"use strict";
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cc._RF.push(module, '223cfkCWAVNk7Dj8r84F6fv', 'crossshow_main_window');
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// Scripts/mod/crossshow/view/crossshow_main_window.js
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"use strict";
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////------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 跨服时空 主界面
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// <br/>Create: 2019-07-29 10:53:49
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var CrossshowController = require("crossshow_controller");
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var RankController = require("rank_controller");
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var RankConstant = require("rank_constant");
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var CrossshowEvent = require("crossshow_event");
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var RoleController = require("role_controller");
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var CommonScrollViewSingle = require("common_scrollview_single");
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var BackpackController = require("backpack_controller");
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var Crossshow_mainWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("crossshow", "crossshow_main_window"); // this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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// this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.cross_name_list = {}; //跨服名字
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this.ctrl = CrossshowController.getIntance();
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this.role_ctrl = RoleController.getInstance();
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this.black_color = new cc.Color(0x00, 0x00, 0x00, 0xff);
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this.color_1 = new cc.Color(0x7c, 0xd7, 0x5d, 0xff);
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this.color_2 = new cc.Color(0xff, 0xe6, 0xce, 0xff);
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.backgound = this.seekChild("background");
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this.backgound.scale = FIT_SCALE;
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this.loadRes(PathTool.getBigBg("crossshow/crhosshow_bg"), function (sp) {
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this.backgound.getComponent(cc.Sprite).spriteFrame = sp;
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}.bind(this));
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this.main_container = this.seekChild("main_container");
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this.container_size = this.main_container.getContentSize();
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this.clost_btn = this.seekChild("close_btn");
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this.top_panel = this.seekChild("top_panel");
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this.title_name_lb = this.seekChild("title_name", cc.Label);
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this.title_name_lb.string = Utils.TI18N("跨服时空");
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this.lay_scrollview = this.seekChild(this.main_container, "lay_scrollview");
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this.bottom_panel = this.seekChild("bottom_panel");
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this.icon_scrollview = this.seekChild("icon_scrollview");
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var label_cross = this.seekChild(this.bottom_panel, "label_cross", cc.Label);
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label_cross.string = Utils.TI18N("当前跨服玩法");
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var label_tips = this.seekChild(this.bottom_panel, "label_tips", cc.Label);
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label_tips.string = Utils.TI18N("跨服时空每隔一段时间会重组");
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this.rule_btn = this.seekChild("rule_btn");
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this.rule_btn_lb = this.seekChild(this.rule_btn, "label", cc.Label);
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this.rule_btn_lb.string = Utils.TI18N("排行榜");
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this.adaptationScreen();
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},
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//设置适配屏幕
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adaptationScreen: function adaptationScreen() {},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.clost_btn, function () {
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this.ctrl.openCrossshowMainWindow(false);
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}.bind(this), 2);
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Utils.onTouchEnd(this.rank_btn, function () {
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RankController.getIntance().openMainView(true, RankConstant.MainTabType.CrossRank);
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}.bind(this), 1);
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this.rule_btn.on(cc.Node.EventType.TOUCH_END, function (event) {
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Utils.playButtonSound(1);
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var config = Config.cross_show_data.data_const.game_rule;
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var pos = event.touch.getLocation();
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if (config) {
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require("tips_controller").getInstance().showCommonTips(config.desc, pos);
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}
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});
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this.addGlobalEvent(CrossshowEvent.Get_Cross_Show_Info_Event, function (scdata) {
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if (!scdata) return;
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this.setData(scdata);
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});
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(params) {
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//世界等级
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this.world_lev = this.role_ctrl.getModel().getWorldLev() || 0; //个人等级
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this.role_vo = this.role_ctrl.getRoleVo();
