"use strict";
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cc._RF.push(module, '09ce7eDPQhM8KRslRou8T7R', 'stone_dungeon_window');
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// Scripts/mod/stone_dungeon/view/stone_dungeon_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 这里是描述这个窗体的作用的
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// <br/>Create: 2019-01-08 12:01:56
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var StoneDungeonController = require("stone_dungeon_controller");
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var CommonScrollView = require("common_scrollview");
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var StoneDungeonEvent = require("stone_dungeon_event");
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var RoleController = require("role_controller");
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var MainuiController = require("mainui_controller");
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var Stone_dungeonWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("stonedungeon", "stone_dungeon_window");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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this.ctrl = arguments[0];
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this.model = this.ctrl.getModel();
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.role_vo = RoleController.getInstance().getRoleVo();
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this.first_come_in = true;
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this.cur_index = 1;
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this.tab_list = [];
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.root_wnd.getChildByName("background");
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this.background.scale = FIT_SCALE;
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this.main_container = this.root_wnd.getChildByName("main_container");
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this.background_img = this.main_container.getChildByName("background").getComponent(cc.Sprite);
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this.loadRes(PathTool.getCommonIcomPath("common_1003"), function (resObject) {
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this.background_img.spriteFrame = resObject;
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}.bind(this));
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this.Image_2_0 = this.main_container.getChildByName("Image_2_0").getComponent(cc.Sprite);
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this.Image_2 = this.main_container.getChildByName("Image_2").getComponent(cc.Sprite);
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this.loadRes(PathTool.getCommonIcomPath("common_1013"), function (resObject) {
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this.Image_2_0.spriteFrame = resObject;
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this.Image_2.spriteFrame = resObject;
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}.bind(this));
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this.Image_3 = this.main_container.getChildByName("Image_3").getComponent(cc.Sprite);
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this.loadRes(PathTool.getUIIconPath("activity", "activity_8"), function (resObject) {
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this.Image_3.spriteFrame = resObject;
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}.bind(this));
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this.Image_1 = this.main_container.getChildByName("Image_1").getComponent(cc.Sprite);
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this.loadRes(PathTool.getCommonIcomPath("common_1002"), function (resObject) {
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this.Image_1.spriteFrame = resObject;
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}.bind(this));
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this.textCount = this.main_container.getChildByName("textCount").getComponent(cc.Label);
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this.banner_node = this.main_container.getChildByName("banner");
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this.banner_node.scale = 2;
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this.banner = this.banner_node.getComponent(cc.Sprite);
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this.close_btn = this.main_container.getChildByName("close_btn");
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this.btnRule = this.main_container.getChildByName("btnRule");
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this.scoreView = this.main_container.getChildByName("scoreView");
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this.scoreView_img = this.scoreView.getChildByName("background").getComponent(cc.Sprite);
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this.loadRes(PathTool.getCommonIcomPath("common_1034"), function (resObject) {
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this.scoreView_img.spriteFrame = resObject;
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}.bind(this));
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this.tab_container = this.main_container.getChildByName("tab_container");
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var StoneDungeonTab = require("stone_dungeon_tab");
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var setting = {
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item_class: StoneDungeonTab,
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 32,
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// x方向的间隔
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start_y: 0,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: 120,
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// 单元的尺寸width
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item_height: 136,
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// 单元的尺寸height
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row: 1,
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// 行数,作用于水平滚动类型
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col: 0 // 列数,作用于垂直滚动类型
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};
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var scroll_view_size = this.tab_container.getContentSize();
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this.tabScrollview = new CommonScrollView();
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this.tabScrollview.createScroll(this.tab_container, cc.v2(0, 0), ScrollViewDir.horizontal, ScrollViewStartPos.top, scroll_view_size, setting);
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var StoneDungeonItem = require("stone_dungeon_item");
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var setting = {
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item_class: StoneDungeonItem,
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// 单元类
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start_x: 0,
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// 第一个单元的X起点
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space_x: 0,
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// x方向的间隔
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start_y: 0,
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// 第一个单元的Y起点
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space_y: 0,
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// y方向的间隔
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item_width: 616,
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// 单元的尺寸width
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item_height: 125,
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// 单元的尺寸height
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row: 0,
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// 行数,作用于水平滚动类型
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col: 1,
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// 列数,作用于垂直滚动类型
