"use strict";
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cc._RF.push(module, '260b9aV0k5BFK+5KdA4Vq95', 'adventure_use_hp_window');
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// Scripts/mod/adventure/view/adventure_use_hp_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 使用药品的
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// <br/>Create: 2019-05-10 14:09:13
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var Adventure_use_hpWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("adventure", "adventure_use_hp_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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this.model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.index = 2;
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this.hero_list = [];
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.root_wnd.getChildByName("background");
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this.background.scale = FIT_SCALE;
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var container = this.root_wnd.getChildByName("container");
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this.skill_name = container.getChildByName("skill_name").getComponent(cc.Label);
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this.skill_desc = container.getChildByName("skill_desc").getComponent(cc.Label);
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this.skill_num = container.getChildByName("skill_num").getComponent(cc.Label);
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this.choose_container = container.getChildByName("choose_container");
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var choose_title = this.choose_container.getChildByName("choose_title").getComponent(cc.Label);
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choose_title.string = Utils.TI18N("请选择使用目标");
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this.total_width = this.choose_container.getContentSize().width;
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this.cancen_btn = this.choose_container.getChildByName("cancen_btn");
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this.confirm_btn = this.choose_container.getChildByName("confirm_btn");
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.background, function () {
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this.ctrl.openAdventureUseHPWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.cancen_btn, function () {
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this.ctrl.openAdventureUseHPWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.confirm_btn, function () {
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if (this.select_cell == null) {
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message(Utils.TI18N("请选择使用英雄"));
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return;
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}
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var data = this.select_cell.getData();
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if (data == null || data.partner_id == null || data.partner_id == 0) {
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message(Utils.TI18N("数据异常,请关闭重新打开"));
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return;
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}
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if (this.config) {
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this.ctrl.send20607(this.config.id, data.partner_id);
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}
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}.bind(this), 1);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(data) {
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if (data && data.config) {
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this.config = data.config;
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this.skill_name.string = this.config.name;
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this.skill_desc.string = Utils.TI18N("效果:") + this.config.desc;
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var num = data.num || 0;
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var max_num = this.config.max_num;
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if (max_num && max_num > 0) {
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var use_count = data.use_count || 0;
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this.skill_num.string = cc.js.formatStr(Utils.TI18N("本轮剩余使用数量:%d/%d"), max_num - use_count, num);
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} else {
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this.skill_num.string = Utils.TI18N("剩余数量:") + num;
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}
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this.updateHeroList();
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}
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},
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// ==============================--
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// desc:更新自己伙伴信息
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// @return
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// ==============================--
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updateHeroList: function updateHeroList() {
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var hero_list = this.model.getFormList();
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var partner_id = this.model.getSelectPartnerID();
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var scale = 0.8;
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var space = 130;
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var count = hero_list.length;
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var tmp_width = count * space * scale; // 总的个数需要的长度
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var start_x = (this.total_width - tmp_width) * 0.5;
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for (var i in hero_list) {
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var v = hero_list[i];
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var clickback = function (cell) {
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this.selectHeroItem(cell);
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}.bind(this);
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if (this.hero_list[i] == null) {
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this.hero_list[i] = ItemsPool.getInstance().getItem("hero_exhibition_item");
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;
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this.hero_list[i].setExtendData({
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can_click: true
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});
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this.hero_list[i].setParent(this.choose_container);
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this.hero_list[i].show();
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this.hero_list[i].setScale(scale);
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this.hero_list[i].addCallBack(clickback);
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this.hero_list[i].setPosition(-this.choose_container.width / 2 + start_x + (space * 0.5 + i * space) * scale, -this.choose_container.height / 2 + 152);
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}
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var hero_item = this.hero_list[i];
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this.updateHeroInfo(hero_item, v); // 默认选中一个
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if (partner_id != 0) {
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if (v.partner_id == partner_id) {
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this.selectHeroItem(hero_item);
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}
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}
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}
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},
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// ==============================--
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// desc:外部设置额外信息
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// @item:
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// @data:
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// @return
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// ==============================--
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updateHeroInfo: function updateHeroInfo(item, data) {
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if (item == null) return;
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item.setData(data);
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var hp_per = data.now_hp / data.hp;
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item.showProgressbar(hp_per * 100);
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if (hp_per == 0) {
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item.showStrTips(true, Utils.TI18N("已阵亡"));
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} else {
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item.showStrTips(false);
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}
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},
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// ==============================--
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// desc:设置当前选中的
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// @cell:
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// @data:
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// @return
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// ==============================--
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selectHeroItem: function selectHeroItem(cell) {
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if (!cell) return;
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var data = cell.getData();
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if (!data) return;
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if (data.now_hp == 0) {
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message(Utils.TI18N("死亡英雄无法选择"));
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return;
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}
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if (this.select_cell == cell) return;
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if (this.select_cell) {
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this.select_cell.setSelected(false);
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this.select_cell = null;
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}
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this.select_cell = cell;
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this.select_cell.setSelected(true);
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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for (var i in this.hero_list) {
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this.hero_list[i].deleteMe();
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}
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this.hero_list = null;
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this.ctrl.openAdventureUseHPWindow(false);
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}
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});
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cc._RF.pop();
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