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if (this.role_vo) {
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this.role_lev = this.role_vo.lev || 0;
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} else {
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this.role_lev = 0;
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}
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this.ctrl.sender22150();
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this.addEffect();
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},
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setData: function setData(data) {
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if (!data) return;
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var list = [];
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for (var i in data.srv_list) {
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var v = data.srv_list[i];
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var srv_arr = Utils.getServerIndex(v.srv_id);
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var srv_index = srv_arr[0];
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var is_local = srv_arr[1];
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var s_data = {};
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if (srv_index == 0) {
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s_data.sort_index = 1;
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s_data.srv_name = Utils.TI18N("异域");
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} else {
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if (is_local) {
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s_data.sort_index = 0; //本服
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s_data.srv_name = cc.js.formatStr(Utils.TI18N("本服%s服"), srv_index);
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} else {
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s_data.sort_index = 1;
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s_data.srv_name = cc.js.formatStr(Utils.TI18N("%s服"), srv_index);
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}
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}
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s_data.srv_index = Number(srv_index);
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if (s_data.srv_index == null) {
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s_data.srv_index = 0;
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}
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s_data.world_name = cc.js.formatStr(Utils.TI18N("世界等级%s级"), v.world_lev);
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list[i] = s_data;
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}
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list.sort(Utils.tableLowerSorter(["sort_index", "srv_index"]));
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this.show_list = [];
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var count = Math.ceil(list.length / 2);
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for (var _i = 1; _i <= count; _i++) {
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var left_data = list[_i * 2 - 1];
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var right_data = list[_i * 2];
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var _data = {};
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_data.left_data = left_data;
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_data.right_data = right_data;
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this.show_list.push(_data);
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}
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if (this.show_list.length == 0) {
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this.showNoInfo();
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} else {
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this.updateNameList();
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}
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this.initCrossInfo();
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},
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addEffect: function addEffect() {
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this.size = this.main_container.getSize(); //流星
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if (this.scene_effect_1 == null) {
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this.scene_effect_1 = Utils.createEffectSpine(PathTool.getEffectRes(305), cc.v2(self.size.width * 0.5, self.size.height * 0.5), cc.v2(0.5, 0.5), true, PlayerAction.action);
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this.scene_effect_1.setParent(this.backgound);
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} //星星
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if (this.scene_effect_2 == null) {
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this.scene_effect_2 = Utils.createEffectSpine(PathTool.getEffectRes(306), cc.v2(self.size.width * 0.5, self.size.height * 0.5), cc.v2(0.5, 0.5), true, PlayerAction.action);
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this.scene_effect_2.setParent(this.backgound);
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}
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},
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showNoInfo: function showNoInfo() {
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if (!this.role_vo) return;
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if (this.cross_icon != null) return;
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var lay_scrollview_size = this.lay_scrollview.getContentSize();
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var x = lay_scrollview_size.width * 0.5;
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var y = lay_scrollview_size.height * 0.5 + 200;
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var icon_res = PathTool.getUIIconPath("crossshow", "crossshow_06");
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var cell = this.lay_scrollview;
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this.cross_icon = Utils.createImage(cell, icon_res, x, y, cc.v2(0.5, 0.5)); // this.loadRes(icon_res,function(sp){
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// this.cross_icon.spriteFrame = sp;
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// }.bind(this))
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this.cross_effect = Utils.createEffectSpine(PathTool.getEffectRes(376), cc.v2(x, y), cc.v2(0.5, 0.5), true, PlayerAction.action);
