"use strict";
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cc._RF.push(module, '3a100yiVPNLXZTMjhSBJeQn', 'seerpalace_main_window');
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// Scripts/mod/seerpalace/view/seerpalace_main_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-03-21 10:13:24
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var BackpackController = require("backpack_controller");
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var SeerpalaceConst = require("seerpalace_const");
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var SeerpalaceController = require("seerpalace_controller");
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var BackPackConst = require("backpack_const");
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var BackpackEvent = require("backpack_event");
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var RoleController = require("role_controller");
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var RoleEvent = require("role_event");
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var SeerpalaceMainWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("seerpalace", "seerpalace_main_window");
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this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = SeerpalaceController.getInstance();
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this.cur_index = null; // this.model = SeerpalaceController.getInstance().getModel()
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.label_list = {};
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this.role_vo = RoleController.getInstance().getRoleVo();
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this.panel_list = {};
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.container = this.seekChild("container");
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this.score_bg1_nd = this.seekChild("score_bg_1"); //先知水晶
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this.score_bg2_nd = this.seekChild("score_bg_2"); //先知精华p
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this.score_bg3_nd = this.seekChild("score_bg_3"); //先知结晶
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this.shopBtn_nd = this.seekChild("btn_shop"); //商店buttom
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this.close_btn = this.seekChild("close_btn");
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this.background_sp = this.root_wnd.getChildByName("background").getComponent(cc.Sprite);
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this.background_sp.node.scale = this.background_sp.node.scale * FIT_SCALE;
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this.btnToggle_tg = [this.seekChild("tab_btn_1", cc.Toggle), this.seekChild("tab_btn_2", cc.Toggle)];
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this.tip_nd = this.seekChild("explain_btn");
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this.tips_lb = this.seekChild("tips_label", cc.Label);
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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var self = this; // -- 道具数量更新
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self.addGlobalEvent(BackpackEvent.ADD_GOODS, function (bag_code, data_list) {
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self.refreshGoodNums(bag_code, data_list);
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}, this);
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self.addGlobalEvent(BackpackEvent.DELETE_GOODS, function (bag_code, data_list) {
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self.refreshGoodNums(bag_code, data_list);
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}, this);
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self.addGlobalEvent(BackpackEvent.MODIFY_GOODS_NUM, function (bag_code, data_list) {
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self.refreshGoodNums(bag_code, data_list);
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}); // // -- 积分资产更新
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if (self.role_vo) {
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if (!self.role_assets_event) {
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self.role_assets_event = self.role_vo.bind(EventId.UPDATE_ROLE_ATTRIBUTE, function (key, value) {
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if (key == "recruithigh_hero" && self.label_list[3]) {
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self.label_list[3].string = value;
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}
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});
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}
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}
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(params) {
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this.tips_lb.string = "随机召唤4~5星英雄或其英雄碎片";
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this.updagePropConst();
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this.onClickEvent();
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var path1 = PathTool.getIconPath("item", SeerpalaceConst.Good_ZhiHui);
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this.loadRes(path1, function (SpriteFrame) {
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this.score_bg1_nd.getChildByName("score_image").getComponent(cc.Sprite).spriteFrame = SpriteFrame;
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}.bind(this));
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var path2 = PathTool.getIconPath("item", SeerpalaceConst.Good_XianZhi);
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this.loadRes(path2, function (SpriteFrame) {
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this.score_bg2_nd.getChildByName("score_image").getComponent(cc.Sprite).spriteFrame = SpriteFrame;
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}.bind(this));
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var path3 = PathTool.getIconPath("item", SeerpalaceConst.Good_JieJing);
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this.loadRes(path3, function (SpriteFrame) {
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this.score_bg3_nd.getChildByName("score_image").getComponent(cc.Sprite).spriteFrame = SpriteFrame;
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}.bind(this));
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var index = SeerpalaceConst.Tab_Index.Summon;
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this.changeSelectedTab(index);
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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var self = this;
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for (var i in self.panel_list) {
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self.panel_list[i].deleteMe();
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}
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self.panel_list = null;
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if (self.role_vo) {
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if (self.role_assets_event) {
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self.role_vo.unbind(self.role_assets_event);
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self.role_assets_event = null;
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self.role_vo = null;
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}
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}
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this.ctrl.openSeerpalaceMainWindow(false);
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},
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updagePropConst: function updagePropConst() {
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var zhiHui = BackpackController.getInstance().getModel().getBackPackItemNumByBid(SeerpalaceConst.Good_ZhiHui);
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var xianZhi = BackpackController.getInstance().getModel().getBackPackItemNumByBid(SeerpalaceConst.Good_XianZhi);
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var jieJin = this.role_vo.recruithigh_hero;
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this.score_bg1_nd.getChildByName("score_label").getComponent("cc.Label").string = zhiHui;
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this.score_bg2_nd.getChildByName("score_label").getComponent("cc.Label").string = xianZhi;
