self.data.replay_id);
|
}
|
}, this);
|
this.harm_btn.on('click', this._onClickHarmBtn, this);
|
},
|
// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
|
openRootWnd: function openRootWnd(data) {
|
this.setData(data);
|
this.fight_type = data.combat_type;
|
},
|
setData: function setData(data) {
|
var self = this;
|
|
if (data) {
|
self.data = data || {};
|
self.handleEffect(true);
|
self.harm_btn.active = true;
|
self._is_cross = false;
|
|
if (data.is_province && data.is_province == 1) {
|
self._is_cross = true;
|
self.world_btn.getChildByName("Label").getComponent(cc.Label).string = "邻服分享";
|
}
|
}
|
},
|
handleEffect: function handleEffect() {
|
if (this.play_effect) {
|
var path, animName;
|
|
if (this.data.result == 1) {
|
path = PathTool.getEffectRes(103);
|
this.play_effect.node.setPosition(0, this.title_height / 2);
|
animName = "action2";
|
} else {
|
path = PathTool.getEffectRes(104);
|
this.play_effect.node.setPosition(0, this.title_height / 2 + 40);
|
animName = "action";
|
}
|
|
this.loadRes(PathTool.getSpinePath(path, "action"), function (skeleton_data) {
|
this.play_effect.skeletonData = skeleton_data;
|
this.play_effect.setAnimation(0, animName, false);
|
}.bind(this));
|
}
|
},
|
// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
|
closeCallBack: function closeCallBack() {
|
this.play_effect.skeletonData = null;
|
|
if (this.ctrl.getModel().getBattleScene() && this.ctrl.getIsSameBattleType(this.fight_type)) {
|
var data = {
|
combat_type: this.fight_type,
|
result: this.result
|
};
|
this.ctrl.getModel().result(data, this.is_leave_self);
|
}
|
|
this.ctrl.openFinishView(false, this.fight_type);
|
}
|
});
|
|
cc._RF.pop();
|