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this.cross_effect.setParent(cell);
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var res = PathTool.getUIIconPath("crossshow", "crossshow_02");
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this.left_level_bg = Utils.createImage(cell, res, x, y - 120, cc.v2(0.5, 0.5), null, null, true);
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this.left_level_bg.setContentSize(cc.size(156, 40));
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var arr = Utils.getServerIndex(this.role_vo.srv_id);
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var srv_index = arr[0];
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var is_local = arr[1]; //左边名字
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var srv_name = cc.js.formatStr(Utils.TI18N("本服%s服"), srv_index);
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this.left_name = Utils.createLabel(22, this.color_1, this.black_color, x, y - 120, srv_name, cell, 2, cc.v2(0.5, 0.5));
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var world_name = cc.js.formatStr(Utils.TI18N("世界等级%s级"), this.world_lev);
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this.left_world_lev = Utils.createLabel(22, this.color_2, this.black_color, x, y - 156, world_name, cell, 2, cc.v2(0.5, 0.5));
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var tips = Utils.TI18N("该服尚未进行跨服分组(πvπ)");
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this.cross_show_tips = Utils.createLabel(24, this.color_2, this.black_color, x, y - 200, tips, cell, 2, cc.v2(0.5, 0.5));
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},
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updateNameList: function updateNameList() {
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if (!this.show_list) return;
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if (!this.scrollview_y) return;
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if (!this.scrollview_height) return;
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if (this.list_view == null) {
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var lay_scrollview_size = this.lay_scrollview.getContentSize();
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var scroll_view_size = cc.size(lay_scrollview_size.width, this.scrollview_height);
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var start_y = 135;
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var space_y = -10;
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var item_height = 250;
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var content_height = this.scrollview_height - start_y;
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var position_data_list = null;
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var max_count = Math.floor(content_height / (item_height + space_y));
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var count = this.numberOfCellsName();
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if (max_count >= count) {
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//如果数量不够单屏显示数量..居中显示
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position_data_list = [];
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var s_y = (content_height - (item_height + space_y) * count) * 0.5;
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var x = scroll_view_size.width * 0.5;
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for (var i = 0; i < count; i++) {
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var y = content_height - s_y - ((item_height + space_y) * 0.5 + (i - 1) * (item_height + space_y));
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position_data_list[i] = cc.v2(x, y);
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}
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}
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var setting = {
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start_x: 0,
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// 第一个单元的X起点
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space_x: 0,
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// x方向的间隔
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start_y: start_y,
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// 第一个单元的Y起点
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end_y: 0,
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space_y: space_y,
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// y方向的间隔
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item_width: scroll_view_size.width,
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// 单元的尺寸width
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item_height: item_height,
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// 单元的尺寸height
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delay: 1,
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col: 1,
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// 列数,作用于垂直滚动类型
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need_dynamic: true,
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position_data_list: position_data_list
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};
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this.list_view = new CommonScrollViewSingle();
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this.list_view.createScroll(this.lay_scrollview, cc.v2(scroll_view_size.width * 0.5, this.scrollview_y), ScrollViewDir.vertical, ScrollViewStartPos.top, scroll_view_size, setting, cc.v2(0.5, 0));
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this.list_view.registerScriptHandlerSingle(this.createNewCellName.bind(this), ScrollViewFuncType.CreateNewCell);
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this.list_view.registerScriptHandlerSingle(this.numberOfCellsName.bind(this), ScrollViewFuncType.NumberOfCells);
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this.list_view.registerScriptHandlerSingle(this.updateCellByIndexName.bind(this), ScrollViewFuncType.UpdateCellByIndex);
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if (max_count >= count) {
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this.list_view.setClickEnabled(false);
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}
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}
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this.list_view.reloadData();
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},
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//创建cell