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once_num: 5
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};
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var scroll_view_size = cc.size(616, 490);
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this.itemScrollview = new CommonScrollView();
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this.itemScrollview.createScroll(this.scoreView, cc.v2(0, -255), ScrollViewDir.vertical, ScrollViewStartPos.top, scroll_view_size, setting, cc.v2(0.5, 0.5));
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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this.close_btn.on(cc.Node.EventType.TOUCH_END, function (event) {
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StoneDungeonController.getInstance().openStoneDungeonView(false);
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}, this);
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this.addGlobalEvent(StoneDungeonEvent.Update_StoneDungeon_Data, function (data) {
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this.changeDungeonData(this.cur_index, 1);
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this.first_come_in = false;
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this.redPointStatus();
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}.bind(this));
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this.btnRule.on(cc.Node.EventType.TOUCH_END, function (event) {
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var config = Config.dungeon_stone_data.data_const.desc_rule;
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Utils.playButtonSound(1);
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var pos = event.touch.getLocation();
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require("tips_controller").getInstance().showCommonTips(config.desc, pos);
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}, this);
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},
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// 红点
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redPointStatus: function redPointStatus() {
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var status = [];
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var length = Config.dungeon_stone_data.data_type_open_length;
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var list = Config.dungeon_stone_data.data_const.dungeon_type.val;
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for (var i = 0; i < length; i++) {
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var count = this.model.getChangeSweepCount(list[i]);
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status[list[i]] = false;
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var bool = MainuiController.getInstance().checkIsOpenByActivate(Config.dungeon_stone_data.data_type_open[list[i]].activate);
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if (count < 2 && bool == true) {
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status[list[i]] = true;
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}
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var item = this.tab_list[i];
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if (item) {
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item.setSelectRedPoint(status[list[i]] || false);
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}
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}
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var bool = false;
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for (var i = 1; i <= length; i++) {
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bool = bool || status[i] || false;
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}
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return bool;
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},
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changeDungeonData: function changeDungeonData(index, flag) {
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index = Config.dungeon_stone_data.data_type_open[index].id || 1;
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var change_count = this.model.getChangeSweepCount(index);
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var str = "";
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var free_count = 1; //1:还有次数
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if (change_count >= 2) {
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free_count = 0;
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if (change_count >= Config.dungeon_stone_data.data_buy[index].length) {
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str = cc.js.formatStr(Utils.TI18N("今日已无次数"));
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} else {
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var vip_count = 1;
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for (var i in Config.dungeon_stone_data.data_buy[index]) {
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if (Config.dungeon_stone_data.data_buy[index][i].vip <= this.role_vo.vip_lev) {
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vip_count = i;
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}
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}
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var remain_num = vip_count - change_count;
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if (remain_num <= 0) {
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remain_num = 0;
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}
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str = cc.js.formatStr(Utils.TI18N("今日剩余次数: %d"), remain_num);
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}
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} else {
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str = cc.js.formatStr(Utils.TI18N("今日免费次数: %d"), Config.dungeon_stone_data.data_const.free_num.val - change_count);
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}
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this.textCount.string = str;
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if (this.itemScrollview) {
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var data_info = [];
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for (var i in Config.dungeon_stone_data.data_award_list) {
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if (Config.dungeon_stone_data.data_award_list[i].dun_type == index) {
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data_info.push(Config.dungeon_stone_data.data_award_list[i]);
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}
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}
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data_info.sort(function (a, b) {
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return a.id - b.id;
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});
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var title_pos = this.getPoerTitle(data_info);
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change_count = change_count + 1;
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var temp_arr = Object.keys(Config.dungeon_stone_data.data_buy[index]);
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if (change_count >= temp_arr.length) {
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change_count = temp_arr.length;
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}
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var tab = {
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title_pos: title_pos,
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//推荐位置
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count: free_count,
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//免费次数
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expend: Config.dungeon_stone_data.data_buy[index][change_count].cost //消耗钻石
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};
