"use strict";
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cc._RF.push(module, '13c78cgv15Ixq8fyaz0DDMp', 'arena_enter_window');
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// Scripts/mod/arena/view/arena_enter_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-03-11 17:48:39
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// --------------------------------------------------------------------
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var ArenaTab = {
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"LOOP": 1,
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"CHAM": 2
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};
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var PathTool = require("pathtool");
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var RoleController = require("role_controller");
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var ArenaEnterWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("arena", "arena_enter_window");
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this.viewTag = SCENE_TAG.ui; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Full; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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this.model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.cur_tab = null;
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this.tab_panels = {};
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.panel_container_nd = this.seekChild("panel_container");
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this.loop_btn_nd = this.seekChild("loop_btn");
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this.rank_btn_nd = this.seekChild("rank_btn");
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this.loop_normal_bg_nd = this.seekChild("loop_normal_bg");
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this.rank_normal_bg_nd = this.seekChild("rank_normal_bg");
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this.set_btn_nd = this.seekChild("set_btn");
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this.loop_btn_nd.on(cc.Node.EventType.TOUCH_END, this.onClickLoopBtn, this);
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this.rank_btn_nd.on(cc.Node.EventType.TOUCH_END, this.onClickRankBtn, this);
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this.set_btn_nd.on(cc.Node.EventType.TOUCH_END, this.onClickSetBtn, this);
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this.updateTab(ArenaTab.LOOP);
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(params) {
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this.updateWidgets();
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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for (var parnel_i in this.tab_panels) {
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if (this.tab_panels[parnel_i]) this.tab_panels[parnel_i].deleteMe();
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}
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this.ctrl.openArenaEnterWindow(false);
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},
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updateWidgets: function updateWidgets() {},
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updateTab: function updateTab(tab_type) {
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if (!tab_type || tab_type == this.cur_tab) return;
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var other_tab = null;
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if (tab_type == ArenaTab.LOOP) {
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this.loop_normal_bg_nd.active = false;
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this.rank_normal_bg_nd.active = true;
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other_tab = ArenaTab.CHAM;
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} else if (tab_type == ArenaTab.CHAM) {
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this.loop_normal_bg_nd.active = true;
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this.rank_normal_bg_nd.active = false;
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other_tab = ArenaTab.LOOP;
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}
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if (!this.tab_panels[tab_type]) {
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var PanelSorce = null;
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if (tab_type == ArenaTab.LOOP) {
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PanelSorce = require("arena_enter_loop_panel");
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} else {
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PanelSorce = require("arena_enter_champion_panel");
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}
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this.tab_panels[tab_type] = new PanelSorce(this.ctrl);
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this.tab_panels[tab_type].setParent(this.panel_container_nd);
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this.tab_panels[tab_type].show();
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} else {
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this.tab_panels[tab_type].setVisible(true);
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}
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if (this.tab_panels[other_tab]) {
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this.tab_panels[other_tab].setVisible(false);
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}
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this.cur_tab = tab_type;
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},
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onClickLoopBtn: function onClickLoopBtn() {
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this.updateTab(ArenaTab.LOOP);
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},
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onClickRankBtn: function onClickRankBtn() {
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this.updateTab(ArenaTab.CHAM);
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},
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onClickSetBtn: function onClickSetBtn() {
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RoleController.getInstance().openRoleDecorateView(true, 3);
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}
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});
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cc._RF.pop();
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