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//@width 是setting.item_width
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//@height 是setting.item_height
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createNewCellName: function createNewCellName(width, height) {
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var cell = new cc.Node();
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cell.setAnchorPoint(0, 0);
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cell.setContentSize(cc.size(width, height));
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cell.left_item = {};
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cell.right_item = {}; //left_icon
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var icon_res = PathTool.getUIIconPath("crossshow", "crossshow_06");
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cell.left_item.icon = Utils.createImage(cell, icon_res, 146, 164, cc.v2(0.5, 0.5));
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cell.left_item.icon.node.scale = 0.66; //right_icon
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cell.right_item.icon = Utils.createImage(cell, icon_res, 463, 133, cc.v2(0.5, 0.5));
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cell.right_item.icon.node.scale = 0.66;
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var res = PathTool.getUIIconPath("crossshow", "crossshow_02");
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cell.left_item.level_bg = Utils.createImage(cell, res, 146, 76, cc.v2(0.5, 0.5), null, null, true);
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cell.left_item.level_bg.setContentSize(cc.size(156, 40)); // cell.left_item.level_bg.set
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//右边背景
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cell.right_item.level_bg = Utils.createImage(cell, res, 463, 47, cc.v2(0.5, 0.5), null, null, true);
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cell.right_item.level_bg.setContentSize(cc.size(156, 40)); //左边特效
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var effect_id = Utils.getEffectRes(377);
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cell.left_item.cross_effect = Utils.createEffectSpine(effect_id, cc.v2(146, 164), cc.v2(0.5, 0.5), true, PlayerAction.action);
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cell.left_item.cross_effect.node.scale = 0.66;
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cell.addChild(cell.left_item.cross_effect.node, 1); //右边特效
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effect_id = Utils.getEffectRes(376);
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cell.right_item.cross_effect = Utils.createEffectSpine(effect_id, cc.v2(463, 133), cc.v2(0.5, 0.5), true, PlayerAction.action);
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cell.right_item.cross_effect.node.scale = 0.66;
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cell.addChild(cell.right_item.cross_effect.node, 1); //线
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effect_id = Utils.getEffectRes(378);
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cell.line_effect1 = Utils.createEffectSpine(effect_id, cc.v2(width * 0.5, 150), cc.v2(0.5, 0.5), true, PlayerAction.action);
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cell.line_effect1.node.scale = 0.66;
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cell.line_effect1.node.setRotation(10);
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cell.addChild(cell.line_effect1.node, 1); //线2
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effect_id = Utils.getEffectRes(378);
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cell.line_effect2 = Utils.createEffectSpine(effect_id, cc.v2(width * 0.5, 150), cc.v2(0.5, 0.5), true, PlayerAction.action);
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cell.line_effect2.node.scale = 0.66;
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cell.line_effect2.node.setRotation(130);
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cell.line_effect2.node.setScale(1.3, 1);
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cell.addChild(cell.line_effect2.node, 1); //左边名字
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cell.left_item.name = Utils.createLabel(22, this.color_2, this.black_color, 146, 76, "", cell, 2, cc.v2(0.5, 0.5));
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cell.left_item.world_lev = Utils.createLabel(22, this.color_2, this.black_color, 146, 40, "", cell, 2, cc.v2(0.5, 0.5)); //右边名字
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cell.right_item.name = Utils.createLabel(22, this.color_2, this.black_color, 463, 47, "", cell, 2, cc.v2(0.5, 0.5));
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cell.right_item.world_lev = Utils.createLabel(22, this.color_2, this.black_color, 463, 11, "", cell, 2, cc.v2(0.5, 0.5));
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cell.deleteMe = function () {
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if (cell.left_item.cross_effect) {
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cell.left_item.cross_effect.setToSetupPose();
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cell.left_item.cross_effect.clearTracks();
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cell.left_item.cross_effect.node.removeFromParent();
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cell.left_item.cross_effect.node.destroy();
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cell.left_item.cross_effect = null;
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}
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if (cell.right_item.cross_effect) {
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cell.right_item.cross_effect.setToSetupPose();
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cell.right_item.cross_effect.clearTracks();
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cell.right_item.cross_effect.node.removeFromParent();
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cell.right_item.cross_effect.node.destroy();
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cell.right_item.cross_effect = null;
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}
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if (cell.line_effect1) {
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cell.line_effect1.setToSetupPose();
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cell.line_effect1.clearTracks();
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cell.line_effect1.node.removeFromParent();
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cell.line_effect1.node.destroy();
