"use strict";
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cc._RF.push(module, '2bc87aFHBJOYol0HFhV/Kcp', 'guildwar_award_box_item');
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// Scripts/mod/guildwar/view/guildwar_award_box_item.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-05-08 17:15:18
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var GuildwarEvent = require("guildwar_event");
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var GuildwarConst = require("guildwar_const");
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var Guildwar_award_boxPanel = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("guildwar", "guildwar_award_box_item");
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {
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this.ctrl = require("guildwar_controller").getInstance();
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this.model = this.ctrl.getModel();
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this.size = cc.size(206, 218);
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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this.container = this.seekChild("container");
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this.iamge_box_sp = this.seekChild("image_box", cc.Sprite);
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this.name_txt_lb = this.seekChild("name_txt", cc.Label);
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this.name_txt_lb.node.active = false;
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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// this.addGlobalEvent(GuildwarEvent.UpdateSingleBoxDataEvent, function () {
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// this.onShow();
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// }, this)
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this.container.on(cc.Node.EventType.TOUCH_END, function () {
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if (this.data == null) return;
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this.ctrl.requestGetBoxAward(this.data.order);
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}, this);
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},
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setData: function setData(data) {
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if (this.data != null) {
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if (this.update_self_event != null) {
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this.data.unbind(this.update_self_event);
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this.update_self_event = null;
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}
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}
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if (data != null) {
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this.data = data;
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if (this.update_self_event == null) {
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this.update_self_event = this.data.bind(GuildwarEvent.UpdateSingleBoxDataEvent, function () {
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this.onShow();
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}, this);
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}
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}
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if (this.root_wnd) this.onShow(); // this.data = data;
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// if (this.root_wnd)
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// this.onShow();
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow() {
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if (this.data == null) return; //是否已经被开启
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if (this.data.rid == 0) {
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this.iamge_box_sp.node.active = true;
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this.name_txt_lb.node.active = false;
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if (this.item_node) {
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this.item_node.setVisible(false);
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} //加载金或者铜宝箱,避免重复加载
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if (!this.load_image_flag) {
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this.load_image_flag = true;
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if (this.data.status == GuildwarConst.box_type.gold) {
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this.loadRes(PathTool.getUIIconPath("bigbg/guildwar", "guildwar_3"), function (sp) {
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this.iamge_box_sp.spriteFrame = sp;
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}.bind(this));
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} else if (this.data.status == GuildwarConst.box_type.copper) {
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this.loadRes(PathTool.getUIIconPath("bigbg/guildwar", "guildwar_4"), function (sp) {
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this.iamge_box_sp.spriteFrame = sp;
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}.bind(this));
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}
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}
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} else {
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this.iamge_box_sp.node.active = false;
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this.name_txt_lb.node.active = true;
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if (this.item_node == null) {
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this.item_node = ItemsPool.getInstance().getItem("backpack_item");
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this.item_node.initConfig(false, 1, false, true);
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this.item_node.setPosition(0, 20);
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this.item_node.show();
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this.item_node.setParent(this.container);
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}
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this.item_node.setVisible(true);
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this.item_node.setData({
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bid: this.data.item_id,
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num: this.data.item_num
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});
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this.name_txt_lb.string = this.data.name;
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var role_vo = require("role_controller").getInstance().getRoleVo();
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if (this.data.rid == role_vo.rid && this.data.sid == role_vo.srv_id) {
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this.name_txt_lb.node.color = new cc.Color(36, 144, 3);
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}
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}
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},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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suspendAllActions: function suspendAllActions() {
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if (this.data != null) {
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if (this.update_self_event != null) {
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this.data.unbind(this.update_self_event);
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this.update_self_event = null;
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}
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this.data = null;
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}
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},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function onDelete() {
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if (this.item_node) {
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this.item_node.deleteMe();
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this.item_node = null;
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}
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this.suspendAllActions();
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}
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});
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cc._RF.pop();
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