"use strict";
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cc._RF.push(module, '03ef5Cpqs5PI4ONdxJtzIM2', 'equipment_all_synthesis_window');
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// Scripts/mod/forgehouse/view/equipment_all_synthesis_window.js
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"use strict";
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// --------------------------------------------------------------------
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// @author: xxx@syg.com(必填, 创建模块的人员)
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// @description:
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// 一键合成
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// <br/>Create: 2019-07-02 14:55:03
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// --------------------------------------------------------------------
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var PathTool = require("pathtool");
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var ForgeHouseController = require("forgehouse_controller");
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var CommonScrollView = require("common_scrollview");
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var Forgehouse_all_synthesisWindow = cc.Class({
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"extends": BaseView,
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ctor: function ctor() {
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this.prefabPath = PathTool.getPrefabPath("forgehouse", "forgehouse_all_synthesis");
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this.viewTag = SCENE_TAG.dialogue; //该窗体所属ui层级,全屏ui需要在ui层,非全屏ui在dialogue层,这个要注意
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this.win_type = WinType.Big; //是否是全屏窗体 WinType.Full, WinType.Big, WinType.Mini, WinType.Tips
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},
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// 初始化一些配置数据,可以用于声明一些变量之类的
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initConfig: function initConfig() {
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this.ctrl = ForgeHouseController.getInstance();
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},
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// 预制体加载完成之后的回调,可以在这里捕获相关节点或者组件
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openCallBack: function openCallBack() {
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this.background = this.seekChild("background");
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this.background.scale = FIT_SCALE;
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this.btn_sure = this.seekChild("btn_sure");
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this.btn_comp = this.seekChild("btn_comp");
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this.comp_coin_rt = this.seekChild("comp_coin", cc.RichText);
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var good_cons = this.seekChild("good_cons");
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var size = good_cons.getContentSize();
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var setting = {
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item_class: "backpack_item",
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// 单元类
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start_x: 18,
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// 第一个单元的X起点
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space_x: 10,
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// x方向的间隔
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start_y: 5,
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// 第一个单元的Y起点
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space_y: 8,
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// y方向的间隔
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item_width: 120,
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// 单元的尺寸width
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item_height: 120,
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// 单元的尺寸height
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row: 1,
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// 行数,作用于水平滚动类型
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col: 5 // 列数,作用于垂直滚动类型
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// need_dynamic: true
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};
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this.item_scrollview = new CommonScrollView();
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this.item_scrollview.createScroll(good_cons, cc.v2(0, 0), ScrollViewDir.vertical, ScrollViewStartPos.top, size, setting, cc.v2(0.5, 0.5));
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},
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// 注册事件监听的接口,不需要手动调用,如果是使用gcore.GlobalEvent监听,可以直接调用addGlobalEvent
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registerEvent: function registerEvent() {
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Utils.onTouchEnd(this.btn_sure, function () {
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var send_id = this.ctrl.getModel().getCompSendID();
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if (send_id) {
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this.ctrl.send11081(send_id);
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}
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}.bind(this), 1);
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Utils.onTouchEnd(this.btn_comp, function () {
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this.ctrl.openEquipmentAllSynthesisWindow(false);
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}.bind(this), 1);
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},
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// 预制体加载完成之后,添加到对应主节点之后的回调,也就是一个窗体的正式入口,可以设置一些数据了
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openRootWnd: function openRootWnd(data) {
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this.data = data;
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if (!this.data || Utils.next(this.data) == null) return;
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var item_config = Utils.getItemConfig(1);
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var res = PathTool.getItemRes(item_config.icon);
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var str = cc.js.formatStr(Utils.TI18N("是否消耗 <img src='%s'/>%s 以及材料合成以下装备"), item_config.icon, Utils.getMoneyString(this.data.coin));
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this.comp_coin_rt.string = str;
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this.loadRes(res, function (resObject) {
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this.comp_coin_rt.addSpriteFrame(resObject);
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}.bind(this));
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var list = [];
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for (var i in this.data.list) {
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var v = this.data.list[i];
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var vo = {};
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vo.bid = v.bid;
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vo.num = v.num;
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list.push(vo);
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}
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this.item_scrollview.setData(list);
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this.item_scrollview.addEndCallBack(function () {
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var list = this.item_scrollview.getItemList();
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for (var k in list) {
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if (list[k]) list[k].setDefaultTip();
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}
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}.bind(this));
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},
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// 关闭窗体回调,需要在这里调用该窗体所属controller的close方法没用于置空该窗体实例对象
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closeCallBack: function closeCallBack() {
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if (this.item_scrollview) {
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this.item_scrollview.deleteMe();
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this.item_scrollview = null;
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}
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this.ctrl.openEquipmentAllSynthesisWindow(false);
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}
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});
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cc._RF.pop();
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