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cell.line_effect1 = null;
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}
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if (cell.line_effect2) {
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cell.line_effect2.setToSetupPose();
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cell.line_effect2.clearTracks();
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cell.line_effect2.node.removeFromParent();
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cell.line_effect2.node.destroy();
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cell.line_effect2 = null;
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}
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}.bind(this);
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cell.DeleteMe = cell.deleteMe;
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return cell;
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},
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//获取数据数量
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numberOfCellsName: function numberOfCellsName() {
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if (!this.show_list) return 0;
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return this.show_list.length;
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},
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//更新cell
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//cell :createNewCell的返回的对象
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//inde :数据的索引
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updateCellByIndexName: function updateCellByIndexName(cell, index) {
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var data = this.show_list[index];
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if (data) {
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if (data.left_data) {
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if (data.left_data.sort_index == 0) {
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cell.left_item.name.node.color = this.color_1;
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} else {
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cell.left_item.name.node.color = this.color_2;
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}
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cell.left_item.name.string = data.left_data.srv_name;
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cell.left_item.world_lev.string = data.left_data.world_name;
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}
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if (data.right_data) {
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if (data.right_data.sort_index == 0) {
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cell.right_item.name.node.color = this.color_1;
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} else {
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cell.right_item.name.node.color = this.color_2;
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}
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cell.right_item.name.string = data.right_data.srv_name;
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cell.right_item.world_lev.string = data.right_data.world_name;
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for (var k in cell.right_item) {
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cell.right_item[k].node.active = true;
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}
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cell.line_effect1.node.active = true;
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} else {
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for (var _k in cell.right_item) {
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cell.right_item[_k].node.active = false;
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}
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cell.line_effect1.node.active = false;
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}
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if (index == this.numberOfCellsName()) {
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//最后一个了..最后一条线不显示
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cell.line_effect2.node.active = false;
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} else {
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cell.line_effect2.node.active = true;
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}
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}
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},
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//初始化 icon信息
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initCrossInfo: function initCrossInfo() {
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var config = Config.cross_show_data.data_base;
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this.cross_list = [];
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if (config) {
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for (var k in config) {
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this.cross_list.push(config[k]);
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}
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}
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this.cross_list.sort(Utils.tableLowerSorter(["id"]));
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this.updateCrossList();
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},
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updateCrossList: function updateCrossList() {
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if (!this.cross_list) return;
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if (this.cross_list_view == null) {
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var scroll_view_size = this.icon_scrollview.getContentSize();
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var item_width = 150;
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var item_height = 120;
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var position_data_list = null;
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var max_count = Math.floor(scroll_view_size.width / item_width);
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var count = this.numberOfCells();
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if (max_count >= count) {
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position_data_list = [];
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var s_x = 50;
