difenduandada
2024-12-31 34abe6963b344c882358274957f4b992456fee40
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"use strict";
cc._RF.push(module, '15c822qJFxNwbARbTTePDh2', 'recruit_hero_window');
// Scripts/mod/recruithero/view/recruit_hero_window.js
 
"use strict";
 
// --------------------------------------------------------------------
// @author: xxx@syg.com(必填, 创建模块的人员)
// @description:
//     限时招募
// <br/>Create: 2019-07-02 17:07:38
// --------------------------------------------------------------------
var PathTool = require("pathtool");
 
var ActionController = require("action_controller");
 
var HeroController = require("hero_controller");
 
var JumpController = require("jump_controller");
 
var RecruitHeroEvent = require("recruithero_event");
 
var Recruit_heroWindow = cc.Class({
  "extends": BaseView,
  ctor: function ctor() {
    this.prefabPath = PathTool.getPrefabPath("recruithero", "recruit_hero_window");
    this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
 
    this.win_type = WinType.Big; //是否是全屏窗体  WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
 
    this.ctrl = arguments[0];
    this.model = this.ctrl.getModel();
  },
  // 初始化一些配置数据,可以用于声明一些变量之类的
  initConfig: function initConfig() {
    this.player_item = [];
  },
  // 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
  openCallBack: function openCallBack() {
    this.background = this.root_wnd.getChildByName("background");
    this.background.scale = FIT_SCALE;
    this.main_container = this.root_wnd.getChildByName("main_container");
    this.load_bg = this.main_container.getChildByName("load_bg").getComponent(cc.Sprite);
    var res = PathTool.getBigBg("action_bigbg_3", null, "action");
    this.loadRes(res, function (resObject) {
      this.load_bg.spriteFrame = resObject;
    }.bind(this));
    var Text_1 = this.main_container.getChildByName("Text_1").getComponent(cc.Label);
    Text_1.string = Utils.TI18N("活动时间:");
    var Text_3 = this.main_container.getChildByName("Text_3").getComponent(cc.Label);
    Text_3.string = Utils.TI18N("完成上方任务即可免费领取5星英雄斯芬克斯");
    this.remain_time = this.main_container.getChildByName("remain_time").getComponent(cc.Label);
    this.remain_time.string = "";
    this.all_get = this.main_container.getChildByName("all_get");
    this.all_get.active = false;
    var all_get_lab = this.all_get.getChildByName("label").getComponent(cc.Label);
    all_get_lab.string = Utils.TI18N("领取");
    this.all_goto = this.main_container.getChildByName("all_goto");
    this.all_goto.active = false;
    var all_goto_lab = this.all_goto.getChildByName("label").getComponent(cc.Label);
    all_goto_lab.string = Utils.TI18N("未完成");
    this.btn_paint = this.main_container.getChildByName("btn_paint");
    var Text_2 = this.btn_paint.getChildByName("Text_2").getComponent(cc.Label);
    Text_2.string = Utils.TI18N("战斗预览");
    this.finish_text = this.main_container.getChildByName("finish_text").getComponent(cc.Label);
    this.finish_text.string = "";
    this.setPlayerItem();
    this.btn_close = this.main_container.getChildByName("btn_close");
  },
  setPlayerItem: function setPlayerItem() {
    var pos_x = 100;
    var pos_y = 114;
    var bid = [29905, 26900, 26903];
 
    for (var i = 0; i < 3; i++) {
      var tab = {};
      var item = this.main_container.getChildByName("item_" + (parseInt(i) + 1));
      tab.btn_goto = item.getChildByName("btn_goto");
      tab.btn_goto.active = false;
      var tab_goto_lab = tab.btn_goto.getChildByName("label").getComponent(cc.Label);
      tab_goto_lab.string = Utils.TI18N("前往完成");
      tab.btn_get = item.getChildByName("btn_get");
      tab.btn_get.active = false;
      tab.btn_get_label = tab.btn_get.getChildByName("label").getComponent(cc.Label);
      tab.btn_get_label.string = Utils.TI18N("前往领取");
      tab.has = item.getChildByName("has");
      tab.has.active = false;
      tab.title_label = item.getChildByName("title").getComponent(cc.Label);
      this.player_item[i] = ItemsPool.getInstance().getItem("backpack_item");
      this.player_item[i].setParent(item);
      this.player_item[i].initConfig(false, 0.8);
      this.player_item[i].setPosition(pos_x - item.width / 2, pos_y - item.height / 2);
      this.player_item[i].setData({
        bid: bid[i],
        num: 50
      });
      this.player_item[i].show();
      this.player_item[i].setDefaultTip();
      this.player_item[i] = tab;
    }
  },
  // 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
  registerEvent: function registerEvent() {
    this.addGlobalEvent(RecruitHeroEvent.RecruitHeroBaseInfo, function (data) {
      var ctr = ActionController.getInstance();
      var time = data.end_time - gcore.SmartSocket.getTime();
      ctr.getModel().setCountDownTime(this.remain_time, time);
      this.showBtnStatus(data);
    }.bind(this));
    Utils.onTouchEnd(this.btn_close, function () {
      this.ctrl.openRecruitHeroWindow(false);
    }.bind(this), 2);
    Utils.onTouchEnd(this.background, function () {
      this.ctrl.openRecruitHeroWindow(false);
    }.bind(this), 2);
    Utils.onTouchEnd(this.all_get, function () {
      this.ctrl.sender25101(0);
    }.bind(this), 2);
    Utils.onTouchEnd(this.btn_paint, function () {
      // this.ctrl.openRecruitHeroWindow(false);
      this.ctrl.sender25102(); // HeroController.getInstance().openHeroInfoWindowByBidStar(30508, 10);
    }.bind(this), 1);
 