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this.score_bg3_nd.getChildByName("score_label").getComponent("cc.Label").string = jieJin;
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this.label_list[1] = this.score_bg1_nd.getChildByName("score_label").getComponent("cc.Label");
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this.label_list[2] = this.score_bg2_nd.getChildByName("score_label").getComponent("cc.Label");
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this.label_list[3] = this.score_bg3_nd.getChildByName("score_label").getComponent("cc.Label");
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},
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onClickEvent: function onClickEvent() {
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var _this = this;
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this.tip_nd.on("touchend", function (event) {
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Utils.playButtonSound(3);
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var config;
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var pos = event.touch.getLocation();
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var index;
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if (this.btnToggle_tg[0].isChecked) {
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config = Config.recruit_high_data.data_seerpalace_const.game_rule1;
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} else {
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config = Config.recruit_high_data.data_seerpalace_const.game_rule2;
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}
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require("tips_controller").getInstance().showCommonTips(config.desc, pos);
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}, this);
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this.shopBtn_nd.on("touchend", function (event) {
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Utils.playButtonSound(1);
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this.ctrl.openShop(true);
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}, this);
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this.close_btn.on("touchend", function () {
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Utils.playButtonSound(2);
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this.ctrl.openSeerpalaceMainWindow(false);
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}, this);
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var _loop = function _loop(i) {
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_this.btnToggle_tg[i].node.on("touchend", function (event) {
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Utils.playButtonSound(1);
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this.changeSelectedTab(i + 1);
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}, _this);
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};
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for (var i = 0; i < this.btnToggle_tg.length; ++i) {
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_loop(i);
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}
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},
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//切换标签
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changeSelectedTab: function changeSelectedTab(index) {
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var self = this;
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if (index == this.cur_index) return;
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this.cur_index = index;
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var bigId;
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if (index == SeerpalaceConst.Tab_Index.Summon) {
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self.tips_lb.node.active = true;
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bigId = "bigbg_66";
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} else if (index == SeerpalaceConst.Tab_Index.Change) {
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self.tips_lb.node.active = false;
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bigId = "bigbg_67";
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}
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if (self.select_panel) {
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self.select_panel.addToParent(false);
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self.select_panel = null;
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}
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self.select_panel = self.panel_list[index];
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if (!self.select_panel) {
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if (index == SeerpalaceConst.Tab_Index.Summon) {
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var SummonPanel = require("seerpalace_summon_panel");
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self.select_panel = new SummonPanel();
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} else if (index == SeerpalaceConst.Tab_Index.Change) {
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var ChangePanel = require("seerpalace_change_panel");
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self.select_panel = new ChangePanel();
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}
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if (self.select_panel) {
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self.select_panel.setParent(this.container);
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self.panel_list[index] = self.select_panel;
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self.select_panel.setPosition(-SCREEN_WIDTH * 0.5, -SCREEN_HEIGHT * 0.5);
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self.select_panel.addToParent(true);
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}
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}
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if (self.select_panel) {
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self.select_panel.addToParent(true);
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}
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this.loadRes(PathTool.getBigBg(bigId), function (resObject) {
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this.background_sp.spriteFrame = resObject;
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}.bind(this));
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},
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refreshGoodNums: function refreshGoodNums(bag_code, data_list) {
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var self = this;
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if (bag_code == BackPackConst.Bag_Code.BACKPACK) {
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for (var i in data_list) {
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var v = data_list[i];
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if (v && v.base_id) {
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if (v.base_id == SeerpalaceConst.Good_ZhiHui && self.label_list[2]) {
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var cur_num = BackpackController.getInstance().getModel().getBackPackItemNumByBid(SeerpalaceConst.Good_ZhiHui);
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self.label_list[1].string = cur_num;
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} else if (v.base_id == SeerpalaceConst.Good_XianZhi && self.label_list[3]) {
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var _cur_num = BackpackController.getInstance().getModel().getBackPackItemNumByBid(SeerpalaceConst.Good_XianZhi);
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self.label_list[2].string = _cur_num;
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}
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}
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}
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}
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}
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});
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module.exports = SeerpalaceMainWindow;
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cc._RF.pop();
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