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var y = item_height * 0.5;
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for (var i = 0; i < count; i++) {
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var x = s_x + item_width * 0.5 + (i - 1) * item_width;
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position_data_list[i] = cc.v2(x, y);
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}
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}
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var setting = {
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start_x: 0,
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// 第一个单元的X起点
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space_x: 0,
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// x方向的间隔
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start_y: 0,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: 150,
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// 单元的尺寸width
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item_height: item_height,
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// 单元的尺寸height
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delay: 1,
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col: 1,
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// 列数,作用于垂直滚动类型
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need_dynamic: true,
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position_data_list: position_data_list
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};
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this.cross_list_view = new CommonScrollViewSingle();
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this.cross_list_view.createScroll(this.icon_scrollview, cc.v2(scroll_view_size.width * 0.5, scroll_view_size.height * 0.5), ScrollViewDir.horizontal, ScrollViewStartPos.top, scroll_view_size, setting, cc.v2(0.5, 0));
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this.cross_list_view.registerScriptHandlerSingle(this.createNewCell.bind(this), ScrollViewFuncType.CreateNewCell);
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this.cross_list_view.registerScriptHandlerSingle(this.numberOfCells.bind(this), ScrollViewFuncType.NumberOfCells);
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this.cross_list_view.registerScriptHandlerSingle(this.updateCellByIndex.bind(this), ScrollViewFuncType.UpdateCellByIndex);
|
this.cross_list_view.registerScriptHandlerSingle(this.onCellTouched.bind(this), ScrollViewFuncType.OnCellTouched);
|
|
if (max_count >= count) {
|
this.cross_list_view.setClickEnabled(false);
|
}
|
}
|
|
this.cross_list_view.reloadData();
|
},
|
//创建cell
|
createNewCell: function createNewCell(width, height) {
|
var cell = new cc.Node();
|
cell.setAnchorPoint(0, 0);
|
cell.setContentSize(cc.size(width, height));
|
var res = PathTool.getUIIconPath("common", "common_90083");
|
cell.icon = Utils.createImage(cell, res, width * 0.5, height * 0.5, cc.v2(0.5, 0.5));
|
cell.goto_info = Utils.createLabel(18, this.color_1, this.black_color, width * 0.5 - 2, 36, "", cell, 2, cc.v2(0.5, 0.5));
|
cell.goto_info_lo = cell.goto_info.node.getComponent(cc.LabelOutline);
|
cell.btn = cell.addComponet(cc.Button);
|
cell.btn.transition = cc.Button.Transition.SCALE; //点击事件
|
|
cell.on("click", function () {
|
if (cell.is_lock) return;
|
Utils.playButtonSound(1);
|
this.onCellTouched(cell);
|
}, this); //回收用
|
|
cell.deleteMe = function () {
|
if (cell.item_load != null) {// cell.item_load.deleteMe();
|
// cell.item_load = null
|
}
|
};
|
|
return cell;
|
},
|
//获取数据数量
|
numberOfCells: function numberOfCells() {
|
return this.cross_list.length;
|
},
|
//更新cell
|
updateCellByIndex: function updateCellByIndex(cell, index) {
|
cell.index = index;
|
var data = this.cross_list[index];
|
|
if (data) {
|
var arr = this.checkIconLockInfo(data.open_limit);
|
var is_lock = arr[0];
|
var lock_str = arr[1];
|
|
if (is_lock) {
|
cell.goto_info_lo.enabled = false;
|
cell.btn.interactable = false;
|
cell.goto_info.string = lock_str;
|
} else {
|
cell.goto_info_lo.enabled = true;
|
cell.btn.interactable = true;
|
cell.goto_info.string = Utils.TI18N("点击前往");
|
}
|
|
cell.is_lock = is_lock;
|
var icon_name = cc.js.formatStr("txt_cn_cross_icon_%s", data.icon);
|
var bg_res = PathTool.getUIIconPath("crossshow/cross_icon", icon_name);
|
|
if (cell.record_icon_res != bg_res) {
|
cell.record_icon_res = bg_res;
|
|
if (!cell.item_load) {
|
cell.item_load = this.loadRes(bg_res, function (sp) {
|
cell.icon.spriteFrame = sp;
|
|
if (is_lock) {
|
cell.btn.interactable = false;
|
}
|
}.bind(this));
|
}
|
}
|
}
|
},
|
//点击cell .需要在 createNewCell 设置点击事件
|
onCellTouched: function onCellTouched(cell) {
|
var index = cell.index;
|
var data = this.cross_list[index];
|
var arr = this.checkIconLockInfo(data.open_limit);
|
var is_lock = arr[0];
|
var lock_str = arr[1];
|
|
if (is_lock) {
|
message(lock_str);
|
return;
|
}
|
|
var config = Config.source_data.data_source_data[data.source_id];
|
|
if (config) {
|
BackpackController.getInstance().gotoItemSources(config.evt_type, config.extend);
|
}
|
},
|
checkIconLockInfo: function checkIconLockInfo(open_limit) {
|
if (!open_limit) return;
|
var is_lock = false;
|
var lock_str = "";
|
|
for (var i in open_limit) {
|
var v = open_limit[i];
|
|
if (v[0] == "world_lev") {
|
if (this.world_lev < v[1]) {
|
is_lock = true;
|
lock_str = cc.js.formatStr(Utils.TI18N("%s世界等级解锁"), v[1]);
|
break;
|
}
|
} else if (v[0] == "lev") {
|
if (this.role_lev < v[1]) {
|
is_lock = true;
|
lock_str = cc.js.formatStr(Utils.TI18N("%s级解锁"), v[1]);
|
break;
|
}
|
} else if (v[0] == "guild_war") {}
|
}
|
|
return [is_lock, lock_str];
|
},
|
// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
|
closeCallBack: function closeCallBack() {
|
if (this.list_view) {
|
this.list_view.deleteMe();
|
this.list_view = null;
|
}
|
|
if (this.cross_list_view) {
|
this.cross_list_view.deleteMe();
|
this.cross_list_view = null;
|
}
|
|
if (this.cross_effect) {
|
this.cross_effect.clearTracks();
|
this.cross_effect.node.removeFromParent();
|
this.cross_effect.node.destroy();
|
this.cross_effect = null;
|
}
|
|
if (this.scene_effect_1) {
|
this.scene_effect_1.clearTracks();
|
this.scene_effect_1.node.removeFromParent();
|
this.scene_effect_1.node.destroy();
|
this.scene_effect_1 = null;
|
}
|
|
if (this.scene_effect_2) {
|
this.scene_effect_2.clearTracks();
|
this.scene_effect_2.node.removeFromParent();
|
this.scene_effect_2.node.destroy();
|
this.scene_effect_2 = null;
|
}
|
|
this.ctrl.openCrossshowMainWindow(false);
|
}
|
});
|
|
cc._RF.pop();
|