"use strict";
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cc._RF.push(module, '06c27QUBw5DyrE7nlemnzWn', 'ladder_my_log_item');
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// Scripts/mod/ladder/view/ladder_my_log_item.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 我的记录item
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// <br/>Create: 2019-08-10 16:05:12
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var PlayerHead = require("playerhead");
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var ChatController = require("chat_controller");
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var RoleController = require("role_controller");
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var BattleController = require("battle_controller");
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var TimeTool = require("timetool");
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var Ladder_my_log_itemPanel = cc.Class({
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"extends": BasePanel,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("ladder", "ladder_my_log_item");
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},
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// 可以初始化声明一些变量的
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initConfig: function initConfig() {
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this.color_1 = new cc.Color(36, 144, 3, 255);
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this.color_2 = new cc.Color(217, 80, 20, 255);
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initPanel: function initPanel() {
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this.container = this.seekChild("container");
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this.attk_lb = this.seekChild("attk_label", cc.Label);
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this.name_lb = this.seekChild("name_label", cc.Label);
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this.defend_lb = this.seekChild("defend_label", cc.Label);
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this.time_lb = this.seekChild("time_label", cc.Label);
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this.btn_share = this.seekChild("btn_share");
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this.btn_watch = this.seekChild("btn_watch");
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this.rank_lb = this.seekChild("rank_lb", cc.RichText);
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this.my_head = new PlayerHead();
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this.my_head.setScale(0.7);
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this.my_head.setPosition(60, 85);
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this.my_head.show();
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this.my_head.setParent(this.container);
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this.my_head.addCallBack(function () {
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if (this.data) {
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if (this.data.srv_id == "robot") {
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message(Utils.TI18N("神秘人太高冷,不给查看"));
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} else {
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var f_data = {
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rid: this.data.rid,
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srv_id: this.data.srv_id
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};
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ChatController.getInstance().openFriendInfo(f_data, cc.v2(0, 0));
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}
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}
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}.bind(this));
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.btn_share, function () {
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if (this._onShareCallBack && this.data) {
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var srv_id = this.data.srv_id;
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if (this.data.type == 1) {
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var role_vo = RoleController.getInstance().getRoleVo();
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srv_id = role_vo.srv_id;
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}
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this._onShareCallBack(world_pos, this.data.replay_id, this.data.name, srv_id);
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}
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}.bind(this), 1);
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Utils.onTouchEnd(this.btn_share, function () {
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if (this.data && this.replay_srv_id != null) {
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var srv_id = this.replay_srv_id;
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if (this.data.type == 2) {
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srv_id = this.data.srv_id;
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}
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BattleController.getInstance().csRecordBattle(this.data.replay_id, srv_id);
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}
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}.bind(this), 1);
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},
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setData: function setData(data) {
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this.data = data;
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if (this.root_wnd) this.onShow();
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调可以设置一些数据了
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onShow: function onShow(params) {
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if (this.data == null) return;
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var data = this.data;
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this.my_head.setHeadRes(data.face);
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this.attk_lb.string = data.power || 0;
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this.name_lb.string = Utils.transformNameByServ(data.name, data.srv_id);
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var time_str = TimeTool.getYMDHMS(data.time);
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time_str = time_str.substring(2);
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this.time_lb.string = time_str;
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if (data.type == 1 && data.ret == 1) {
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this.defend_lb.node.color = this.color_1;
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this.defend_lb.string = Utils.TI18N("进攻成功");
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} else if (data.type == 1 && data.ret == 2) {
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this.defend_lb.node.color = this.color_2;
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this.defend_lb.string = Utils.TI18N("进攻失败");
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} else if (data.type == 2 && data.ret == 1) {
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this.defend_lb.node.color = this.color_1;
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this.defend_lb.string = Utils.TI18N("防守成功");
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} else if (data.type == 2 && data.ret == 2) {
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this.defend_lb.node.color = this.color_2;
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this.defend_lb.string = Utils.TI18N("防守失败");
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}
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if (data.rank_type == 0) {
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this.rank_lb.string = Utils.TI18N("排名保持不变");
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} else if (data.rank_type == 1) {
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this.rank_lb.string = cc.js.formatStr(Utils.TI18N("排名升至<color=#249003>%d</c>名"), data.rank || 0);
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} else if (data.rank_type == 2) {
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if (!data.rank || data.rank <= 0) {
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this.rank_lb.string = Utils.TI18N("排名降至<color=#D95014>1000名外</c>");
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} else {
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this.rank_lb.string = cc.js.formatStr(Utils.TI18N("排名降至<color=#D95014>%d</c>名"), data.rank || 0);
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}
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}
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},
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setExtendData: function setExtendData(extend) {
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this._onShareCallBack = extend.callback;
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this.replay_srv_id = extend.replay_srv_id;
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},
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// 面板设置不可见的回调,这里做一些不可见的屏蔽处理
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onHide: function onHide() {},
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// 当面板从主节点释放掉的调用接口,需要手动调用,而且也一定要调用
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onDelete: function onDelete() {
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if (this.my_head) {
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this.my_head.deleteMe();
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this.my_head = null;
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}
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}
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});
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cc._RF.pop();
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