"use strict";
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cc._RF.push(module, '2adc1XN9d1O3re26VhxYbJr', 'guildwar_battle_list_window');
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// Scripts/mod/guildwar/view/guildwar_battle_list_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 对阵列表
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// <br/>Create: 2019-05-09 10:20:28
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var CommonScrollView = require("common_scrollview");
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var GuildwarBattleListItem = require("guildwar_battle_list_item");
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var Guildwar_battle_listWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("guildwar", "guildwar_against_list_panel");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.ctrl = require("guildwar_controller").getInstance();
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this.model = this.ctrl.getModel();
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.seekChild("background");
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this.background.scale = FIT_SCALE;
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var container = this.seekChild("main_container");
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this.close_btn = this.seekChild("close_btn");
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this.explain_btn = this.seekChild("explain_btn");
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this.time_label_lb = this.seekChild(container, "time_label", cc.Label);
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this.item_list_nd = this.seekChild(container, "item_list");
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this.my_item_bg_nd = this.seekChild(container, "image_3");
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this.time_label_lb.string = Config.guild_war_data.data_const.time_desc.desc || "";
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this.no_log_image_nd = this.seekChild("no_log_image");
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this.no_log_label_lb = this.seekChild("no_log_label", cc.Label);
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this.no_log_label_lb.string = Utils.TI18N("暂无其他对阵");
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this.tips_label_lb = this.seekChild("tips_label", cc.Label);
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var tab_size = this.item_list_nd.getContentSize();
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var setting = {
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item_class: GuildwarBattleListItem,
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 0,
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// x方向的间隔
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start_y: 0,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: 616,
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// 单元的尺寸width
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item_height: 124,
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// 单元的尺寸height
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row: 0,
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// 行数,作用于水平滚动类型
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col: 1,
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// 列数,作用于垂直滚动类型
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need_dynamic: true
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};
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this.box_scrollview = new CommonScrollView();
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this.box_scrollview.createScroll(this.item_list_nd, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, tab_size, setting, cc.v2(0.5, 0.5));
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.background, function () {
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this.ctrl.openBattleListWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.close_btn, function () {
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this.ctrl.openBattleListWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.explain_btn, function () {
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require("mainui_controller").getInstance().openCommonExplainView(true, Config.guild_war_data.data_explain);
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}.bind(this), 1);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd() {
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this.ctrl.requestGuildWarBattleList();
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},
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setData: function setData(data) {
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data.match_info = data.match_info || {};
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var guild_info = require("guild_controller").getInstance().getModel().getMyGuildInfo(); //选出我方联盟对战数据
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var myGuildWarBattleInfo = {};
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var is_join = false; //是否参与了匹配
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for (var k in data.match_info) {
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var v = data.match_info[k];
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if (v.g_id1 == guild_info.gid && v.g_sid1 == guild_info.gsrv_id) {
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if (v.g_id2 != 0) {
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myGuildWarBattleInfo = data.match_info.splice(k, 1);
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}
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is_join = true;
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break;
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} else if (v.g_id2 == guild_info.gid && v.g_sid2 == guild_info.gsrv_id) {
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if (v.g_id1 != 0) {
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myGuildWarBattleInfo = data.match_info.splice(k, 1);
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}
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is_join = true;
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break;
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}
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}
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this.data = []; //排除掉轮空的
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for (var i in data.match_info) {
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var v = data.match_info[i];
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if (v.g_id1 != 0 && v.g_id2 != 0) {
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this.data.push(v);
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}
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}
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var sortFunc = function sortFunc(objA, objB) {
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if (objA.rank1 == 0 && objB.rank1 == 0) {
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return 1;
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} else if (objA.rank1 != 0 && objB.rank1 == 0) {
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return -1;
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} else if (objA.rank1 == 0 && objB.rank1 != 0) {
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return 1;
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} else {
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return objA.rank1 - objB.rank1;
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}
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};
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this.data.sort(sortFunc);
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if (myGuildWarBattleInfo && Utils.next(myGuildWarBattleInfo) != null) {
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this.tips_label_lb.node.active = false;
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if (!this.my_guildwar_battle_item) {
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this.my_guildwar_battle_item = new GuildwarBattleListItem();
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this.my_guildwar_battle_item.show();
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this.my_guildwar_battle_item.setParent(this.my_item_bg_nd);
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var item_bg_size = this.my_item_bg_nd.getContentSize();
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this.my_guildwar_battle_item.setPosition(0, -item_bg_size.height / 2);
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this.my_guildwar_battle_item.setData(myGuildWarBattleInfo[0]);
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}
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} else {
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this.tips_label_lb.string = true;
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if (is_join) {
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this.tips_label_lb.string = Utils.TI18N("本次公会战轮空");
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} else {
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this.tips_label_lb.string = Utils.TI18N("由于公会内活跃人数不足,无法参与本次公会战");
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}
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}
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if (this.data && Utils.next(this.data) != null) {
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this.box_scrollview.setData(this.data);
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this.no_log_image_nd.active = false;
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this.no_log_label_lb.node.active = false;
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} else {
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this.no_log_image_nd.active = true;
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if (this.no_log_image_sp == null) {
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this.no_log_image_sp = this.no_log_image_nd.getComponent(cc.Sprite);
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this.loadRes(PathTool.getBigBg("bigbg_3"), function (sp) {
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this.no_log_image_sp.spriteFrame = sp;
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}.bind(this));
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}
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this.no_log_label_lb.node.active = true;
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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if (this.box_scrollview) {
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this.box_scrollview.deleteMe();
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this.box_scrollview = null;
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}
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this.ctrl.openBattleListWindow(false);
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}
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});
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cc._RF.pop();
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