    for (var i in this.player_item) {
      Utils.onTouchEnd(this.player_item[i].btn_goto, function (i) {
        var status = this.model.getRecruitEndTime();
 
        if (status) {
          if (i != 1) {
            this.ctrl.openRecruitHeroWindow(false);
          }
 
          this.jumpGotoTeskView(i);
        } else {
          message(Utils.TI18N("活动已结束"));
        }
      }.bind(this, i), 1);
      Utils.onTouchEnd(this.player_item[i].btn_get, function (i) {
        this.jumpGetTeskView(i);
      }.bind(this, i), 1);
    }
  },
  // 任务
  showBtnStatus: function showBtnStatus(data) {
    if (!data) return;
    var title = [Utils.TI18N("通关%d/%d关"), Utils.TI18N("次日登录"), Utils.TI18N("激活至尊月卡")];
    var tesk_dun = Config.welfare_data.data_welfare_const.dun_max_id;
    var finish_num = 0;
    var pos = [2, 1, 3];
 
    for (var i = 0; i < 3; i++) {
      var base_data = this.model.getRecruitBaseData(pos[i]);
 
      if (base_data) {
        if (i == 0) {
          this.player_item[i].title_label.string = cc.js.formatStr(title[i], base_data.val, tesk_dun.val);
        } else {
          this.player_item[i].title_label.string = title[i];
        } // 特殊处理
 
 
        if (i == 2 && base_data.status == 1) {
          this.player_item[i].btn_get_label.string = Utils.TI18N("领取");
        }
 
        this.player_item[i].btn_goto.active = base_data.status == 0;
        this.player_item[i].btn_get.active = base_data.status == 1;
        this.player_item[i].has.active = base_data.status == 2;
 
        if (base_data.status == 1 || base_data.status == 2) {
          finish_num = finish_num + 1;
        }
      }
    }
 
    var str = cc.js.formatStr(Utils.TI18N("完成进度: %d/3"), finish_num);
    this.finish_text.string = str;
 
    if (data.state != null) {
      this.all_goto.active = data.state == 0;
      this.all_get.active = data.state == 1 || data.state == 1;
    }
  },
  // 前往的跳转
  jumpGotoTeskView: function jumpGotoTeskView(num) {
    if (num == null) return;
 
    if (num == 0) {
      JumpController.getInstance().jumpViewByEvtData([5]);
    } else if (num == 1) {
      ActionController.getInstance().openSevenLoginWin(true);
    } else if (num == 2) {
      JumpController.getInstance().jumpViewByEvtData([44]);
    }
  },
  // 领取的跳转
  jumpGetTeskView: function jumpGetTeskView(num) {
    if (num == null) return;
 
    if (num == 0) {
      JumpController.getInstance().jumpViewByEvtData([46]);
    } else if (num == 1) {
      ActionController.getInstance().openSevenLoginWin(true);
    } else if (num == 2) {
      this.ctrl.sender25101(parseInt(num) + 1);
    }
  },
  // 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
  openRootWnd: function openRootWnd() {
    this.ctrl.sender25100();
    this.model.setDayFirstLogin(false);
  },
  // 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
  closeCallBack: function closeCallBack() {
    if (this.player_item && Utils.next(this.player_item || []) != null) {
      for (var i in this.player_item) {
        if (this.player_item[i] && this.player_item[i].deleteMe) {
          this.player_item[i].deleteMe();
        }
      }
    }
 
    this.player_item = [];
 
    if (this.remain_time && this.remain_time.node) {
      this.remain_time.node.stopAllActions();
    }
 
    this.ctrl.openRecruitHeroWindow(false);
  }
});
 
cc._RF.pop();