"use strict";
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cc._RF.push(module, '39a3fvaWElFJpa2zvewR8VZ', 'guildwar_battle_log_window');
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// Scripts/mod/guildwar/view/guildwar_battle_log_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 战场日志
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// <br/>Create: 2019-05-09 10:20:57
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var CommonScrollView = require("common_scrollview");
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var GuildwarBattleLogItem = require("guildwar_battle_log_item");
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var Guildwar_battle_logWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("guildwar", "guildwar_battle_log_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.tab_list = {};
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this.ctrl = require("guildwar_controller").getInstance();
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this.model = this.ctrl.getModel();
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this.color_1 = new cc.Color(245, 224, 185, 255);
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this.color_2 = new cc.Color(105, 55, 5, 255);
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.seekChild("background");
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this.background.scale = FIT_SCALE;
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var tab_container = this.seekChild("tab_container");
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for (var i = 1; i < 3; i++) {
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var object = {};
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var tab_btn = this.seekChild(tab_container, "tab_btn_" + i);
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if (tab_btn) {
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var title = tab_btn.getChildByName("title").getComponent(cc.Label);
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var btn = tab_btn.getComponent(cc.Button);
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if (i == 1) {
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title.string = Utils.TI18N("战场日志");
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} else if (i == 2) {
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title.string = Utils.TI18N("我的日志");
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}
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title.node.color = new cc.Color(0xf5, 0xe0, 0xb9, 0xff);
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var tips = tab_btn.getChildByName("tips");
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object.tab_btn = tab_btn;
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object.label = title;
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object.index = i;
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object.tips = tips;
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object.btn = btn;
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this.tab_list[i] = object;
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}
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}
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this.close_btn = this.seekChild("close_btn");
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this.confirm_btn = this.seekChild("confirm_btn");
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this.log_panel = this.seekChild("log_panel");
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this.no_log_label_nd = this.seekChild("no_log_label");
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this.no_log_iamge_nd = this.seekChild("no_log_image");
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var tab_size = this.log_panel.getContentSize();
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var setting = {
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item_class: GuildwarBattleLogItem,
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 0,
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// x方向的间隔
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start_y: 0,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: 612,
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// 单元的尺寸width
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item_height: 163,
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// 单元的尺寸height
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row: 0,
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// 行数,作用于水平滚动类型
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col: 1,
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// 列数,作用于垂直滚动类型
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need_dynamic: true
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};
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this.box_scrollview = new CommonScrollView();
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this.box_scrollview.createScroll(this.log_panel, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, tab_size, setting, cc.v2(0.5, 0.5));
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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var _this = this;
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Utils.onTouchEnd(this.background, function () {
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this.ctrl.openBattleLogWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.close_btn, function () {
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this.ctrl.openBattleLogWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.confirm_btn, function () {
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this.ctrl.openBattleLogWindow(false);
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}.bind(this), 2);
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var _loop = function _loop() {
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var object = _this.tab_list[k];
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if (object.tab_btn) {
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object.tab_btn.on(cc.Node.EventType.TOUCH_END, function () {
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this.changeSelectedTab(object.index);
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}, _this);
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}
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};
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for (var k in this.tab_list) {
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_loop();
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}
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},
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changeSelectedTab: function changeSelectedTab(index) {
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if (this.tab_object != null && this.tab_object.index == index) return;
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if (this.tab_object) {
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this.tab_object.label.node.color = this.color_1;
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this.tab_object.btn.interactable = false;
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this.tab_object = null;
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}
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this.tab_object = this.tab_list[index];
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if (this.tab_object) {
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this.tab_object.label.node.color = this.color_2;
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this.tab_object.btn.interactable = true;
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}
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if (this.data && Utils.next(this.data) != null) {
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this.refreshLogList();
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}
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},
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refreshLogList: function refreshLogList() {
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if (this.tab_object && this.tab_object.index) {
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if (this.tab_object.index == 1) {
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if (this.all_log_data && Utils.next(this.all_log_data) != null) {
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this.box_scrollview.setData(this.all_log_data);
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} else {
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for (var i in this.data) {
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var lData = this.data[i];
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var is_win = false;
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for (var k in lData.int_args) {
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var args = lData.int_args[k];
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if (args.key == 5) {
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is_win = args.val == 1;
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break;
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}
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}
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if (is_win) {
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this.all_log_data.push(lData);
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}
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}
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this.box_scrollview.setData(this.all_log_data);
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}
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if (this.all_log_data && Utils.next(this.all_log_data) != null) {
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this.no_log_iamge_nd.active = false;
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this.no_log_label_nd.active = false;
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} else {
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this.no_log_iamge_nd.active = true;
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this.no_log_label_nd.active = true;
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}
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} else {
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if (this.my_log_data && Utils.next(this.my_log_data) != null) {
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this.box_scrollview.setData(this.my_log_data);
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} else {
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var role_vo = require("role_controller").getInstance().getRoleVo();
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for (var i in this.data) {
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var lData = this.data[i];
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if (role_vo.rid == lData.rid1 && role_vo.srv_id == lData.srv_id1) {
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this.my_log_data.push(lData);
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}
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}
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this.box_scrollview.setData(this.my_log_data);
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}
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if (this.my_log_data && Utils.next(this.my_log_data) != null) {
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this.no_log_iamge_nd.active = false;
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this.no_log_label_nd.active = false;
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} else {
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this.no_log_iamge_nd.active = true;
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this.no_log_label_nd.active = true;
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}
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}
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}
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},
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setData: function setData(data) {
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this.data = data;
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this.all_log_data = [];
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this.my_log_data = [];
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this.refreshLogList();
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(index) {
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index = index || 1;
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this.changeSelectedTab(index);
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this.ctrl.requestBattleLogData();
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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if (this.box_scrollview) {
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this.box_scrollview.deleteMe();
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this.box_scrollview = null;
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}
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this.ctrl.openBattleLogWindow(false);
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}
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});
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cc._RF.pop();
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