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var list_item = this.itemScrollview.getItemList();
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if (flag == 1 && this.first_come_in == false) {
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for (var i in list_item) {
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list_item[i].setExtendData(tab);
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list_item[i].setChangeData(data_info[i]);
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}
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} else {
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this.itemScrollview.setData(data_info, null, tab);
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this.itemScrollview.jumpToMove(cc.v2(0, 125 * (title_pos - 1)), 0.2);
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}
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}
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},
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// 获取推荐角标
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getPoerTitle: function getPoerTitle(data) {
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var num = -1;
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var totle = data.length;
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for (var i in data) {
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var clearance = this.model.getPassClearanceID(data[i].id);
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if (this.role_vo.max_power >= data[i].power) {
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if (clearance && clearance.status == 1) {
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num = parseInt(i);
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}
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}
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}
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if (num + 1 >= totle) {
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num = totle;
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} else {
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if (data[num + 1] && this.role_vo.max_power >= data[num + 1].power && this.role_vo.lev >= data[num + 1].lev_limit) {
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num = num + 2;
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} else {
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return num + 1;
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}
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}
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return num;
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(params) {
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this.ctrl.send13030();
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var list = Config.dungeon_stone_data.data_const.dungeon_type.val;
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var tab = [];
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for (var i = 0; i < list.length; i++) {
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tab.push({
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id: list[i]
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});
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}
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var res = PathTool.getIconPath("activity/activity_big", "activity_banner_1", false, false);
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this.loadRes(res, function (resObject) {
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this.banner.spriteFrame = resObject;
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}.bind(this));
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var click_callback = function (cell) {
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var bool = MainuiController.getInstance().checkIsOpenByActivate(Config.dungeon_stone_data.data_type_open[cell.getData().id].activate);
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if (bool == false) {
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message(Config.dungeon_stone_data.data_type_open[cell.getData().id].desc);
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return;
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}
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if (this.cur_index == cell.getData().id) return;
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var list_item = this.tabScrollview.getItemList();
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for (var i in list_item) {
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if (list_item[i].getData().id == cell.getData().id) {
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list_item[i].setSelect(true);
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} else {
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list_item[i].setSelect(false);
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}
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}
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this.cur_index = cell.getData().id;
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this.changeDungeonData(cell.getData().id);
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var res = PathTool.getIconPath("activity/activity_big", "activity_banner_" + Config.dungeon_stone_data.data_type_open[cell.getData().id].id, false, false);
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this.loadRes(res, function (resObject) {
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this.banner.spriteFrame = resObject;
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}.bind(this));
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}.bind(this);
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this.tabScrollview.setData(tab, click_callback);
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if (this.tabScrollview) {
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this.tabScrollview.addEndCallBack(function () {
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var list_item = this.tabScrollview.getItemList();
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for (var i in list_item) {
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this.tab_list.push(list_item[i]);
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}
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this.redPointStatus();
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}.bind(this));
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}
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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StoneDungeonController.getInstance().openStoneDungeonView(false);
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if (this.tabScrollview) {
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this.tabScrollview.DeleteMe();
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this.tabScrollview = null;
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}
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if (this.itemScrollview) {
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this.itemScrollview.DeleteMe();
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this.itemScrollview = null;
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}
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for (var i in this.tab_list) {
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if (this.tab_list[i].deleteMe) {
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this.tab_list[i].deleteMe();
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this.tab_list[i] = null;
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}
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}
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this.tab_list = [];
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}
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});
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cc._RF.pop();
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