"use strict";
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cc._RF.push(module, '322b6m5h+ZIXarsm7Ud5F/B', 'daycharge_window');
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// Scripts/mod/daycharge/view/daycharge_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 每日首充界面
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// <br/>Create: 2019-04-28 11:05:12
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var DayChargetEvent = require("daycharge_event");
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var DaychargeWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("action", "action_day_charge_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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this.model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.first_effect = [];
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.root_wnd.getChildByName("background");
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this.background.scale = FIT_SCALE;
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this.main_container = this.root_wnd.getChildByName("main_container");
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this.Sprite_8_node = this.main_container.getChildByName("Sprite_8"); // this.Sprite_8_node.scale = 2;
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this.Sprite_8 = this.Sprite_8_node.getComponent(cc.Sprite);
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var res = PathTool.getBigBg("txt_cn_action_bigbg_2", null, "action");
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this.loadRes(res, function (resObject) {
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this.Sprite_8.spriteFrame = resObject;
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}.bind(this));
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this.btn_charge = this.main_container.getChildByName("btn_charge");
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this.btn_charge.active = false;
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this.btn_get = this.main_container.getChildByName("btn_get");
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this.btn_get.active = false;
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this.title_eff_nd = this.main_container.getChildByName("title_eff_nd");
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this.first_effect[1] = this.title_eff_nd.getComponent(sp.Skeleton);
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var anima_path = PathTool.getSpinePath(PathTool.getEffectRes(650), "action");
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this.loadRes(anima_path, function (effect, ske_data) {
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effect.skeletonData = ske_data;
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effect.setAnimation(0, PlayerAction.action, true);
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}.bind(this, this.first_effect[1]));
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this.get_eff_nd = this.main_container.getChildByName("get_eff_nd");
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this.first_effect[2] = this.get_eff_nd.getComponent(sp.Skeleton);
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this.first_effect[2].node.active = false;
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var anima_path = PathTool.getSpinePath(PathTool.getEffectRes(651), "action");
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this.loadRes(anima_path, function (effect, ske_data) {
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effect.skeletonData = ske_data;
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effect.setAnimation(0, PlayerAction.action, true);
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}.bind(this, this.first_effect[2]));
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this.charge_num = this.seekChild(this.main_container, "charge_num").getComponent("CusRichText");
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this.cahrge_num_child_nd = this.seekChild(this.charge_num.node, "CusNum");
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this.diamond = this.main_container.getChildByName("Sprite_9");
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var good_cons = this.main_container.getChildByName("good_cons");
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var scroll_view_size = good_cons.getContentSize();
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var setting = {
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item_class: "backpack_item",
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 15,
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// x方向的间隔
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start_y: 15,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: 120 * 0.9,
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// 单元的尺寸width
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item_height: 120 * 0.9,
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// 单元的尺寸height
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row: 1,
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// 行数,作用于水平滚动类型
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col: 0,
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// 列数,作用于垂直滚动类型
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scale: 0.9
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};
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var CommonScrollView = require("common_scrollview");
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this.item_scrollview = new CommonScrollView();
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this.item_scrollview.createScroll(good_cons, cc.v2(0, 0), ScrollViewDir.horizontal, ScrollViewStartPos.top, scroll_view_size, setting); // this.item_scrollview:setSwallowTouches(false)
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this.item_scrollview.setClickEnabled(false);
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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this.addGlobalEvent(DayChargetEvent.DAY_FIRST_CHARGE_EVENT, function (data) {
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if (!data) return;
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var reward_data = Config.charge_data.data_constant.day_charge_goal;
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var num = reward_data.val - data.num;
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if (num <= 0) {
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num = 0;
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}
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this.charge_num.setNum(num);
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this.diamond.x = this.charge_num.node.x + this.cahrge_num_child_nd.getContentSize().width * 1.4;
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if (data.status == 0) {
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this.first_effect[2].node.active = true;
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this.btn_charge.active = true;
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this.btn_get.active = false;
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} else if (data.status == 1) {
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this.first_effect[2].node.active = false;
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this.btn_charge.active = false;
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this.btn_get.active = true;
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}
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}.bind(this));
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Utils.onTouchEnd(this.background, function () {
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this.ctrl.openDayFirstChargeView(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.btn_charge, function () {
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this.ctrl.openDayFirstChargeView(false);
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var VipController = require("vip_controller");
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VipController.getInstance().openVipMainWindow(true, VIPTABCONST.CHARGE);
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}.bind(this), 1);
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Utils.onTouchEnd(this.btn_get, function () {
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this.ctrl.sender21011();
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}.bind(this), 1);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(params) {
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this.ctrl.sender21010();
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var RoleController = require("role_controller");
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var role_vo = RoleController.getInstance().getRoleVo();
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var open_day = Config.charge_data.data_daily_reward_length;
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var reward_data = Config.charge_data.data_daily_reward;
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for (var i in reward_data) {
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if (role_vo.open_day >= reward_data[i].min && role_vo.open_day <= reward_data[i].max) {
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open_day = reward_data[i].id;
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break;
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}
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}
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if (this.item_scrollview) {
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var list = [];
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for (var i in reward_data[open_day].reward) {
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var v = reward_data[open_day].reward[i];
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var vo = {};
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vo.bid = v[0];
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vo.num = v[1];
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list.push(vo);
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}
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this.item_scrollview.setData(list);
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this.item_scrollview.addEndCallBack(function () {
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var list = this.item_scrollview.getItemList();
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for (var i in list) {
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list[i].setDefaultTip();
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}
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}.bind(this));
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}
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this.diamond.x = this.charge_num.node.x + this.cahrge_num_child_nd.getContentSize().width * 1.4;
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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if (this.item_scrollview) {
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this.item_scrollview.deleteMe();
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this.item_scrollview = null;
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}
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for (var i in this.first_effect) {
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if (this.first_effect[i]) {
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this.first_effect[i].setToSetupPose();
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this.first_effect[i].clearTracks();
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}
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}
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this.ctrl.openDayFirstChargeView(false);
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}
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});
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cc._RF.pop();
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